blender/intern/cycles/kernel/util/image_3d.h
Xury Greer cfc11e52bb Cleanup: Spelling in intern/cycles directory
Fixes the following misspellings:

"equi-angular" -> "equiangular"
"otheriwse" -> "otherwise"
"implememted" -> "implemented"
"tranmissitance" -> "transmittance"
"derivates" -> "derivatives"
"cauzed" -> "caused"
"unsinged" -> "unsigned"
"stochastical" -> "stochastic"
"LighTree" -> "LightTree"
"stdilb" -> "stdlib"
"colospace" -> "colorspace"
"evaulated" -> "evaluated"

Pull Request: https://projects.blender.org/blender/blender/pulls/163850
2026-09-14 12:09:40 +02:00

266 lines
8.6 KiB
C++

/* SPDX-FileCopyrightText: 2011-2025 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include "kernel/globals.h"
#include "kernel/sample/lcg.h"
#include "util/types_image.h"
#if !defined(__KERNEL_METAL__) && !defined(__KERNEL_ONEAPI__)
# ifdef WITH_NANOVDB
# include "kernel/util/nanovdb.h"
# endif
#endif
CCL_NAMESPACE_BEGIN
#ifndef __KERNEL_GPU__
/* Make template functions private so symbols don't conflict between kernels with different
* instruction sets. */
namespace {
#endif
#ifdef WITH_NANOVDB
/* Cubic interpolation weights. */
ccl_device_forceinline void fill_cubic_weights(float3 w[4], float3 t)
{
w[0] = (((-1.0f / 6.0f) * t + 0.5f) * t - 0.5f) * t + (1.0f / 6.0f);
w[1] = ((0.5f * t - 1.0f) * t) * t + (2.0f / 3.0f);
w[2] = ((-0.5f * t + 0.5f) * t + 0.5f) * t + (1.0f / 6.0f);
w[3] = (1.0f / 6.0f) * t * t * t;
}
/* -------------------------------------------------------------------- */
/** Return the sample position for stochastic one-tap sampling.
* From "Stochastic Texture Filtering": https://arxiv.org/abs/2305.05810
* \{ */
ccl_device_inline float3 interp_tricubic_stochastic(const float3 P, ccl_private float3 &rand)
{
const float3 p = floor(P);
const float3 t = P - p;
float3 w[4];
fill_cubic_weights(w, t);
/* For reservoir sampling, always accept the first in the stream. */
float3 total_weight = w[0];
float3 offset = make_float3(-1.0f);
for (int j = 1; j < 4; j++) {
total_weight += w[j];
const float3 thresh = w[j] / total_weight;
const auto mask = rand < thresh;
offset = select(mask, make_float3(float(j) - 1.0f), offset);
rand = select(mask, safe_divide(rand, thresh), safe_divide(rand - thresh, 1.0f - thresh));
}
return p + offset;
}
ccl_device_inline float3 interp_trilinear_stochastic(const float3 P, const float3 rand)
{
const float3 p = floor(P);
const float3 t = P - p;
return select(rand < t, p + 1.0f, p);
}
ccl_device_inline float3 interp_stochastic(const float3 P,
ccl_private InterpolationType &interpolation,
ccl_private float3 &rand)
{
float3 P_new = P;
if (interpolation == INTERPOLATION_CUBIC) {
P_new = interp_tricubic_stochastic(P, rand);
}
else if (interpolation == INTERPOLATION_LINEAR) {
P_new = interp_trilinear_stochastic(P, rand);
}
else {
kernel_assert(interpolation == INTERPOLATION_CLOSEST);
}
interpolation = INTERPOLATION_CLOSEST;
return P_new;
}
/** \} */
template<typename OutT, typename Acc>
ccl_device OutT kernel_image_interp_trilinear_nanovdb(ccl_private Acc &acc, const float3 P)
{
const float3 floor_P = floor(P);
const float3 t = P - floor_P;
const int3 index = make_int3(floor_P);
const int ix = index.x;
const int iy = index.y;
const int iz = index.z;
return mix(mix(mix(OutT(acc.getValue(make_int3(ix, iy, iz))),
OutT(acc.getValue(make_int3(ix, iy, iz + 1))),
t.z),
mix(OutT(acc.getValue(make_int3(ix, iy + 1, iz + 1))),
OutT(acc.getValue(make_int3(ix, iy + 1, iz))),
1.0f - t.z),
t.y),
mix(mix(OutT(acc.getValue(make_int3(ix + 1, iy + 1, iz))),
OutT(acc.getValue(make_int3(ix + 1, iy + 1, iz + 1))),
t.z),
mix(OutT(acc.getValue(make_int3(ix + 1, iy, iz + 1))),
OutT(acc.getValue(make_int3(ix + 1, iy, iz))),
1.0f - t.z),
1.0f - t.y),
t.x);
}
template<typename OutT, typename Acc>
ccl_device OutT kernel_image_interp_tricubic_nanovdb(ccl_private Acc &acc, const float3 P)
{
# if defined(__KERNEL_HIP__)
/* Explicitly unroll for HIP compiler to unroll the loop. Without this the render result is wrong
* on a specific platform/compiler combinations. ALso don't rely on the `unroll` hint as it has
* a performance impact. See #152126 and discussion/benchmark in !152321. */
const float3 floor_P = floor(P);
const float3 t = P - floor_P;
const int3 index = make_int3(floor_P);
const int xc[4] = {index.x - 1, index.x, index.x + 1, index.x + 2};
const int yc[4] = {index.y - 1, index.y, index.y + 1, index.y + 2};
const int zc[4] = {index.z - 1, index.z, index.z + 1, index.z + 2};
float3 weight[4];
fill_cubic_weights(weight, t);
# define DATA(x, y, z) (OutT(acc.getValue(make_int3(xc[x], yc[y], zc[z]))))
# define COL_TERM(col, row) \
(weight[col].y * (weight[0].x * DATA(0, col, row) + weight[1].x * DATA(1, col, row) + \
weight[2].x * DATA(2, col, row) + weight[3].x * DATA(3, col, row)))
# define ROW_TERM(row) \
(weight[row].z * (COL_TERM(0, row) + COL_TERM(1, row) + COL_TERM(2, row) + COL_TERM(3, row)))
/* Actual interpolation. */
return ROW_TERM(0) + ROW_TERM(1) + ROW_TERM(2) + ROW_TERM(3);
# undef COL_TERM
# undef ROW_TERM
# undef DATA
# else
const float3 floor_P = floor(P);
const float3 t = P - floor_P;
const int3 index = make_int3(floor_P) - make_int3(1);
float3 w[4];
fill_cubic_weights(w, t);
OutT result = make_zero<OutT>();
for (int k = 0; k < 4; k++) {
OutT col_term_acc = make_zero<OutT>();
for (int j = 0; j < 4; j++) {
col_term_acc += w[j].y * (w[0].x * (OutT(acc.getValue(index + make_int3(0, j, k)))) +
w[1].x * (OutT(acc.getValue(index + make_int3(1, j, k)))) +
w[2].x * (OutT(acc.getValue(index + make_int3(2, j, k)))) +
w[3].x * (OutT(acc.getValue(index + make_int3(3, j, k)))));
}
result += w[k].z * col_term_acc;
}
return result;
# endif
}
template<typename OutT, typename T>
# if defined(__KERNEL_METAL__)
__attribute__((noinline))
# else
ccl_device_noinline
# endif
OutT kernel_image_interp_nanovdb(const ccl_global KernelImageInfo &info,
float3 P,
const InterpolationType interp)
{
ccl_global nanovdb::NanoGrid<T> *const grid = (ccl_global nanovdb::NanoGrid<T> *)info.data;
if (interp == INTERPOLATION_CLOSEST) {
nanovdb::ReadAccessor<T> acc(grid->tree().root());
return OutT(acc.getValue(make_int3(floor(P))));
}
nanovdb::CachedReadAccessor<T> acc(grid->tree().root());
if (interp == INTERPOLATION_LINEAR) {
return kernel_image_interp_trilinear_nanovdb<OutT>(acc, P);
}
return kernel_image_interp_tricubic_nanovdb<OutT>(acc, P);
}
#endif /* WITH_NANOVDB */
ccl_device float4 kernel_image_interp_3d(KernelGlobals kg,
ccl_private ShaderData *sd,
const int image_texture_id,
float3 P,
InterpolationType interp,
const bool stochastic)
{
#ifdef WITH_NANOVDB
const ccl_global KernelImageTexture &tex = kernel_data_fetch(image_textures, image_texture_id);
const ccl_global KernelImageInfo &info = kernel_data_fetch(image_info, tex.image_info_id);
if (tex.use_transform_3d) {
P = transform_point(&tex.transform_3d, P);
}
InterpolationType interpolation = (interp == INTERPOLATION_NONE) ?
(InterpolationType)info.interpolation :
interp;
if (stochastic) {
float3 rand = lcg_step_float3(&sd->lcg_state);
P = interp_stochastic(P, interpolation, rand);
}
const ImageDataType data_type = (ImageDataType)info.data_type;
if (data_type == IMAGE_DATA_TYPE_NANOVDB_FLOAT) {
const float f = kernel_image_interp_nanovdb<float, float>(info, P, interpolation);
return make_float4(f, f, f, 1.0f);
}
if (data_type == IMAGE_DATA_TYPE_NANOVDB_FLOAT3) {
const float3 f = kernel_image_interp_nanovdb<float3, packed_float3>(info, P, interpolation);
return make_float4(f, 1.0f);
}
if (data_type == IMAGE_DATA_TYPE_NANOVDB_FLOAT4) {
return kernel_image_interp_nanovdb<float4, float4>(info, P, interpolation);
}
if (data_type == IMAGE_DATA_TYPE_NANOVDB_FPN) {
const float f = kernel_image_interp_nanovdb<float, nanovdb::FpN>(info, P, interpolation);
return make_float4(f, f, f, 1.0f);
}
if (data_type == IMAGE_DATA_TYPE_NANOVDB_FP16) {
const float f = kernel_image_interp_nanovdb<float, nanovdb::Fp16>(info, P, interpolation);
return make_float4(f, f, f, 1.0f);
}
if (data_type == IMAGE_DATA_TYPE_NANOVDB_EMPTY) {
return zero_float4();
}
#else
(void)kg;
(void)sd;
(void)image_texture_id;
(void)P;
(void)interp;
(void)stochastic;
#endif
return IMAGE_MISSING_RGBA;
}
#ifndef __KERNEL_GPU__
} /* Namespace. */
#endif
CCL_NAMESPACE_END