mirror of
https://github.com/blender/blender
synced 2026-09-29 04:37:17 +03:00
This change adds 32 more bit to store kernel features. While for a short term it might be possible to make a space for one or two extra bits, it seems going 64bit is inevitable. Expanding the field to 64bit might introduce some slowdown due to less optimal cache, but so is consolidation of existing flags could also lead to performance drop in certain configurations. The main tricky part of the change is Metal where function constants are used to store kernel_features, and 64bit constants are only available on macOS 12. There is a runtime check for it. On older macOS versions the flags are stored as a pair of 32bit values. It is slower, but there are unlikely to be many Cycles users on macOS 11. Ref #159470 Pull Request: https://projects.blender.org/blender/blender/pulls/162737
643 lines
21 KiB
C++
643 lines
21 KiB
C++
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#include "device/multi/device.h"
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#include "device/device.h"
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#include "device/queue.h"
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#include <cstdlib>
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#include <functional>
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#include "bvh/multi.h"
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#include "scene/geometry.h"
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#include "util/list.h"
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#include "util/map.h"
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#include "util/types_image.h"
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CCL_NAMESPACE_BEGIN
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class MultiDevice : public Device {
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public:
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struct SubDevice {
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Stats stats;
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unique_ptr<Device> device;
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map<device_ptr, device_ptr> ptr_map;
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int peer_island_index = -1;
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};
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list<SubDevice> devices;
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device_ptr unique_key = 1;
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vector<vector<SubDevice *>> peer_islands;
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MultiDevice(const DeviceInfo &info_, Stats &stats, Profiler &profiler, bool headless)
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: Device(info_, stats, profiler, headless)
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{
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verify_hardware_raytracing();
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for (const DeviceInfo &subinfo : this->info.multi_devices) {
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/* Always add CPU devices at the back since GPU devices can change
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* host memory pointers, which CPU uses as device pointer. */
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SubDevice *sub;
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if (subinfo.type == DEVICE_CPU) {
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devices.emplace_back();
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sub = &devices.back();
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}
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else {
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devices.emplace_front();
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sub = &devices.front();
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}
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/* The pointer to 'sub->stats' will stay valid even after new devices
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* are added, since 'devices' is a linked list. */
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sub->device = Device::create(subinfo, sub->stats, profiler, headless);
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}
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/* Build a list of peer islands for the available render devices */
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for (SubDevice &sub : devices) {
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/* First ensure that every device is in at least once peer island */
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if (sub.peer_island_index < 0) {
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peer_islands.emplace_back();
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sub.peer_island_index = (int)peer_islands.size() - 1;
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peer_islands[sub.peer_island_index].push_back(&sub);
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}
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if (!info.has_peer_memory) {
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continue;
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}
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/* Second check peer access between devices and fill up the islands accordingly */
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for (SubDevice &peer_sub : devices) {
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if (peer_sub.peer_island_index < 0 &&
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peer_sub.device->info.type == sub.device->info.type &&
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peer_sub.device->check_peer_access(sub.device.get()))
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{
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peer_sub.peer_island_index = sub.peer_island_index;
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peer_islands[sub.peer_island_index].push_back(&peer_sub);
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}
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}
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}
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}
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void verify_hardware_raytracing()
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{
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/* Determine if we can use hardware ray-tracing. It is only supported if all selected
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* GPU devices support it. Both the backends and scene update code do not support mixed
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* BVH2 and hardware raytracing. The CPU device will ignore this setting. */
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bool have_disabled_hardware_rt = false;
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bool have_enabled_hardware_rt = false;
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for (const DeviceInfo &subinfo : info.multi_devices) {
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if (subinfo.type != DEVICE_CPU) {
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if (subinfo.use_hardware_raytracing) {
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have_enabled_hardware_rt = true;
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}
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else {
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have_disabled_hardware_rt = true;
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}
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}
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}
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info.use_hardware_raytracing = have_enabled_hardware_rt && !have_disabled_hardware_rt;
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for (DeviceInfo &subinfo : info.multi_devices) {
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if (subinfo.type != DEVICE_CPU) {
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subinfo.use_hardware_raytracing = info.use_hardware_raytracing;
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}
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}
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}
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const string &error_message() override
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{
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error_msg.clear();
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for (SubDevice &sub : devices) {
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error_msg += sub.device->error_message();
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}
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return error_msg;
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}
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BVHLayoutMask get_bvh_layout_mask(const uint64_t kernel_features) const override
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{
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BVHLayoutMask bvh_layout_mask = BVH_LAYOUT_ALL;
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BVHLayoutMask bvh_layout_mask_all = BVH_LAYOUT_NONE;
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for (const SubDevice &sub_device : devices) {
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BVHLayoutMask device_bvh_layout_mask = sub_device.device->get_bvh_layout_mask(
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kernel_features);
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bvh_layout_mask &= device_bvh_layout_mask;
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bvh_layout_mask_all |= device_bvh_layout_mask;
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}
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/* With multiple OptiX devices, every device needs its own acceleration structure */
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if (bvh_layout_mask == BVH_LAYOUT_OPTIX) {
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return BVH_LAYOUT_MULTI_OPTIX;
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}
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/* With multiple Metal devices, every device needs its own acceleration structure */
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if (bvh_layout_mask == BVH_LAYOUT_METAL) {
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return BVH_LAYOUT_MULTI_METAL;
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}
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if (bvh_layout_mask == BVH_LAYOUT_HIPRT) {
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return BVH_LAYOUT_MULTI_HIPRT;
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}
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/* With multiple oneAPI devices, every device needs its own acceleration structure */
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if (bvh_layout_mask == BVH_LAYOUT_EMBREEGPU) {
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return BVH_LAYOUT_MULTI_EMBREEGPU;
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}
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/* When devices do not share a common BVH layout, fall back to creating one for each */
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const BVHLayoutMask BVH_LAYOUT_OPTIX_EMBREE = (BVH_LAYOUT_OPTIX | BVH_LAYOUT_EMBREE);
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if ((bvh_layout_mask_all & BVH_LAYOUT_OPTIX_EMBREE) == BVH_LAYOUT_OPTIX_EMBREE) {
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return BVH_LAYOUT_MULTI_OPTIX_EMBREE;
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}
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const BVHLayoutMask BVH_LAYOUT_METAL_EMBREE = (BVH_LAYOUT_METAL | BVH_LAYOUT_EMBREE);
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if ((bvh_layout_mask_all & BVH_LAYOUT_METAL_EMBREE) == BVH_LAYOUT_METAL_EMBREE) {
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return BVH_LAYOUT_MULTI_METAL_EMBREE;
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}
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const BVHLayoutMask BVH_LAYOUT_EMBREEGPU_EMBREE = (BVH_LAYOUT_EMBREEGPU | BVH_LAYOUT_EMBREE);
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if ((bvh_layout_mask_all & BVH_LAYOUT_EMBREEGPU_EMBREE) == BVH_LAYOUT_EMBREEGPU_EMBREE) {
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return BVH_LAYOUT_MULTI_EMBREEGPU_EMBREE;
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}
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const BVHLayoutMask BVH_LAYOUT_HIPRT_EMBREE = (BVH_LAYOUT_HIPRT | BVH_LAYOUT_EMBREE);
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if ((bvh_layout_mask_all & BVH_LAYOUT_HIPRT_EMBREE) == BVH_LAYOUT_HIPRT_EMBREE) {
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return BVH_LAYOUT_MULTI_HIPRT_EMBREE;
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}
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return bvh_layout_mask;
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}
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bool load_kernels(const uint64_t kernel_features) override
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{
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for (SubDevice &sub : devices) {
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if (!sub.device->load_kernels(kernel_features)) {
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return false;
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}
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}
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return true;
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}
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bool load_osl_kernels() override
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{
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for (SubDevice &sub : devices) {
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if (!sub.device->load_osl_kernels()) {
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return false;
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}
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}
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return true;
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}
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void build_bvh(BVH *bvh, Progress &progress, bool refit) override
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{
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/* Try to build and share a single acceleration structure, if possible */
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if (bvh->params.bvh_layout == BVH_LAYOUT_BVH2 || bvh->params.bvh_layout == BVH_LAYOUT_EMBREE) {
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devices.back().device->build_bvh(bvh, progress, refit);
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return;
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}
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assert(bvh->params.bvh_layout == BVH_LAYOUT_MULTI_OPTIX ||
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bvh->params.bvh_layout == BVH_LAYOUT_MULTI_METAL ||
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bvh->params.bvh_layout == BVH_LAYOUT_MULTI_HIPRT ||
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bvh->params.bvh_layout == BVH_LAYOUT_MULTI_EMBREEGPU ||
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bvh->params.bvh_layout == BVH_LAYOUT_MULTI_OPTIX_EMBREE ||
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bvh->params.bvh_layout == BVH_LAYOUT_MULTI_METAL_EMBREE ||
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bvh->params.bvh_layout == BVH_LAYOUT_MULTI_HIPRT_EMBREE ||
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bvh->params.bvh_layout == BVH_LAYOUT_MULTI_EMBREEGPU_EMBREE);
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BVHMulti *const bvh_multi = static_cast<BVHMulti *>(bvh);
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bvh_multi->sub_bvhs.resize(devices.size());
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/* Temporarily move ownership of BVH on geometry to this vector, to swap
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* it for each sub device. Need to find a better way to handle this. */
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vector<unique_ptr<BVH>> geom_bvhs;
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geom_bvhs.reserve(bvh->geometry.size());
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for (Geometry *geom : bvh->geometry) {
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geom_bvhs.push_back(std::move(geom->bvh));
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}
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/* Broadcast acceleration structure build to all render devices */
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size_t i = 0;
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for (SubDevice &sub : devices) {
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/* Change geometry BVH pointers to the sub BVH */
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for (size_t k = 0; k < bvh->geometry.size(); ++k) {
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bvh->geometry[k]->bvh.release(); // NOLINT: was not actually the owner
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bvh->geometry[k]->bvh.reset(
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static_cast<BVHMulti *>(geom_bvhs[k].get())->sub_bvhs[i].get());
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}
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if (!bvh_multi->sub_bvhs[i]) {
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BVHParams params = bvh->params;
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if (bvh->params.bvh_layout == BVH_LAYOUT_MULTI_OPTIX) {
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params.bvh_layout = BVH_LAYOUT_OPTIX;
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}
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else if (bvh->params.bvh_layout == BVH_LAYOUT_MULTI_METAL) {
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params.bvh_layout = BVH_LAYOUT_METAL;
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}
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else if (bvh->params.bvh_layout == BVH_LAYOUT_MULTI_HIPRT) {
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params.bvh_layout = BVH_LAYOUT_HIPRT;
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}
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else if (bvh->params.bvh_layout == BVH_LAYOUT_MULTI_EMBREEGPU) {
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params.bvh_layout = BVH_LAYOUT_EMBREEGPU;
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}
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else if (bvh->params.bvh_layout == BVH_LAYOUT_MULTI_OPTIX_EMBREE) {
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params.bvh_layout = sub.device->info.type == DEVICE_OPTIX ? BVH_LAYOUT_OPTIX :
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BVH_LAYOUT_EMBREE;
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}
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else if (bvh->params.bvh_layout == BVH_LAYOUT_MULTI_METAL_EMBREE) {
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params.bvh_layout = sub.device->info.type == DEVICE_METAL ? BVH_LAYOUT_METAL :
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BVH_LAYOUT_EMBREE;
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}
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else if (bvh->params.bvh_layout == BVH_LAYOUT_MULTI_HIPRT_EMBREE) {
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params.bvh_layout = sub.device->info.type == DEVICE_HIP ? BVH_LAYOUT_HIPRT :
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BVH_LAYOUT_EMBREE;
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}
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else if (bvh->params.bvh_layout == BVH_LAYOUT_MULTI_EMBREEGPU_EMBREE) {
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params.bvh_layout = sub.device->info.type == DEVICE_ONEAPI ? BVH_LAYOUT_EMBREEGPU :
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BVH_LAYOUT_EMBREE;
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}
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/* Skip building a bottom level acceleration structure for non-instanced geometry on Embree
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* (since they are put into the top level directly, see bvh_embree.cpp) */
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if (!params.top_level && params.bvh_layout == BVH_LAYOUT_EMBREE &&
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!bvh->geometry[0]->is_instanced())
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{
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i++;
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continue;
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}
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bvh_multi->sub_bvhs[i] = BVH::create(
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params, bvh->geometry, bvh->objects, sub.device.get());
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}
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sub.device->build_bvh(bvh_multi->sub_bvhs[i].get(), progress, refit);
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i++;
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}
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/* Change BVH ownership back to Geometry. */
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for (size_t k = 0; k < bvh->geometry.size(); ++k) {
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bvh->geometry[k]->bvh.release(); // NOLINT: was not actually the owner
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bvh->geometry[k]->bvh = std::move(geom_bvhs[k]);
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}
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}
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OSLGlobals *get_cpu_osl_memory() override
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{
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/* Always return the OSL memory of the CPU device (this works since the constructor above
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* guarantees that CPU devices are always added to the back). */
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if (devices.size() > 1 && devices.back().device->info.type != DEVICE_CPU) {
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return nullptr;
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}
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return devices.back().device->get_cpu_osl_memory();
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}
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device_ptr mem_device_ptr(const device_memory &mem, Device *sub_device) override
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{
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if (mem.device == sub_device) {
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return mem.device_pointer;
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}
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device_ptr key = mem.device_pointer;
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for (SubDevice &sub : devices) {
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if (sub.device.get() == sub_device) {
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auto it = sub.ptr_map.find(key);
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return (it != sub.ptr_map.end()) ? it->second : device_ptr(0);
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}
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}
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assert(!"MultiDevice::mem_device_ptr could not find sub_device");
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return device_ptr(0);
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}
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void set_image_cache_func(KernelImageLoadRequestedCPU image_load_requested_cpu,
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KernelImageLoadRequestedGPU image_load_requested_gpu) override
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{
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for (SubDevice &sub : devices) {
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sub.device->set_image_cache_func(image_load_requested_cpu, image_load_requested_gpu);
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}
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}
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bool is_resident(device_ptr key, Device *sub_device) override
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{
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for (SubDevice &sub : devices) {
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if (sub.device.get() == sub_device) {
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return find_matching_mem_device(key, sub)->device.get() == sub_device;
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}
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}
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return false;
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}
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SubDevice *find_matching_mem_device(device_ptr key, SubDevice &sub)
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{
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assert(key != 0 && (sub.peer_island_index >= 0 || sub.ptr_map.find(key) != sub.ptr_map.end()));
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/* Get the memory owner of this key (first try current device, then peer devices) */
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SubDevice *owner_sub = ⊂
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if (!owner_sub->ptr_map.contains(key)) {
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for (SubDevice *island_sub : peer_islands[sub.peer_island_index]) {
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if (island_sub != owner_sub && island_sub->ptr_map.contains(key)) {
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owner_sub = island_sub;
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}
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}
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}
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return owner_sub;
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}
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SubDevice *find_suitable_mem_device(device_ptr key, const vector<SubDevice *> &island)
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{
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assert(!island.empty());
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/* Get the memory owner of this key or the device with the lowest memory usage when new */
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SubDevice *owner_sub = island.front();
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for (SubDevice *island_sub : island) {
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if (key ? (island_sub->ptr_map.contains(key)) :
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(island_sub->device->stats.mem_used < owner_sub->device->stats.mem_used))
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{
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owner_sub = island_sub;
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}
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}
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return owner_sub;
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}
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device_ptr find_matching_mem(device_ptr key, SubDevice &sub)
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{
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return find_matching_mem_device(key, sub)->ptr_map[key];
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}
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void *host_alloc(const MemoryType type, const size_t size) override
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{
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for (SubDevice &sub : devices) {
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if (sub.device->info.type != DEVICE_CPU) {
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return sub.device->host_alloc(type, size);
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}
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}
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return Device::host_alloc(type, size);
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}
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void host_free(const MemoryType type, void *host_pointer, const size_t size) override
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{
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for (SubDevice &sub : devices) {
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if (sub.device->info.type != DEVICE_CPU) {
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sub.device->host_free(type, host_pointer, size);
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return;
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}
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}
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Device::host_free(type, host_pointer, size);
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}
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void mem_alloc(device_memory &mem) override
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{
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device_ptr key = unique_key++;
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assert(mem.type == MEM_READ_ONLY || mem.type == MEM_READ_WRITE || mem.type == MEM_DEVICE_ONLY);
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/* The remaining memory types can be distributed across devices */
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for (const vector<SubDevice *> &island : peer_islands) {
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SubDevice *owner_sub = find_suitable_mem_device(key, island);
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mem.device = owner_sub->device.get();
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mem.device_pointer = 0;
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mem.device_size = 0;
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owner_sub->device->mem_alloc(mem);
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owner_sub->ptr_map[key] = mem.device_pointer;
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}
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mem.device = this;
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mem.device_pointer = key;
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stats.mem_alloc(mem.device_size);
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}
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void mem_copy_to(device_memory &mem) override
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{
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device_ptr existing_key = mem.device_pointer;
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device_ptr key = (existing_key) ? existing_key : unique_key++;
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size_t existing_size = mem.device_size;
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for (const vector<SubDevice *> &island : peer_islands) {
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SubDevice *owner_sub = find_suitable_mem_device(existing_key, island);
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mem.device = owner_sub->device.get();
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mem.device_pointer = (existing_key) ? owner_sub->ptr_map[existing_key] : 0;
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mem.device_size = existing_size;
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owner_sub->device->mem_copy_to(mem);
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owner_sub->ptr_map[key] = mem.device_pointer;
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if (mem.type == MEM_GLOBAL || mem.type == MEM_IMAGE_TEXTURE) {
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/* Need to create texture objects and update pointer in kernel globals on all devices */
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for (SubDevice *island_sub : island) {
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if (island_sub != owner_sub) {
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island_sub->device->mem_copy_to(mem);
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}
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}
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}
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}
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mem.device = this;
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mem.device_pointer = key;
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stats.mem_alloc(mem.device_size - existing_size);
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}
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void mem_move_to_host(device_memory &mem) override
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{
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assert(mem.type == MEM_GLOBAL || mem.type == MEM_IMAGE_TEXTURE);
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device_ptr existing_key = mem.device_pointer;
|
|
device_ptr key = (existing_key) ? existing_key : unique_key++;
|
|
size_t existing_size = mem.device_size;
|
|
|
|
for (const vector<SubDevice *> &island : peer_islands) {
|
|
SubDevice *owner_sub = find_suitable_mem_device(existing_key, island);
|
|
mem.device = owner_sub->device.get();
|
|
mem.device_pointer = (existing_key) ? owner_sub->ptr_map[existing_key] : 0;
|
|
mem.device_size = existing_size;
|
|
|
|
if (!owner_sub->device->is_shared(
|
|
mem.shared_pointer, mem.device_pointer, owner_sub->device.get()))
|
|
{
|
|
owner_sub->device->mem_move_to_host(mem);
|
|
owner_sub->ptr_map[key] = mem.device_pointer;
|
|
|
|
/* Need to create texture objects and update pointer in kernel globals on all devices */
|
|
for (SubDevice *island_sub : island) {
|
|
if (island_sub != owner_sub) {
|
|
island_sub->device->mem_move_to_host(mem);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
mem.device = this;
|
|
mem.device_pointer = key;
|
|
stats.mem_alloc(mem.device_size - existing_size);
|
|
}
|
|
|
|
bool is_shared(const void *shared_pointer, const device_ptr key, Device *sub_device) override
|
|
{
|
|
if (key == 0) {
|
|
return false;
|
|
}
|
|
|
|
for (const SubDevice &sub : devices) {
|
|
if (sub.device.get() == sub_device) {
|
|
return sub_device->is_shared(shared_pointer, sub.ptr_map.at(key), sub_device);
|
|
}
|
|
}
|
|
|
|
assert(!"is_shared failed to find matching device");
|
|
return false;
|
|
}
|
|
|
|
void mem_or_from_device(device_memory &mem) override
|
|
{
|
|
device_ptr key = mem.device_pointer;
|
|
|
|
for (const vector<SubDevice *> &island : peer_islands) {
|
|
SubDevice *owner_sub = find_matching_mem_device(key, *island.front());
|
|
mem.device = owner_sub->device.get();
|
|
mem.device_pointer = owner_sub->ptr_map[key];
|
|
owner_sub->device->mem_or_from_device(mem);
|
|
}
|
|
|
|
mem.device = this;
|
|
mem.device_pointer = key;
|
|
}
|
|
|
|
void mem_copy_from(
|
|
device_memory &mem, const size_t y, size_t w, const size_t h, size_t elem) override
|
|
{
|
|
device_ptr key = mem.device_pointer;
|
|
const size_t sub_h = h / devices.size();
|
|
size_t i = 0;
|
|
|
|
for (SubDevice &sub : devices) {
|
|
size_t sy = y + i * sub_h;
|
|
size_t sh = (i == (size_t)devices.size() - 1) ? h - sub_h * i : sub_h;
|
|
|
|
SubDevice *owner_sub = find_matching_mem_device(key, sub);
|
|
mem.device = owner_sub->device.get();
|
|
mem.device_pointer = owner_sub->ptr_map[key];
|
|
|
|
owner_sub->device->mem_copy_from(mem, sy, w, sh, elem);
|
|
i++;
|
|
}
|
|
|
|
mem.device = this;
|
|
mem.device_pointer = key;
|
|
}
|
|
|
|
void mem_zero(device_memory &mem) override
|
|
{
|
|
device_ptr existing_key = mem.device_pointer;
|
|
device_ptr key = (existing_key) ? existing_key : unique_key++;
|
|
size_t existing_size = mem.device_size;
|
|
|
|
for (const vector<SubDevice *> &island : peer_islands) {
|
|
SubDevice *owner_sub = find_suitable_mem_device(existing_key, island);
|
|
mem.device = owner_sub->device.get();
|
|
mem.device_pointer = (existing_key) ? owner_sub->ptr_map[existing_key] : 0;
|
|
mem.device_size = existing_size;
|
|
|
|
owner_sub->device->mem_zero(mem);
|
|
owner_sub->ptr_map[key] = mem.device_pointer;
|
|
}
|
|
|
|
mem.device = this;
|
|
mem.device_pointer = key;
|
|
stats.mem_alloc(mem.device_size - existing_size);
|
|
}
|
|
|
|
void mem_free(device_memory &mem) override
|
|
{
|
|
device_ptr key = mem.device_pointer;
|
|
size_t existing_size = mem.device_size;
|
|
|
|
/* Free memory that was allocated for all devices (see above) on each device */
|
|
for (const vector<SubDevice *> &island : peer_islands) {
|
|
SubDevice *owner_sub = find_matching_mem_device(key, *island.front());
|
|
mem.device = owner_sub->device.get();
|
|
mem.device_pointer = owner_sub->ptr_map[key];
|
|
mem.device_size = existing_size;
|
|
|
|
owner_sub->device->mem_free(mem);
|
|
owner_sub->ptr_map.erase(owner_sub->ptr_map.find(key));
|
|
|
|
if (mem.type == MEM_IMAGE_TEXTURE) {
|
|
/* Free texture objects on all devices */
|
|
for (SubDevice *island_sub : island) {
|
|
if (island_sub != owner_sub) {
|
|
island_sub->device->mem_free(mem);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
mem.device = this;
|
|
mem.device_pointer = 0;
|
|
mem.device_size = 0;
|
|
stats.mem_free(existing_size);
|
|
}
|
|
|
|
void const_copy_to(const char *name, void *host, const size_t size) override
|
|
{
|
|
for (SubDevice &sub : devices) {
|
|
sub.device->const_copy_to(name, host, size);
|
|
}
|
|
}
|
|
|
|
int device_number(Device *sub_device) override
|
|
{
|
|
int i = 0;
|
|
|
|
for (SubDevice &sub : devices) {
|
|
if (sub.device.get() == sub_device) {
|
|
return i;
|
|
}
|
|
i++;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
void foreach_device(const std::function<void(Device *)> &callback) override
|
|
{
|
|
for (SubDevice &sub : devices) {
|
|
sub.device->foreach_device(callback);
|
|
}
|
|
}
|
|
|
|
bool has_unified_memory_any() const override
|
|
{
|
|
for (const SubDevice &sub : devices) {
|
|
if (sub.device->has_unified_memory_any()) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool has_unified_image_memory_all() const override
|
|
{
|
|
for (const SubDevice &sub : devices) {
|
|
if (!sub.device->has_unified_image_memory_all()) {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
unique_ptr<Device> device_multi_create(const DeviceInfo &info,
|
|
Stats &stats,
|
|
Profiler &profiler,
|
|
bool headless)
|
|
{
|
|
return make_unique<MultiDevice>(info, stats, profiler, headless);
|
|
}
|
|
|
|
CCL_NAMESPACE_END
|