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Two issues are fixed: - Some operations (orthographic pan/zoom, camera zoom, lens shift) resulted in zero viewport motion vectors. - Orthographic cameras were not handled correctly in `camera_motion_vector_direction`. All rays meet at the same point at infinity for an orthographic camera. The former caused ghosting for temporal denoisers. The latter was so far not used for the denoising motion passes. Pull Request: https://projects.blender.org/blender/blender/pulls/161797 --------- Co-authored-by: Brecht Van Lommel <brecht@blender.org> |
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| camera.h | ||
| projection.h | ||