blender/intern/cycles/kernel/osl/closures_setup.h
Weizhen Huang 01fd268921 Fix: Render: Wrong thin glass roughness mapping
The original mapping from Kulla applies on perceptual roughness instead
of alpha. After this fix, thin glass with low IOR matches the thick
glass better.

Also rename `roughness` to `alpha` in Cycles where it refers to the
`alpha` parameter in GGX for clarity.

Pull Request: https://projects.blender.org/blender/blender/pulls/165250
2026-10-20 11:24:23 +02:00

1382 lines
51 KiB
C

/* SPDX-FileCopyrightText: 2009-2010 Sony Pictures Imageworks Inc., et al. All Rights Reserved.
* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: BSD-3-Clause
*
* Adapted code from Open Shading Language. */
#pragma once
#include "kernel/closure/alloc.h"
#include "kernel/closure/bsdf.h"
#include "kernel/closure/bssrdf.h"
#include "kernel/closure/emissive.h"
#include "kernel/closure/volume.h"
#include "kernel/geom/object.h"
#include "kernel/osl/types.h"
CCL_NAMESPACE_BEGIN
#define OSL_CLOSURE_STRUCT_BEGIN(Upper, lower) \
struct ccl_align(8) Upper##Closure { \
const char *label;
#define OSL_CLOSURE_STRUCT_END(Upper, lower) \
} \
;
#define OSL_CLOSURE_STRUCT_MEMBER(Upper, TYPE, type, name, key) type name;
#define OSL_CLOSURE_STRUCT_ARRAY_MEMBER(Upper, TYPE, type, name, key, size) type name[size];
#include "closures_template.h"
struct ccl_align(8) LayerClosure {
const ccl_private OSLClosure *base;
const ccl_private OSLClosure *top;
};
/* If we failed to allocate a layer-able closure, we need to zero out the albedo
* so that lower layers aren't falsely blocked.
* Therefore, to keep the code clean, set it to zero at the start and overwrite
* later if it succeeded. */
ccl_device_forceinline void osl_zero_albedo(float3 *layer_albedo)
{
if (layer_albedo != nullptr) {
*layer_albedo = zero_float3();
}
}
ccl_device_forceinline bool osl_closure_skip(KernelGlobals kg,
const PathRayVisibility path_visibility,
const int scattering)
{
/* Caustic options */
if ((scattering & LABEL_GLOSSY) && (path_visibility & PATH_RAY_VISIBILITY_DIFFUSE)) {
const bool has_reflect = (scattering & LABEL_REFLECT);
const bool has_transmit = (scattering & LABEL_TRANSMIT);
const bool reflect_caustics_disabled = !kernel_data.integrator.caustics_reflective;
const bool refract_caustics_disabled = !kernel_data.integrator.caustics_refractive;
/* Reflective Caustics */
if (reflect_caustics_disabled && has_reflect && !has_transmit) {
return true;
}
/* Refractive Caustics */
if (refract_caustics_disabled && has_transmit && !has_reflect) {
return true;
}
/* Glass Caustics */
if (reflect_caustics_disabled && refract_caustics_disabled) {
return true;
}
}
return false;
}
/* Diffuse */
ccl_device void osl_closure_diffuse_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
const PathRayVisibility path_visibility,
const uint32_t /*path_flag*/,
const float3 weight,
const ccl_private DiffuseClosure *closure,
float3 * /*layer_albedo*/)
{
if (osl_closure_skip(kg, path_visibility, LABEL_DIFFUSE)) {
return;
}
const float3 N = safe_normalize_fallback(closure->N, sd->N);
bsdf_diffuse_setup(sd, N, rgb_to_spectrum(weight));
}
/* Deprecated form, will be removed in OSL 2.0. */
ccl_device void osl_closure_oren_nayar_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
const PathRayVisibility path_visibility,
const uint32_t /*path_flag*/,
const float3 weight,
const ccl_private OrenNayarClosure *closure,
float3 * /*layer_albedo*/)
{
if (osl_closure_skip(kg, path_visibility, LABEL_DIFFUSE)) {
return;
}
const float3 N = safe_normalize_fallback(closure->N, sd->N);
const Spectrum color = rgb_to_spectrum(weight);
bsdf_oren_nayar_setup(sd, N, color, closure->roughness, color);
}
ccl_device void osl_closure_oren_nayar_diffuse_bsdf_setup(
KernelGlobals kg,
ccl_private ShaderData *sd,
const PathRayVisibility path_visibility,
const uint32_t /*path_flag*/,
const float3 weight,
const ccl_private OrenNayarDiffuseBSDFClosure *closure,
float3 * /*layer_albedo*/)
{
if (osl_closure_skip(kg, path_visibility, LABEL_DIFFUSE)) {
return;
}
const float3 N = safe_normalize_fallback(closure->N, sd->N);
const Spectrum closure_weight = rgb_to_spectrum(weight * closure->albedo);
const Spectrum color = rgb_to_spectrum(closure->albedo);
bsdf_oren_nayar_setup(sd, N, closure_weight, closure->roughness, color);
}
ccl_device void osl_closure_burley_diffuse_bsdf_setup(
KernelGlobals kg,
ccl_private ShaderData *sd,
const PathRayVisibility path_visibility,
const uint32_t /*path_flag*/,
const float3 weight,
ccl_private const BurleyDiffuseBSDFClosure *closure,
float3 * /*layer_albedo*/)
{
if (osl_closure_skip(kg, path_visibility, LABEL_DIFFUSE)) {
return;
}
ccl_private BurleyBsdf *bsdf = (ccl_private BurleyBsdf *)bsdf_alloc(
sd, sizeof(BurleyBsdf), rgb_to_spectrum(weight * closure->albedo));
if (!bsdf) {
return;
}
bsdf->N = safe_normalize_fallback(closure->N, sd->N);
sd->runtime_flag |= bsdf_burley_setup(bsdf, closure->roughness);
}
ccl_device void osl_closure_translucent_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
const PathRayVisibility path_visibility,
const uint32_t /*path_flag*/,
const float3 weight,
const ccl_private TranslucentClosure *closure,
float3 * /*layer_albedo*/)
{
if (osl_closure_skip(kg, path_visibility, LABEL_DIFFUSE)) {
return;
}
const float3 N = safe_normalize_fallback(closure->N, sd->N);
bsdf_translucent_setup(sd, N, rgb_to_spectrum(weight));
}
ccl_device void osl_closure_translucent_bsdf_setup(
KernelGlobals kg,
ccl_private ShaderData *sd,
const PathRayVisibility path_visibility,
const uint32_t /*path_flag*/,
const float3 weight,
const ccl_private TranslucentBSDFClosure *closure,
float3 * /*layer_albedo*/)
{
if (osl_closure_skip(kg, path_visibility, LABEL_DIFFUSE)) {
return;
}
const float3 N = safe_normalize_fallback(closure->N, sd->N);
bsdf_translucent_setup(sd, N, rgb_to_spectrum(weight * closure->albedo));
}
ccl_device void osl_closure_reflection_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
const PathRayVisibility path_visibility,
const uint32_t /*path_flag*/,
const float3 weight,
const ccl_private ReflectionClosure *closure,
float3 * /*layer_albedo*/)
{
if (osl_closure_skip(kg, path_visibility, LABEL_SINGULAR)) {
return;
}
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
bsdf->N = maybe_ensure_valid_specular_reflection(sd, safe_normalize_fallback(closure->N, sd->N));
bsdf->alpha_x = bsdf->alpha_y = 0.0f;
sd->runtime_flag |= bsdf_microfacet_ggx_setup(bsdf);
}
ccl_device void osl_closure_refraction_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
const PathRayVisibility path_visibility,
const uint32_t /*path_flag*/,
const float3 weight,
const ccl_private RefractionClosure *closure,
float3 * /*layer_albedo*/)
{
if (osl_closure_skip(kg, path_visibility, LABEL_SINGULAR)) {
return;
}
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
const bool backfacing = (sd->runtime_flag & SR_BACKFACING);
bsdf->N = maybe_ensure_valid_specular_reflection(sd, safe_normalize_fallback(closure->N, sd->N));
bsdf->ior = backfacing ? 1.0f / closure->ior : closure->ior;
bsdf->alpha_x = bsdf->alpha_y = 0.0f;
sd->runtime_flag |= bsdf_microfacet_ggx_refraction_setup(bsdf);
}
ccl_device void osl_closure_transparent_setup(KernelGlobals /*kg*/,
ccl_private ShaderData *sd,
const PathRayVisibility /*path_visibility*/,
const uint32_t path_flag,
const float3 weight,
const ccl_private TransparentClosure * /*closure*/,
float3 * /*layer_albedo*/)
{
bsdf_transparent_setup(sd, rgb_to_spectrum(weight), path_flag);
}
ccl_device void osl_closure_transparent_bsdf_setup(
KernelGlobals /*kg*/,
ccl_private ShaderData *sd,
const PathRayVisibility /*path_visibility*/,
const uint32_t path_flag,
const float3 weight,
const ccl_private TransparentBSDFClosure * /*closure*/,
float3 * /*layer_albedo*/)
{
bsdf_transparent_setup(sd, rgb_to_spectrum(weight), path_flag);
}
ccl_device void osl_closure_ray_portal_bsdf_setup(KernelGlobals /*kg*/,
ccl_private ShaderData *sd,
const PathRayVisibility /*path_visibility*/,
const uint32_t /*path_flag*/,
const float3 weight,
const ccl_private RayPortalBSDFClosure *closure,
float3 * /*layer_albedo*/)
{
bsdf_ray_portal_setup(sd, rgb_to_spectrum(weight), closure->position, closure->direction);
}
ccl_device void osl_closure_coat_bsdf_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
const PathRayVisibility path_visibility,
const uint32_t /*path_flag*/,
const float3 weight,
const ccl_private CoatBSDFClosure *closure,
float3 *layer_albedo)
{
osl_zero_albedo(layer_albedo);
if (osl_closure_skip(kg, path_visibility, LABEL_GLOSSY | LABEL_REFLECT)) {
return;
}
Coat coat;
coat.tint = rgb_to_spectrum(closure->color);
coat.ior = closure->ior;
coat.N = maybe_ensure_valid_specular_reflection(sd, safe_normalize_fallback(closure->N, sd->N));
coat.roughness = closure->roughness;
coat.weight = rgb_to_spectrum(weight);
const Spectrum albedo = bsdf_coat_setup(kg, sd, path_visibility, coat);
if (layer_albedo) {
*layer_albedo = spectrum_to_rgb(albedo);
}
}
/* MaterialX closures */
ccl_device void osl_closure_dielectric_bsdf_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
const PathRayVisibility path_visibility,
const uint32_t /*path_flag*/,
const float3 weight,
const ccl_private DielectricBSDFClosure *closure,
float3 *layer_albedo)
{
osl_zero_albedo(layer_albedo);
if (osl_closure_skip(kg, path_visibility, LABEL_GLOSSY | LABEL_REFLECT)) {
return;
}
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
ccl_private FresnelDielectricTint *fresnel = (ccl_private FresnelDielectricTint *)
closure_alloc_extra(sd, sizeof(FresnelDielectricTint));
if (!fresnel) {
return;
}
const bool backfacing = (sd->runtime_flag & SR_BACKFACING);
bsdf->N = maybe_ensure_valid_specular_reflection(sd, safe_normalize_fallback(closure->N, sd->N));
bsdf->alpha_x = closure->alpha_x;
bsdf->alpha_y = closure->alpha_y;
bsdf->ior = backfacing ? 1.0f / closure->ior : closure->ior;
bsdf->T = closure->T;
const bool beckmann = closure->distribution == make_string("beckmann", 14712237670914973463ull);
const bool multiggx = closure->distribution == make_string("multi_ggx", 16842698693386468366ull);
fresnel->thin_film = {closure->thinfilm_thickness, closure->thinfilm_ior};
fresnel->tint = {rgb_to_spectrum(closure->reflection_tint),
rgb_to_spectrum(closure->transmission_tint)};
if (backfacing) {
adjust_thin_film_ior_at_backface(fresnel->thin_film.ior, bsdf->ior);
}
bsdf_dielectric_tint_setup(kg, bsdf, sd, fresnel, beckmann, multiggx);
if (layer_albedo != nullptr) {
if (!(sd->runtime_flag & SR_BSDF_HAS_TRANSMISSION)) {
*layer_albedo = closure_layer_albedo(kg, sd, (ccl_private ShaderClosure *)bsdf);
}
else {
*layer_albedo = one_float3();
}
}
}
ccl_device void osl_closure_conductor_bsdf_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
const PathRayVisibility path_visibility,
const uint32_t /*path_flag*/,
const float3 weight,
const ccl_private ConductorBSDFClosure *closure,
float3 * /*layer_albedo*/)
{
if (osl_closure_skip(kg, path_visibility, LABEL_GLOSSY | LABEL_REFLECT)) {
return;
}
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
ccl_private FresnelConductor *fresnel = (ccl_private FresnelConductor *)closure_alloc_extra(
sd, sizeof(FresnelConductor));
if (!fresnel) {
return;
}
bsdf->N = maybe_ensure_valid_specular_reflection(sd, safe_normalize_fallback(closure->N, sd->N));
bsdf->alpha_x = closure->alpha_x;
bsdf->alpha_y = closure->alpha_y;
bsdf->ior = 0.0f;
bsdf->T = closure->T;
bool preserve_energy = false;
/* Beckmann */
if (closure->distribution == make_string("beckmann", 14712237670914973463ull)) {
sd->runtime_flag |= bsdf_microfacet_beckmann_setup(bsdf);
}
/* GGX (either single- or multi-scattering) */
else {
sd->runtime_flag |= bsdf_microfacet_ggx_setup(bsdf);
preserve_energy = (closure->distribution == make_string("multi_ggx", 16842698693386468366ull));
}
fresnel->thin_film.thickness = closure->thinfilm_thickness;
fresnel->thin_film.ior = closure->thinfilm_ior;
fresnel->ior = {rgb_to_spectrum(closure->ior), rgb_to_spectrum(closure->extinction)};
bsdf_microfacet_setup_fresnel_conductor(kg, bsdf, sd->wi, fresnel, preserve_energy);
}
ccl_device void osl_closure_generalized_schlick_bsdf_setup(
KernelGlobals kg,
ccl_private ShaderData *sd,
const PathRayVisibility path_visibility,
const uint32_t /*path_flag*/,
const float3 weight,
const ccl_private GeneralizedSchlickBSDFClosure *closure,
float3 *layer_albedo)
{
osl_zero_albedo(layer_albedo);
const bool has_reflection = !is_zero(closure->reflection_tint);
const bool has_transmission = !is_zero(closure->transmission_tint);
int label = LABEL_GLOSSY | LABEL_REFLECT;
if (has_transmission) {
label |= LABEL_TRANSMIT;
}
if (osl_closure_skip(kg, path_visibility, label)) {
return;
}
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
ccl_private FresnelGeneralizedSchlick *fresnel = (ccl_private FresnelGeneralizedSchlick *)
closure_alloc_extra(sd, sizeof(FresnelGeneralizedSchlick));
if (!fresnel) {
return;
}
const bool backfacing = (sd->runtime_flag & SR_BACKFACING);
bsdf->N = maybe_ensure_valid_specular_reflection(sd, safe_normalize_fallback(closure->N, sd->N));
bsdf->alpha_x = closure->alpha_x;
bsdf->alpha_y = closure->alpha_y;
bsdf->T = closure->T;
if (closure->exponent < 0.0f) {
/* Trick for principled BSDF: Since we use the real Fresnel equation and remap
* to the F0...F90 range, this allows us to use the real IOR.
* Computing it back from F0 might give a different result in case of specular
* tinting. */
const float ior = backfacing ? 1.0f / -closure->exponent : -closure->exponent;
bsdf->ior = bsdf_glass_ior(sd, ior, closure->inv_abbe);
}
else {
const float ior = ior_from_F0(average(closure->f0));
bsdf->ior = backfacing ? 1.0f / ior : ior;
}
bool preserve_energy = false;
/* Beckmann */
if (closure->distribution == make_string("beckmann", 14712237670914973463ull)) {
if (has_reflection && has_transmission) {
sd->runtime_flag |= bsdf_microfacet_beckmann_glass_setup(bsdf);
}
else if (has_transmission) {
sd->runtime_flag |= bsdf_microfacet_beckmann_refraction_setup(bsdf);
}
else {
sd->runtime_flag |= bsdf_microfacet_beckmann_setup(bsdf);
}
}
/* GGX (either single- or multi-scattering) */
else {
if (has_reflection && has_transmission) {
sd->runtime_flag |= bsdf_microfacet_ggx_glass_setup(bsdf);
}
else if (has_transmission) {
sd->runtime_flag |= bsdf_microfacet_ggx_refraction_setup(bsdf);
}
else {
sd->runtime_flag |= bsdf_microfacet_ggx_setup(bsdf);
}
preserve_energy = (closure->distribution == make_string("multi_ggx", 16842698693386468366ull));
}
const bool reflective_caustics = (kernel_data.integrator.caustics_reflective ||
(path_visibility & PATH_RAY_VISIBILITY_DIFFUSE) == 0);
const bool refractive_caustics = (kernel_data.integrator.caustics_refractive ||
(path_visibility & PATH_RAY_VISIBILITY_DIFFUSE) == 0);
fresnel->tint.reflectance = reflective_caustics ? rgb_to_spectrum(closure->reflection_tint) :
zero_spectrum();
fresnel->tint.transmittance = refractive_caustics ? rgb_to_spectrum(closure->transmission_tint) :
zero_spectrum();
fresnel->f0 = rgb_to_spectrum(closure->f0);
fresnel->f90 = rgb_to_spectrum(closure->f90);
fresnel->exponent = closure->exponent;
fresnel->thin_film.thickness = closure->thinfilm_thickness;
fresnel->thin_film.ior = closure->thinfilm_ior;
if (backfacing) {
adjust_thin_film_ior_at_backface(fresnel->thin_film.ior, bsdf->ior);
}
bsdf_microfacet_setup_fresnel_generalized_schlick(kg, bsdf, sd->wi, fresnel, preserve_energy);
if (layer_albedo != nullptr) {
if (has_reflection && !has_transmission) {
*layer_albedo = closure_layer_albedo(kg, sd, (ccl_private ShaderClosure *)bsdf);
}
else {
*layer_albedo = one_float3();
}
}
}
ccl_device void osl_closure_thin_glass_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
const PathRayVisibility path_visibility,
const uint32_t path_flag,
const float3 weight,
const ccl_private ThinGlassClosure *closure,
float3 *layer_albedo)
{
osl_zero_albedo(layer_albedo);
const bool has_reflection = !is_zero(closure->reflection_tint);
const bool has_transmission = !is_zero(closure->transmission_tint);
int label = alpha_is_almost_specular(closure->alpha, closure->alpha) ? LABEL_SINGULAR :
LABEL_GLOSSY;
if (has_transmission) {
label |= LABEL_TRANSMIT;
}
if (has_reflection) {
label |= LABEL_REFLECT;
}
if (osl_closure_skip(kg, path_visibility, label)) {
return;
}
const bool reflective_caustics = (kernel_data.integrator.caustics_reflective ||
(path_visibility & PATH_RAY_VISIBILITY_DIFFUSE) == 0);
const bool refractive_caustics = (kernel_data.integrator.caustics_refractive ||
(path_visibility & PATH_RAY_VISIBILITY_DIFFUSE) == 0);
const float3 valid_reflection_N = maybe_ensure_valid_specular_reflection(
sd, safe_normalize_fallback(closure->N, sd->N));
const FresnelThinFilm thinfilm = {closure->thinfilm_thickness, closure->thinfilm_ior};
const FresnelCoeff tint = {rgb_to_spectrum(closure->reflection_tint),
rgb_to_spectrum(closure->transmission_tint)};
const FresnelCoeff fresnel = bsdf_thin_glass_setup(kg,
sd,
reflective_caustics,
refractive_caustics,
tint,
rgb_to_spectrum(weight),
valid_reflection_N,
closure->alpha,
closure->ior,
thinfilm,
path_visibility,
path_flag);
if (layer_albedo != nullptr) {
*layer_albedo = fresnel.transmittance * !!has_transmission +
fresnel.reflectance * !!has_reflection;
}
}
ccl_device void osl_closure_thin_subsurface_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
const PathRayVisibility path_visibility,
const uint32_t /*path_flag*/,
const float3 weight,
const ccl_private ThinSubsurfaceClosure *closure,
float3 *layer_albedo)
{
osl_zero_albedo(layer_albedo);
if (osl_closure_skip(kg, path_visibility, LABEL_DIFFUSE)) {
return;
}
const float3 N = safe_normalize_fallback(closure->N, sd->N);
bsdf_thin_subsurface_setup(
sd, N, rgb_to_spectrum(weight), closure->anisotropy, closure->roughness, closure->color);
}
/* Standard microfacet closures */
ccl_device void osl_closure_microfacet_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
const PathRayVisibility path_visibility,
const uint32_t /*path_flag*/,
const float3 weight,
const ccl_private MicrofacetClosure *closure,
float3 *layer_albedo)
{
osl_zero_albedo(layer_albedo);
const int label = (closure->refract) ? LABEL_TRANSMIT : LABEL_REFLECT;
if (osl_closure_skip(kg, path_visibility, LABEL_GLOSSY | label)) {
return;
}
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
const bool backfacing = (sd->runtime_flag & SR_BACKFACING);
bsdf->N = maybe_ensure_valid_specular_reflection(sd, safe_normalize_fallback(closure->N, sd->N));
bsdf->alpha_x = closure->alpha_x;
bsdf->alpha_y = closure->alpha_y;
bsdf->ior = backfacing ? 1.0f / closure->ior : closure->ior;
bsdf->T = closure->T;
/* Beckmann */
if (closure->distribution == make_string("beckmann", 14712237670914973463ull)) {
if (closure->refract == 1) {
sd->runtime_flag |= bsdf_microfacet_beckmann_refraction_setup(bsdf);
}
else if (closure->refract == 2) {
sd->runtime_flag |= bsdf_microfacet_beckmann_glass_setup(bsdf);
}
else {
sd->runtime_flag |= bsdf_microfacet_beckmann_setup(bsdf);
}
}
/* Ashikhmin-Shirley */
else if (closure->distribution == make_string("ashikhmin_shirley", 11318482998918370922ull)) {
sd->runtime_flag |= bsdf_ashikhmin_shirley_setup(bsdf);
}
/* GGX (either single- or multi-scattering) */
else {
if (closure->refract == 1) {
sd->runtime_flag |= bsdf_microfacet_ggx_refraction_setup(bsdf);
}
else if (closure->refract == 2) {
sd->runtime_flag |= bsdf_microfacet_ggx_glass_setup(bsdf);
}
else {
sd->runtime_flag |= bsdf_microfacet_ggx_setup(bsdf);
}
if (closure->distribution == make_string("multi_ggx", 16842698693386468366ull)) {
/* Since there's no dedicated color input, the weight is the best we got. */
bsdf_microfacet_setup_fresnel_constant(kg, bsdf, sd->wi, rgb_to_spectrum(weight));
}
}
if (layer_albedo != nullptr) {
if (closure->refract == 0) {
*layer_albedo = closure_layer_albedo(kg, sd, (ccl_private ShaderClosure *)bsdf);
}
else {
*layer_albedo = one_float3();
}
}
}
/* Special-purpose Microfacet closures */
ccl_device void osl_closure_microfacet_f82_tint_setup(
KernelGlobals kg,
ccl_private ShaderData *sd,
const PathRayVisibility path_visibility,
const uint32_t /*path_flag*/,
const float3 weight,
const ccl_private MicrofacetF82TintClosure *closure,
float3 * /*layer_albedo*/)
{
if (osl_closure_skip(kg, path_visibility, LABEL_GLOSSY | LABEL_REFLECT)) {
return;
}
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
ccl_private FresnelF82Tint *fresnel = (ccl_private FresnelF82Tint *)closure_alloc_extra(
sd, sizeof(FresnelF82Tint));
if (!fresnel) {
return;
}
bsdf->N = maybe_ensure_valid_specular_reflection(sd, safe_normalize_fallback(closure->N, sd->N));
bsdf->alpha_x = closure->alpha_x;
bsdf->alpha_y = closure->alpha_y;
bsdf->ior = 0.0f;
bsdf->T = closure->T;
bool preserve_energy = false;
/* Beckmann */
if (closure->distribution == make_string("beckmann", 14712237670914973463ull)) {
sd->runtime_flag |= bsdf_microfacet_beckmann_setup(bsdf);
}
/* GGX (either single- or multi-scattering) */
else {
sd->runtime_flag |= bsdf_microfacet_ggx_setup(bsdf);
preserve_energy = (closure->distribution == make_string("multi_ggx", 16842698693386468366ull));
}
fresnel->f0 = rgb_to_spectrum(closure->f0);
fresnel->thin_film.thickness = closure->thinfilm_thickness;
fresnel->thin_film.ior = closure->thinfilm_ior;
bsdf_microfacet_setup_fresnel_f82_tint(
kg, bsdf, sd->wi, fresnel, rgb_to_spectrum(closure->f82), preserve_energy);
}
ccl_device void osl_closure_microfacet_multi_ggx_glass_setup(
KernelGlobals kg,
ccl_private ShaderData *sd,
const PathRayVisibility path_visibility,
const uint32_t /*path_flag*/,
const float3 weight,
const ccl_private MicrofacetMultiGGXGlassClosure *closure,
float3 * /*layer_albedo*/)
{
/* Technically, the MultiGGX closure may also transmit. However,
* since this is set statically and only used for caustic flags, this
* is probably as good as it gets. */
if (osl_closure_skip(kg, path_visibility, LABEL_GLOSSY | LABEL_REFLECT)) {
return;
}
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
const bool backfacing = (sd->runtime_flag & SR_BACKFACING);
bsdf->N = maybe_ensure_valid_specular_reflection(sd, safe_normalize_fallback(closure->N, sd->N));
bsdf->alpha_x = closure->alpha_x;
bsdf->alpha_y = bsdf->alpha_x;
bsdf->ior = backfacing ? 1.0f / closure->ior : closure->ior;
bsdf->T = zero_float3();
sd->runtime_flag |= bsdf_microfacet_ggx_glass_setup(bsdf);
bsdf_microfacet_setup_fresnel_constant(kg, bsdf, sd->wi, rgb_to_spectrum(closure->color));
}
ccl_device void osl_closure_microfacet_multi_ggx_aniso_setup(
KernelGlobals kg,
ccl_private ShaderData *sd,
const PathRayVisibility path_visibility,
const uint32_t /*path_flag*/,
const float3 weight,
const ccl_private MicrofacetMultiGGXClosure *closure,
float3 *layer_albedo)
{
osl_zero_albedo(layer_albedo);
if (osl_closure_skip(kg, path_visibility, LABEL_GLOSSY | LABEL_REFLECT)) {
return;
}
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
bsdf->N = maybe_ensure_valid_specular_reflection(sd, safe_normalize_fallback(closure->N, sd->N));
bsdf->alpha_x = closure->alpha_x;
bsdf->alpha_y = closure->alpha_y;
bsdf->ior = 1.0f;
bsdf->T = closure->T;
sd->runtime_flag |= bsdf_microfacet_ggx_setup(bsdf);
bsdf_microfacet_setup_fresnel_constant(kg, bsdf, sd->wi, rgb_to_spectrum(closure->color));
if (layer_albedo != nullptr) {
*layer_albedo = closure_layer_albedo(kg, sd, (ccl_private ShaderClosure *)bsdf);
}
}
/* Ashikhmin Velvet */
ccl_device void osl_closure_ashikhmin_velvet_setup(
KernelGlobals kg,
ccl_private ShaderData *sd,
const PathRayVisibility path_visibility,
const uint32_t /*path_flag*/,
const float3 weight,
const ccl_private AshikhminVelvetClosure *closure,
float3 * /*layer_albedo*/)
{
if (osl_closure_skip(kg, path_visibility, LABEL_DIFFUSE)) {
return;
}
ccl_private VelvetBsdf *bsdf = (ccl_private VelvetBsdf *)bsdf_alloc(
sd, sizeof(VelvetBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
bsdf->N = maybe_ensure_valid_specular_reflection(sd, safe_normalize_fallback(closure->N, sd->N));
bsdf->sigma = closure->sigma;
sd->runtime_flag |= bsdf_ashikhmin_velvet_setup(bsdf);
}
/* Sheen */
ccl_device void osl_closure_sheen_bsdf_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
const PathRayVisibility path_visibility,
const uint32_t /*path_flag*/,
const float3 weight,
const ccl_private SheenBSDFClosure *closure,
float3 *layer_albedo)
{
osl_zero_albedo(layer_albedo);
if (osl_closure_skip(kg, path_visibility, LABEL_DIFFUSE)) {
return;
}
const float3 N = safe_normalize_fallback(closure->N, sd->N);
const Spectrum color = rgb_to_spectrum(closure->albedo);
const Spectrum albedo = bsdf_sheen_setup(
kg, sd, rgb_to_spectrum(weight) * color, N, closure->roughness);
if (layer_albedo) {
*layer_albedo = spectrum_to_rgb(albedo);
}
}
ccl_device void osl_closure_diffuse_toon_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
const PathRayVisibility path_visibility,
const uint32_t /*path_flag*/,
const float3 weight,
const ccl_private DiffuseToonClosure *closure,
float3 * /*layer_albedo*/)
{
if (osl_closure_skip(kg, path_visibility, LABEL_DIFFUSE)) {
return;
}
ccl_private ToonBsdf *bsdf = (ccl_private ToonBsdf *)bsdf_alloc(
sd, sizeof(ToonBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
bsdf->N = maybe_ensure_valid_specular_reflection(sd, safe_normalize_fallback(closure->N, sd->N));
bsdf->size = closure->size;
bsdf->smooth = closure->smooth;
sd->runtime_flag |= bsdf_diffuse_toon_setup(bsdf);
}
ccl_device void osl_closure_glossy_toon_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
const PathRayVisibility path_visibility,
const uint32_t /*path_flag*/,
const float3 weight,
const ccl_private GlossyToonClosure *closure,
float3 * /*layer_albedo*/)
{
if (osl_closure_skip(kg, path_visibility, LABEL_GLOSSY)) {
return;
}
ccl_private ToonBsdf *bsdf = (ccl_private ToonBsdf *)bsdf_alloc(
sd, sizeof(ToonBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
bsdf->N = maybe_ensure_valid_specular_reflection(sd, safe_normalize_fallback(closure->N, sd->N));
bsdf->size = closure->size;
bsdf->smooth = closure->smooth;
sd->runtime_flag |= bsdf_glossy_toon_setup(bsdf);
}
/* Variable cone emissive closure
*
* This primitive emits in a cone having a configurable penumbra area where the light decays to 0
* reaching the outer_angle limit. It can also behave as a lambertian emitter if the provided
* angles are PI/2, which is the default
*/
ccl_device void osl_closure_emission_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
const PathRayVisibility path_visibility,
const uint32_t path_flag,
float3 weight,
const ccl_private GenericEmissiveClosure * /*closure*/,
float3 * /*layer_albedo*/)
{
if (sd->runtime_flag & SR_IS_VOLUME_SHADER_EVAL) {
if ((path_visibility & PATH_RAY_VISIBILITY_SHADOW) || (path_flag & PATH_RAY_EXTINCTION)) {
/* Don't need emission for shadows and extinction. */
return;
}
weight *= object_volume_density(kg, sd->object);
}
emission_setup(sd, rgb_to_spectrum(weight));
}
/* Generic background closure
*
* We only have a background closure for the shaders to return a color in background shaders. No
* methods, only the weight is taking into account
*/
ccl_device void osl_closure_background_setup(
KernelGlobals /*kg*/,
ccl_private ShaderData *sd,
const PathRayVisibility /*path_visibility*/,
const uint32_t /*path_flag*/,
const float3 weight,
const ccl_private GenericBackgroundClosure * /*closure*/,
float3 * /*layer_albedo*/)
{
background_setup(sd, rgb_to_spectrum(weight));
}
/* Uniform EDF
*
* This is a duplicate of emission above except an emittance value can be passed to the weight.
* This is for MaterialX closure compatibility found in `stdosl.h`.
*/
ccl_device void osl_closure_uniform_edf_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
const PathRayVisibility path_visibility,
const uint32_t path_flag,
float3 weight,
const ccl_private UniformEDFClosure *closure,
float3 * /*layer_albedo*/)
{
weight *= closure->emittance;
if (sd->runtime_flag & SR_IS_VOLUME_SHADER_EVAL) {
if ((path_visibility & PATH_RAY_VISIBILITY_SHADOW) || (path_flag & PATH_RAY_EXTINCTION)) {
/* Don't need emission for shadows and extinction. */
return;
}
weight *= object_volume_density(kg, sd->object);
}
emission_setup(sd, rgb_to_spectrum(weight));
}
/* Holdout closure
*
* This will be used by the shader to mark the amount of holdout for the current shading point. No
* parameters, only the weight will be used
*/
ccl_device void osl_closure_holdout_setup(KernelGlobals /*kg*/,
ccl_private ShaderData *sd,
const PathRayVisibility /*path_visibility*/,
const uint32_t /*path_flag*/,
const float3 weight,
const ccl_private HoldoutClosure * /*closure*/,
float3 * /*layer_albedo*/)
{
closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_HOLDOUT_ID, rgb_to_spectrum(weight));
sd->runtime_flag |= SR_HOLDOUT;
}
ccl_device void osl_closure_diffuse_ramp_setup(KernelGlobals /*kg*/,
ccl_private ShaderData *sd,
const PathRayVisibility /*path_visibility*/,
const uint32_t /*path_flag*/,
const float3 weight,
const ccl_private DiffuseRampClosure *closure,
float3 * /*layer_albedo*/)
{
ccl_private DiffuseRampBsdf *bsdf = (ccl_private DiffuseRampBsdf *)bsdf_alloc(
sd, sizeof(DiffuseRampBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
bsdf->N = safe_normalize_fallback(closure->N, sd->N);
bsdf->colors = (float3 *)closure_alloc_extra(sd, sizeof(float3) * 8);
if (!bsdf->colors) {
return;
}
for (int i = 0; i < 8; i++) {
bsdf->colors[i] = closure->colors[i];
}
sd->runtime_flag |= bsdf_diffuse_ramp_setup(bsdf);
}
ccl_device void osl_closure_phong_ramp_setup(KernelGlobals /*kg*/,
ccl_private ShaderData *sd,
const PathRayVisibility /*path_visibility*/,
const uint32_t /*path_flag*/,
const float3 weight,
const ccl_private PhongRampClosure *closure,
float3 * /*layer_albedo*/)
{
ccl_private PhongRampBsdf *bsdf = (ccl_private PhongRampBsdf *)bsdf_alloc(
sd, sizeof(PhongRampBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
bsdf->N = maybe_ensure_valid_specular_reflection(sd, safe_normalize_fallback(closure->N, sd->N));
bsdf->exponent = closure->exponent;
bsdf->colors = (float3 *)closure_alloc_extra(sd, sizeof(float3) * 8);
if (!bsdf->colors) {
return;
}
for (int i = 0; i < 8; i++) {
bsdf->colors[i] = closure->colors[i];
}
sd->runtime_flag |= bsdf_phong_ramp_setup(bsdf);
}
ccl_device void osl_closure_bssrdf_setup(KernelGlobals /*kg*/,
ccl_private ShaderData *sd,
const PathRayVisibility /*path_visibility*/,
const uint32_t path_flag,
const float3 weight,
const ccl_private BSSRDFClosure *closure,
float3 * /*layer_albedo*/)
{
ClosureType type;
if (closure->method == make_string("burley", 186330084368958868ull)) {
type = CLOSURE_BSSRDF_BURLEY_ID;
}
else if (closure->method == make_string("random_walk", 11360609267673527222ull)) {
type = CLOSURE_BSSRDF_RANDOM_WALK_ID;
}
else if (closure->method == make_string("random_walk_skin", 3096325052680726300ull)) {
type = CLOSURE_BSSRDF_RANDOM_WALK_SKIN_ID;
}
else if (closure->method == make_string("random_walk_legacy", 3162086485308246001ull)) {
type = CLOSURE_BSSRDF_RANDOM_WALK_LEGACY_ID;
}
else {
return;
}
ccl_private Bssrdf *bssrdf = bssrdf_alloc(sd, rgb_to_spectrum(weight));
if (!bssrdf) {
return;
}
bssrdf->radius = closure->radius;
bssrdf->albedo = closure->albedo;
bssrdf->N = maybe_ensure_valid_specular_reflection(sd,
safe_normalize_fallback(closure->N, sd->N));
bssrdf->alpha = closure->roughness;
bssrdf->ior = closure->ior;
bssrdf->anisotropy = closure->anisotropy;
sd->runtime_flag |= bssrdf_setup(sd, bssrdf, path_flag, type);
}
/* MaterialX-compatible subsurface_bssrdf */
ccl_device void osl_closure_subsurface_bssrdf_setup(
KernelGlobals /*kg*/,
ccl_private ShaderData *sd,
const PathRayVisibility /*path_visibility*/,
const uint32_t path_flag,
const float3 weight,
const ccl_private SubsurfaceBSSRDFClosure *closure,
float3 * /*layer_albedo*/)
{
ccl_private Bssrdf *bssrdf = bssrdf_alloc(sd, rgb_to_spectrum(closure->albedo * weight));
if (!bssrdf) {
return;
}
#if OSL_LIBRARY_VERSION_CODE >= 11401
bssrdf->radius = closure->radius;
#else
bssrdf->radius = closure->transmission_depth * closure->transmission_color;
#endif
bssrdf->albedo = closure->albedo;
bssrdf->N = maybe_ensure_valid_specular_reflection(sd,
safe_normalize_fallback(closure->N, sd->N));
bssrdf->alpha = 1.0f;
bssrdf->ior = 1.4f;
bssrdf->anisotropy = closure->anisotropy;
sd->runtime_flag |= bssrdf_setup(sd, bssrdf, path_flag, CLOSURE_BSSRDF_RANDOM_WALK_ID);
}
/* Hair */
ccl_device void osl_closure_hair_reflection_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
const PathRayVisibility path_visibility,
const uint32_t /*path_flag*/,
const float3 weight,
const ccl_private HairReflectionClosure *closure,
float3 * /*layer_albedo*/)
{
if (osl_closure_skip(kg, path_visibility, LABEL_GLOSSY)) {
return;
}
ccl_private HairBsdf *bsdf = (ccl_private HairBsdf *)bsdf_alloc(
sd, sizeof(HairBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
bsdf->N = maybe_ensure_valid_specular_reflection(sd, safe_normalize_fallback(closure->N, sd->N));
bsdf->T = closure->T;
bsdf->roughness1 = closure->roughness1;
bsdf->roughness2 = closure->roughness2;
bsdf->offset = closure->offset;
sd->runtime_flag |= bsdf_hair_reflection_setup(bsdf);
}
ccl_device void osl_closure_hair_transmission_setup(
KernelGlobals kg,
ccl_private ShaderData *sd,
const PathRayVisibility path_visibility,
const uint32_t /*path_flag*/,
const float3 weight,
const ccl_private HairTransmissionClosure *closure,
float3 * /*layer_albedo*/)
{
if (osl_closure_skip(kg, path_visibility, LABEL_GLOSSY)) {
return;
}
ccl_private HairBsdf *bsdf = (ccl_private HairBsdf *)bsdf_alloc(
sd, sizeof(HairBsdf), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
bsdf->N = maybe_ensure_valid_specular_reflection(sd, safe_normalize_fallback(closure->N, sd->N));
bsdf->T = closure->T;
bsdf->roughness1 = closure->roughness1;
bsdf->roughness2 = closure->roughness2;
bsdf->offset = closure->offset;
sd->runtime_flag |= bsdf_hair_transmission_setup(bsdf);
}
ccl_device void osl_closure_hair_chiang_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
const PathRayVisibility path_visibility,
const uint32_t /*path_flag*/,
const float3 weight,
const ccl_private ChiangHairClosure *closure,
float3 * /*layer_albedo*/)
{
#ifdef __HAIR__
if (osl_closure_skip(kg, path_visibility, LABEL_GLOSSY)) {
return;
}
ccl_private ChiangHairBSDF *bsdf = (ccl_private ChiangHairBSDF *)bsdf_alloc(
sd, sizeof(ChiangHairBSDF), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
bsdf->N = maybe_ensure_valid_specular_reflection(sd, safe_normalize_fallback(closure->N, sd->N));
bsdf->sigma = closure->sigma;
bsdf->v = closure->v;
bsdf->s = closure->s;
bsdf->alpha = closure->alpha;
bsdf->eta = closure->eta;
bsdf->m0_roughness = closure->m0_roughness;
sd->runtime_flag |= bsdf_hair_chiang_setup(sd, bsdf);
#endif
}
ccl_device void osl_closure_hair_huang_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
const PathRayVisibility path_visibility,
const uint32_t path_flag,
const float3 weight,
const ccl_private HuangHairClosure *closure,
float3 * /*layer_albedo*/)
{
#ifdef __HAIR__
if (osl_closure_skip(kg, path_visibility, LABEL_GLOSSY)) {
return;
}
if (closure->r_lobe <= 0.0f && closure->tt_lobe <= 0.0f && closure->trt_lobe <= 0.0f) {
return;
}
ccl_private HuangHairBSDF *bsdf = (ccl_private HuangHairBSDF *)bsdf_alloc(
sd, sizeof(HuangHairBSDF), rgb_to_spectrum(weight));
if (!bsdf) {
return;
}
ccl_private HuangHairExtra *extra = (ccl_private HuangHairExtra *)closure_alloc_extra(
sd, sizeof(HuangHairExtra));
if (!extra) {
return;
}
bsdf->N = safe_normalize_fallback(closure->N, sd->N);
bsdf->sigma = closure->sigma;
bsdf->roughness = closure->roughness;
bsdf->tilt = closure->tilt;
bsdf->eta = closure->eta;
bsdf->aspect_ratio = closure->aspect_ratio;
bsdf->extra = extra;
bsdf->extra->R = closure->r_lobe;
bsdf->extra->TT = closure->tt_lobe;
bsdf->extra->TRT = closure->trt_lobe;
bsdf->extra->pixel_coverage = 1.0f;
/* For camera ray, check if the hair covers more than one pixel, in which case a nearfield model
* is needed to prevent ribbon-like appearance. */
if ((path_visibility & PATH_RAY_VISIBILITY_CAMERA) && (sd->type & PRIMITIVE_CURVE)) {
/* Interpolate radius between curve keys. */
const KernelCurve kcurve = kernel_data_fetch(curves, sd->prim);
const int k0 = kcurve.first_key + PRIMITIVE_UNPACK_SEGMENT(sd->type);
const int k1 = k0 + 1;
const int position_offset = kernel_data_fetch(objects, sd->object).position_offset;
const float radius = mix(kernel_data_fetch(curve_keys, position_offset + k0).w,
kernel_data_fetch(curve_keys, position_offset + k1).w,
sd->u);
bsdf->extra->pixel_coverage = 0.5f * sd->dP / radius;
}
sd->runtime_flag |= bsdf_hair_huang_setup(sd, bsdf, path_flag);
#endif
}
/* Volume */
ccl_device void osl_closure_absorption_setup(
KernelGlobals kg,
ccl_private ShaderData *sd,
const PathRayVisibility /*path_visibility*/,
const uint32_t /*path_flag*/,
float3 weight,
const ccl_private VolumeAbsorptionClosure * /*closure*/,
float3 * /*layer_albedo*/)
{
volume_extinction_setup(sd, rgb_to_spectrum(weight * object_volume_density(kg, sd->object)));
}
ccl_device void osl_closure_henyey_greenstein_setup(
KernelGlobals kg,
ccl_private ShaderData *sd,
const PathRayVisibility /*path_visibility*/,
const uint32_t /*path_flag*/,
float3 weight,
const ccl_private VolumeHenyeyGreensteinClosure *closure,
float3 * /*layer_albedo*/)
{
weight *= object_volume_density(kg, sd->object);
volume_extinction_setup(sd, rgb_to_spectrum(weight));
ccl_private HenyeyGreensteinVolume *volume = (ccl_private HenyeyGreensteinVolume *)bsdf_alloc(
sd, sizeof(HenyeyGreensteinVolume), rgb_to_spectrum(weight));
if (!volume) {
return;
}
volume->g = closure->g;
sd->runtime_flag |= volume_henyey_greenstein_setup(volume);
}
ccl_device void osl_closure_fournier_forand_setup(
KernelGlobals /*kg*/,
ccl_private ShaderData *sd,
const PathRayVisibility /*path_visibility*/,
const uint32_t /*path_flag*/,
const float3 weight,
const ccl_private VolumeFournierForandClosure *closure,
float3 * /*layer_albedo*/)
{
volume_extinction_setup(sd, rgb_to_spectrum(weight));
ccl_private FournierForandVolume *volume = (ccl_private FournierForandVolume *)bsdf_alloc(
sd, sizeof(FournierForandVolume), rgb_to_spectrum(weight));
if (!volume) {
return;
}
sd->runtime_flag |= volume_fournier_forand_setup(volume, closure->B, closure->IOR);
}
ccl_device void osl_closure_draine_setup(KernelGlobals /*kg*/,
ccl_private ShaderData *sd,
const PathRayVisibility /*path_visibility*/,
const uint32_t /*path_flag*/,
const float3 weight,
const ccl_private VolumeDraineClosure *closure,
float3 * /*layer_albedo*/)
{
volume_extinction_setup(sd, rgb_to_spectrum(weight));
ccl_private DraineVolume *volume = (ccl_private DraineVolume *)bsdf_alloc(
sd, sizeof(DraineVolume), rgb_to_spectrum(weight));
if (!volume) {
return;
}
volume->g = closure->g;
volume->alpha = closure->alpha;
sd->runtime_flag |= volume_draine_setup(volume);
}
ccl_device void osl_closure_rayleigh_setup(KernelGlobals /*kg*/,
ccl_private ShaderData *sd,
const PathRayVisibility /*path_visibility*/,
const uint32_t /*path_flag*/,
const float3 weight,
const ccl_private VolumeRayleighClosure * /*closure*/,
float3 * /*layer_albedo*/)
{
volume_extinction_setup(sd, rgb_to_spectrum(weight));
ccl_private RayleighVolume *volume = (ccl_private RayleighVolume *)bsdf_alloc(
sd, sizeof(RayleighVolume), rgb_to_spectrum(weight));
if (!volume) {
return;
}
sd->runtime_flag |= volume_rayleigh_setup(volume);
}
ccl_device void osl_closure_anisotropic_vdf_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
const PathRayVisibility /*path_visibility*/,
const uint32_t /*path_flag*/,
float3 weight,
const ccl_private AnisotropicVDFClosure *closure,
float3 * /*layer_albedo*/)
{
if (!(sd->runtime_flag & SR_IS_VOLUME_SHADER_EVAL)) {
return;
}
weight *= object_volume_density(kg, sd->object) * closure->extinction;
volume_extinction_setup(sd, rgb_to_spectrum(weight));
ccl_private HenyeyGreensteinVolume *volume = (ccl_private HenyeyGreensteinVolume *)bsdf_alloc(
sd, sizeof(HenyeyGreensteinVolume), rgb_to_spectrum(weight * closure->albedo));
if (!volume) {
return;
}
volume->g = closure->anisotropy;
sd->runtime_flag |= volume_henyey_greenstein_setup(volume);
}
CCL_NAMESPACE_END