blender/intern/cycles/integrator
Alaska fc6ee9a789 Cleanup: Redundant Cycles GPU paths adjustment
Ever since 5c328388f3, there has been a
redundant adjustment to the min_num_active_main_paths_ for GPU
rendering.

This commit removes it.

Pull Request: https://projects.blender.org/blender/blender/pulls/165194
2026-10-21 15:06:44 +02:00
..
adaptive_sampling.cpp
adaptive_sampling.h
CMakeLists.txt Cycles: Add NVIDIA DLSS support for viewport denoising 2026-09-10 14:17:46 +02:00
denoiser.cpp Cycles: Add NVIDIA DLSS support for viewport denoising 2026-09-10 14:17:46 +02:00
denoiser.h Cycles: Add NVIDIA DLSS support for viewport denoising 2026-09-10 14:17:46 +02:00
denoiser_dlss.cpp Fix #164740: Cycles: Vector Blur creates an outline when using depth 2026-10-09 15:17:11 +02:00
denoiser_dlss.h Cycles: Add NVIDIA DLSS support for viewport denoising 2026-09-10 14:17:46 +02:00
denoiser_gpu.cpp Fix #164740: Cycles: Vector Blur creates an outline when using depth 2026-10-09 15:17:11 +02:00
denoiser_gpu.h Fix: Cycles: Alpha upscaling with DLSS 2026-10-02 18:29:09 +02:00
denoiser_oidn.cpp
denoiser_oidn.h
denoiser_oidn_base.cpp
denoiser_oidn_base.h
denoiser_oidn_gpu.cpp
denoiser_oidn_gpu.h
denoiser_optix.cpp Fix #164740: Cycles: Vector Blur creates an outline when using depth 2026-10-09 15:17:11 +02:00
denoiser_optix.h
guiding.h
pass_accessor.cpp
pass_accessor.h
pass_accessor_cpu.cpp
pass_accessor_cpu.h
pass_accessor_gpu.cpp Fix #162582: Cycles crash vith small render on multiple devices 2026-08-18 16:54:59 +02:00
pass_accessor_gpu.h
path_trace.cpp Fix #164919: Cycles: Viewport stalls when navigating with denoising 2026-10-09 22:01:15 +02:00
path_trace.h Fix: Cycles: Ensure integrator working memory is not host mapped 2026-09-25 10:49:13 +02:00
path_trace_display.cpp Fix #162997: Cycles viewport stutters when cursor wrapping occurs 2026-10-02 15:12:05 +02:00
path_trace_display.h Fix #162997: Cycles viewport stutters when cursor wrapping occurs 2026-10-02 15:12:05 +02:00
path_trace_tile.cpp
path_trace_tile.h
path_trace_work.cpp
path_trace_work.h
path_trace_work_cpu.cpp
path_trace_work_cpu.h
path_trace_work_gpu.cpp Cleanup: Redundant Cycles GPU paths adjustment 2026-10-21 15:06:44 +02:00
path_trace_work_gpu.h Fix #163471: Cycles GPU crash with shadow caustics and AO pass 2026-09-04 11:54:14 +02:00
render_scheduler.cpp Fix #164740: Cycles: Vector Blur creates an outline when using depth 2026-10-09 15:17:11 +02:00
render_scheduler.h Fix #164919: Cycles: Viewport stalls when navigating with denoising 2026-10-09 22:01:15 +02:00
shader_eval.cpp
shader_eval.h
tile.cpp
tile.h
work_balancer.cpp
work_balancer.h
work_tile_scheduler.cpp
work_tile_scheduler.h