blender/intern/cycles/kernel/geom/motion_point.h
Sergey Sharybin 819d52f3d2 GSplat: Initial rendering support for Cycles
Based on the "Stochastic ray tracing of transparent 3D Gaussians" paper
by Xin Sun et. al. The basic idea: perform stochastic intersection with
the Gaussian splat based on its transparency.

Gaussian splats are implemented as a dedicated primitive type, but it
shares the same layout for position and radius as points, so a lot of
existing functions (positions, attributes, etc) work for both points
and splats.

For the Embree and hardware intersection it is implemented as a custom
primitive type.

The choice of using bounding spheres mainly comes from a balance between
performance and memory usage. More ideal would be to use OBB, but it is
not supported for custom primitive types in Embree and GPU HW-RT on all
backends.

There is a known limitation that comes from the fact that the datasets
are trained in sRGB space and Cycles work in Linear space: areas with
low opacity and high radiance render noticeably differently from the
ground-truth implementation.

Ref #159470

Pull Request: https://projects.blender.org/blender/blender/pulls/163103
2026-09-16 16:52:10 +02:00

73 lines
2.3 KiB
C

/* SPDX-FileCopyrightText: 2021-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include "kernel/globals.h"
#include "kernel/bvh/util.h"
CCL_NAMESPACE_BEGIN
/* Motion Point Primitive
*
* These are stored as regular points, plus extra positions and radii at times
* other than the frame center. Computing the point at a given ray time is
* a matter of interpolation of the two steps between which the ray time lies.
*
* The extra points are stored as additional motion steps in ATTR_STD_POSITION.
*/
#ifdef __POINTCLOUD__
ccl_device_forceinline int motion_point_offset_for_step(const int num_verts,
const int num_steps,
int step)
{
const int center_step = (num_steps - 1) / 2;
if (step == center_step) {
/* Center step: first in the array. */
return 0;
}
/* Non-center step, stored after center with center index skipped. */
if (step < center_step) {
step++;
}
return step * num_verts;
}
ccl_device_inline float4 motion_point_for_step(
KernelGlobals kg, int offset, const int numverts, const int numsteps, int step, const int prim)
{
offset += motion_point_offset_for_step(numverts, numsteps, step);
return kernel_data_fetch(points, offset + prim);
}
/* return 2 point key locations */
ccl_device_inline float4 motion_point(KernelGlobals kg,
const int object,
const int prim,
const float time)
{
/* get motion info */
const int numsteps = kernel_data_fetch(objects, object).num_geom_steps;
const int numverts = kernel_data_fetch(objects, object).numverts;
/* figure out which steps we need to fetch and their interpolation factor */
const int maxstep = numsteps - 1;
const int step = min((int)(time * maxstep), maxstep - 1);
const float t = time * maxstep - step;
/* fetch key coordinates */
const int offset = kernel_data_fetch(objects, object).position_offset;
const float4 point = motion_point_for_step(kg, offset, numverts, numsteps, step, prim);
const float4 next_point = motion_point_for_step(kg, offset, numverts, numsteps, step + 1, prim);
/* interpolate between steps */
return (1.0f - t) * point + t * next_point;
}
#endif
CCL_NAMESPACE_END