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Use packed_float3 instead of float3 for geometry positions and various other arrays. Add and use unified accessor methods get_position() and get_radius() for all geometry, as well as num_verts(), num_points() and num_keys(). Pull Request: https://projects.blender.org/blender/blender/pulls/158728 |
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| .. | ||
| CMakeLists.txt | ||
| node.cpp | ||
| node.h | ||
| node_enum.h | ||
| node_type.cpp | ||
| node_type.h | ||
| node_xml.cpp | ||
| node_xml.h | ||