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* Pass socket links and values in structs for each SVM node. * Always pass default values along with stack offset, encoded in SVMInputFloat and SVMInputFloat3. For slightly more efficient memory access the stack offset is encoded in a NaN float. * Simplify SVMCompiler API to use input_float, input_float3 input_link and output functions, instead of manual stack assignment. This was a leftover from early CUDA versions and old GPUs, where data was stored in textures as there was no L1/L2 cache for global memory. Assisted-by: Claude Opus 4.6 Co-authored-by: Sergey Sharybin <sergey@blender.org> Pull Request: https://projects.blender.org/blender/blender/pulls/156612
119 lines
4.5 KiB
C
119 lines
4.5 KiB
C
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#pragma once
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#include "kernel/svm/node_types.h"
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#include "kernel/svm/util.h"
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CCL_NAMESPACE_BEGIN
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/* Map Range Node */
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ccl_device_inline float smootherstep(const float edge0, const float edge1, float x)
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{
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x = clamp(safe_divide((x - edge0), (edge1 - edge0)), 0.0f, 1.0f);
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return x * x * x * (x * (x * 6.0f - 15.0f) + 10.0f);
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}
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ccl_device_noinline void svm_node_map_range(ccl_private float *ccl_restrict stack,
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const ccl_global SVMNodeMapRange &ccl_restrict node)
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{
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const float value = stack_load(stack, node.value);
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const float from_min = stack_load(stack, node.from_min);
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const float from_max = stack_load(stack, node.from_max);
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const float to_min = stack_load(stack, node.to_min);
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const float to_max = stack_load(stack, node.to_max);
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const float steps = stack_load(stack, node.steps);
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float result;
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if (from_max != from_min) {
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float factor = value;
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switch (node.range_type) {
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default:
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case NODE_MAP_RANGE_LINEAR:
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factor = (value - from_min) / (from_max - from_min);
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break;
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case NODE_MAP_RANGE_STEPPED: {
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factor = (value - from_min) / (from_max - from_min);
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factor = (steps > 0.0f) ? floorf(factor * (steps + 1.0f)) / steps : 0.0f;
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break;
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}
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case NODE_MAP_RANGE_SMOOTHSTEP: {
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factor = (from_min > from_max) ? 1.0f - smoothstep(from_max, from_min, factor) :
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smoothstep(from_min, from_max, factor);
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break;
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}
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case NODE_MAP_RANGE_SMOOTHERSTEP: {
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factor = (from_min > from_max) ? 1.0f - smootherstep(from_max, from_min, factor) :
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smootherstep(from_min, from_max, factor);
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break;
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}
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}
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result = to_min + factor * (to_max - to_min);
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}
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else {
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result = 0.0f;
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}
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stack_store_float(stack, node.result_offset, result);
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}
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ccl_device_noinline void svm_node_vector_map_range(
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ccl_private float *ccl_restrict stack,
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const ccl_global SVMNodeVectorMapRange &ccl_restrict node)
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{
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const float3 value = stack_load(stack, node.value);
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const float3 from_min = stack_load(stack, node.from_min);
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const float3 from_max = stack_load(stack, node.from_max);
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const float3 to_min = stack_load(stack, node.to_min);
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const float3 to_max = stack_load(stack, node.to_max);
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const float3 steps = stack_load(stack, node.steps);
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const int use_clamp = (node.range_type == NODE_MAP_RANGE_SMOOTHSTEP ||
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node.range_type == NODE_MAP_RANGE_SMOOTHERSTEP) ?
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0 :
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node.use_clamp;
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float3 result;
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float3 factor = value;
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switch (node.range_type) {
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default:
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case NODE_MAP_RANGE_LINEAR:
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factor = safe_divide((value - from_min), (from_max - from_min));
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break;
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case NODE_MAP_RANGE_STEPPED: {
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factor = safe_divide((value - from_min), (from_max - from_min));
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factor = make_float3((steps.x > 0.0f) ? floorf(factor.x * (steps.x + 1.0f)) / steps.x : 0.0f,
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(steps.y > 0.0f) ? floorf(factor.y * (steps.y + 1.0f)) / steps.y : 0.0f,
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(steps.z > 0.0f) ? floorf(factor.z * (steps.z + 1.0f)) / steps.z :
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0.0f);
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break;
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}
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case NODE_MAP_RANGE_SMOOTHSTEP: {
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factor = safe_divide((value - from_min), (from_max - from_min));
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factor = clamp(factor, zero_float3(), one_float3());
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factor = (make_float3(3.0f, 3.0f, 3.0f) - 2.0f * factor) * (factor * factor);
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break;
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}
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case NODE_MAP_RANGE_SMOOTHERSTEP: {
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factor = safe_divide((value - from_min), (from_max - from_min));
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factor = clamp(factor, zero_float3(), one_float3());
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factor = factor * factor * factor * (factor * (factor * 6.0f - 15.0f) + 10.0f);
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break;
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}
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}
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result = to_min + factor * (to_max - to_min);
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if (use_clamp > 0) {
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result.x = (to_min.x > to_max.x) ? clamp(result.x, to_max.x, to_min.x) :
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clamp(result.x, to_min.x, to_max.x);
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result.y = (to_min.y > to_max.y) ? clamp(result.y, to_max.y, to_min.y) :
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clamp(result.y, to_min.y, to_max.y);
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result.z = (to_min.z > to_max.z) ? clamp(result.z, to_max.z, to_min.z) :
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clamp(result.z, to_min.z, to_max.z);
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}
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stack_store_float3(stack, node.result_offset, result);
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}
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CCL_NAMESPACE_END
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