blender/intern/cycles/kernel/device/metal/globals.h
Brecht Van Lommel bac976d38f Refactor: Cycles: Add writeable global GPU data arrays
This will be used for tile requests in the texture cache.

Pull Request: https://projects.blender.org/blender/blender/pulls/154913
2026-03-27 16:07:06 +01:00

40 lines
1 KiB
C

/* SPDX-FileCopyrightText: 2021-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
/* Constant Globals */
#include "kernel/types.h"
#include "kernel/integrator/state.h"
#include "kernel/util/profiler.h"
#include "util/color.h"
#include "util/types_image.h"
CCL_NAMESPACE_BEGIN
struct KernelParamsMetal {
#define KERNEL_DATA_ARRAY(type, name) const ccl_global type *name;
#define KERNEL_DATA_ARRAY_WRITABLE(type, name) ccl_global type *name;
#include "kernel/data_arrays.h"
const IntegratorStateGPU integrator_state;
const KernelData data;
};
struct KernelGlobalsGPU {
int unused[1];
};
using KernelGlobals = const ccl_global KernelGlobalsGPU *ccl_restrict;
/* Abstraction macros */
#define kernel_data launch_params_metal.data
#define kernel_data_fetch(name, index) launch_params_metal.name[index]
#define kernel_data_write(name, index, value) launch_params_metal.name[index] = (value)
#define kernel_data_array(name) launch_params_metal.name
#define kernel_integrator_state launch_params_metal.integrator_state
CCL_NAMESPACE_END