blender/intern/cycles/kernel/svm/hsv.h
Brecht Van Lommel 7ee94c067c Refactor: Cycles: Replace uint4 SVM packing with structs
* Pass socket links and values in structs for each SVM node.
* Always pass default values along with stack offset, encoded in
  SVMInputFloat and SVMInputFloat3. For slightly more efficient
  memory access the stack offset is encoded in a NaN float.
* Simplify SVMCompiler API to use input_float, input_float3
  input_link and output functions, instead of manual stack
  assignment.

This was a leftover from early CUDA versions and old GPUs, where data
was stored in textures as there was no L1/L2 cache for global memory.

Assisted-by: Claude Opus 4.6
Co-authored-by: Sergey Sharybin <sergey@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/156612
2026-04-09 11:24:32 +02:00

47 lines
1.3 KiB
C

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include "kernel/svm/node_types.h"
#include "kernel/svm/util.h"
#include "util/color.h"
CCL_NAMESPACE_BEGIN
ccl_device_noinline void svm_node_hsv(ccl_private float *ccl_restrict stack,
const ccl_global SVMNodeHSV &ccl_restrict node)
{
const float fac = stack_load(stack, node.fac);
const float3 in_color = stack_load(stack, node.color);
float3 color = in_color;
const float hue = stack_load(stack, node.hue);
const float sat = stack_load(stack, node.sat);
const float val = stack_load(stack, node.val);
color = rgb_to_hsv(color);
color.x = fractf(color.x + hue + 0.5f);
color.y = saturatef(color.y * sat);
color.z *= val;
color = hsv_to_rgb(color);
color.x = fac * color.x + (1.0f - fac) * in_color.x;
color.y = fac * color.y + (1.0f - fac) * in_color.y;
color.z = fac * color.z + (1.0f - fac) * in_color.z;
/* Clamp color to prevent negative values caused by over saturation. */
color.x = max(color.x, 0.0f);
color.y = max(color.y, 0.0f);
color.z = max(color.z, 0.0f);
if (stack_valid(node.out_color_offset)) {
stack_store_float3(stack, node.out_color_offset, color);
}
}
CCL_NAMESPACE_END