blender/intern/cycles/kernel/device/hiprt
Sergey Sharybin 819d52f3d2 GSplat: Initial rendering support for Cycles
Based on the "Stochastic ray tracing of transparent 3D Gaussians" paper
by Xin Sun et. al. The basic idea: perform stochastic intersection with
the Gaussian splat based on its transparency.

Gaussian splats are implemented as a dedicated primitive type, but it
shares the same layout for position and radius as points, so a lot of
existing functions (positions, attributes, etc) work for both points
and splats.

For the Embree and hardware intersection it is implemented as a custom
primitive type.

The choice of using bounding spheres mainly comes from a balance between
performance and memory usage. More ideal would be to use OBB, but it is
not supported for custom primitive types in Embree and GPU HW-RT on all
backends.

There is a known limitation that comes from the fact that the datasets
are trained in sRGB space and Cycles work in Linear space: areas with
low opacity and high radiance render noticeably differently from the
ground-truth implementation.

Ref #159470

Pull Request: https://projects.blender.org/blender/blender/pulls/163103
2026-09-16 16:52:10 +02:00
..
bvh.h GSplat: Initial rendering support for Cycles 2026-09-16 16:52:10 +02:00
CMakeLists.txt Cycles: HIP-RT, copy missing kernel files to the binary folder 2026-02-02 09:06:57 +01:00
globals.h Cycles: HIP-RT: Remove custom arrays for primitive indices 2026-07-14 09:17:45 +02:00
kernel.cpp Refactor: Cycles: Move MNEE walk into separate kernel 2026-05-27 20:34:06 +02:00