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https://github.com/blender/blender
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Store positions as separate arrays again. This appears to give better memory access patterns or layout. This was a regression fromfc9917352band0baa98866c. This is a relatively simple change, rerouting the position attribute to dedicated arrays, still including motion steps in the same array. The rest of the refactor is preserved. Pull Request: https://projects.blender.org/blender/blender/pulls/160110
142 lines
5.3 KiB
C
142 lines
5.3 KiB
C
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#pragma once
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#include "kernel/globals.h"
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#include "kernel/bvh/util.h"
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CCL_NAMESPACE_BEGIN
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/* Motion Curve Primitive
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*
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* These are stored as regular curves, plus extra positions and radii at times
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* other than the frame center. Computing the curve keys at a given ray time is
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* a matter of interpolation of the two steps between which the ray time lies.
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*
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* The extra curve keys are stored as additional motion steps in ATTR_STD_POSITION.
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*/
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#ifdef __HAIR__
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ccl_device_inline void motion_curve_keys_for_step_linear(KernelGlobals kg,
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int offset,
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const int numverts,
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const int numsteps,
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int step,
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const int k0,
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const int k1,
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float4 keys[2])
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{
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const int center_step = (numsteps - 1) / 2;
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if (step == center_step) {
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/* Center step: first in the array. */
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}
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else {
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/* Non-center step, stored after center with center index skipped. */
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if (step < center_step) {
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step++;
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}
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offset += step * numverts;
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}
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keys[0] = kernel_data_fetch(curve_keys, offset + k0);
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keys[1] = kernel_data_fetch(curve_keys, offset + k1);
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}
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/* return 2 curve key locations */
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ccl_device_inline void motion_curve_keys_linear(KernelGlobals kg,
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const int object,
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const float time,
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const int k0,
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const int k1,
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float4 keys[2])
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{
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/* get motion info */
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const int numsteps = kernel_data_fetch(objects, object).num_geom_steps;
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const int numverts = kernel_data_fetch(objects, object).numverts;
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/* figure out which steps we need to fetch and their interpolation factor */
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const int maxstep = numsteps - 1;
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const int step = min((int)(time * maxstep), maxstep - 1);
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const float t = time * maxstep - step;
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/* fetch key coordinates */
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const int offset = kernel_data_fetch(objects, object).position_offset;
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float4 next_keys[2];
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motion_curve_keys_for_step_linear(kg, offset, numverts, numsteps, step, k0, k1, keys);
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motion_curve_keys_for_step_linear(kg, offset, numverts, numsteps, step + 1, k0, k1, next_keys);
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/* interpolate between steps */
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keys[0] = (1.0f - t) * keys[0] + t * next_keys[0];
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keys[1] = (1.0f - t) * keys[1] + t * next_keys[1];
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}
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ccl_device_inline void motion_curve_keys_for_step(KernelGlobals kg,
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int offset,
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const int numverts,
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const int numsteps,
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int step,
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const int k0,
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const int k1,
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const int k2,
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const int k3,
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float4 keys[4])
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{
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const int center_step = (numsteps - 1) / 2;
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if (step == center_step) {
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/* Center step: first in the array. */
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}
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else {
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/* Non-center step, stored after center with center index skipped. */
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if (step < center_step) {
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step++;
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}
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offset += step * numverts;
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}
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keys[0] = kernel_data_fetch(curve_keys, offset + k0);
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keys[1] = kernel_data_fetch(curve_keys, offset + k1);
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keys[2] = kernel_data_fetch(curve_keys, offset + k2);
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keys[3] = kernel_data_fetch(curve_keys, offset + k3);
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}
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/* return 2 curve key locations */
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ccl_device_inline void motion_curve_keys(KernelGlobals kg,
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const int object,
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const float time,
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const int k0,
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const int k1,
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const int k2,
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const int k3,
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float4 keys[4])
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{
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/* get motion info */
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const int numsteps = kernel_data_fetch(objects, object).num_geom_steps;
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const int numverts = kernel_data_fetch(objects, object).numverts;
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/* figure out which steps we need to fetch and their interpolation factor */
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const int maxstep = numsteps - 1;
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const int step = min((int)(time * maxstep), maxstep - 1);
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const float t = time * maxstep - step;
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/* fetch key coordinates */
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const int offset = kernel_data_fetch(objects, object).position_offset;
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float4 next_keys[4];
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motion_curve_keys_for_step(kg, offset, numverts, numsteps, step, k0, k1, k2, k3, keys);
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motion_curve_keys_for_step(kg, offset, numverts, numsteps, step + 1, k0, k1, k2, k3, next_keys);
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/* interpolate between steps */
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keys[0] = (1.0f - t) * keys[0] + t * next_keys[0];
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keys[1] = (1.0f - t) * keys[1] + t * next_keys[1];
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keys[2] = (1.0f - t) * keys[2] + t * next_keys[2];
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keys[3] = (1.0f - t) * keys[3] + t * next_keys[3];
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}
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#endif
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CCL_NAMESPACE_END
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