blender/intern/cycles/scene
2026-10-31 13:38:01 +01:00
..
attribute.cpp GSplat: Initial rendering support for Cycles 2026-09-16 16:52:10 +02:00
attribute.h Cleanup: Cycles: Consistently call packed spherical harmonics rest 2026-09-03 11:27:09 +02:00
background.cpp
background.h
bake.cpp
bake.h
camera.cpp Fix #164557: Cycles: Panning in camera view with render region degrades DLSS quality 2026-10-07 15:37:38 +02:00
camera.h Fix #164557: Cycles: Panning in camera view with render region degrades DLSS quality 2026-10-07 15:37:38 +02:00
CMakeLists.txt Fix #158426: Improve energy conservation for multi-scatter glass BSDF 2026-08-27 09:42:40 +02:00
constant_fold.cpp
constant_fold.h
curves.cpp
curves.h
devicescene.cpp Fix: Cycles: Texture cache issues with distributed GPU memory 2026-10-26 20:39:34 +01:00
devicescene.h Cleanup: Cycles: Consistently call packed spherical harmonics rest 2026-09-03 11:27:09 +02:00
film.cpp Fix #164740: Cycles: Vector Blur creates an outline when using depth 2026-10-09 15:17:11 +02:00
film.h Refactor: Cycles: Make kernel_features 64bit 2026-08-18 10:41:27 +02:00
geometry.cpp Cleanup: Spelling in functions and variable names in intern/cycles directory 2026-09-29 20:25:23 +02:00
geometry.h Cleanup: Cycles: Consistently call packed spherical harmonics rest 2026-09-03 11:27:09 +02:00
geometry_attributes.cpp GSplat: Initial rendering support for Cycles 2026-09-16 16:52:10 +02:00
geometry_bvh.cpp Fix: Cycles: Objects visible only to raycast hit by other rayso 2026-09-19 23:14:17 +02:00
geometry_mesh.cpp
hair.cpp
hair.h
image.cpp Fix: Cycles: CPU texture cache misses unnecessarily uploads GPU tiles 2026-10-26 20:50:00 +01:00
image.h
image_cache.cpp Fix: Cycles: Texture cache issue with host memory fallback 2026-10-26 20:50:00 +01:00
image_cache.h Fix: Cycles: Potential race conditions with tile descriptors 2026-10-26 20:50:00 +01:00
image_loader.cpp
image_loader.h
image_oiio.cpp Fix: Cycles: Wrong logic reading tx tiles with more than 4 channels 2026-10-26 20:50:00 +01:00
image_oiio.h
image_sky.cpp
image_sky.h
image_vdb.cpp
image_vdb.h
integrator.cpp Cycles: Enabling selecting the direct light contribution methods using developer extras for cycles 2026-10-16 17:10:21 +02:00
integrator.h Cycles: Enabling selecting the direct light contribution methods using developer extras for cycles 2026-10-16 17:10:21 +02:00
light.cpp Cleanup: Spelling in intern/cycles directory 2026-09-14 12:09:40 +02:00
light.h
light_tree.cpp Fix: Cycles: Windows debug build difference in light tree build 2026-10-14 19:52:41 +02:00
light_tree.h
light_tree_debug.cpp
light_tree_debug.h
mesh.cpp Cleanup: Spelling in functions and variable names in intern/cycles directory 2026-09-29 20:25:23 +02:00
mesh.h Cleanup: Spelling in functions and variable names in intern/cycles directory 2026-09-29 20:25:23 +02:00
mesh_displace.cpp
mesh_subdivision.cpp Fix: Cycles: Preserve coarse vertex count during repeated tessellation 2026-09-21 19:08:38 +02:00
object.cpp Fix #165656: Cycles: Particle instances disappear with DLSS in viewport 2026-10-27 21:22:37 +01:00
object.h Fix #165656: Cycles: Particle instances disappear with DLSS in viewport 2026-10-27 21:22:37 +01:00
osl.cpp Fix: Cycles: OSL compilation unnecessary memory usage 2026-10-31 13:37:33 +01:00
osl.h
particles.cpp
particles.h
pass.cpp
pass.h
pointcloud.cpp Fix: Cycles gsplats are different from EEVEE with missing attributes 2026-09-17 20:26:16 +02:00
pointcloud.h Fix: Cycles gsplats are different from EEVEE with missing attributes 2026-09-17 20:26:16 +02:00
procedural.cpp
procedural.h
scene.cpp Fix #164740: Cycles: Vector Blur creates an outline when using depth 2026-10-09 15:17:11 +02:00
scene.h GSplat: Initial rendering support for Cycles 2026-09-16 16:52:10 +02:00
scene_attributes.cpp
scene_attributes.h
shader.cpp GSplat: Initial rendering support for Cycles 2026-09-16 16:52:10 +02:00
shader.h Cycles: Add dispersion to Principled BSDF 2026-08-18 11:03:49 +02:00
shader.tables Fix #158426: Improve energy conservation for multi-scatter glass BSDF 2026-08-27 09:42:40 +02:00
shader_graph.cpp
shader_graph.h Cycles: Add dispersion to Principled BSDF 2026-08-18 11:03:49 +02:00
shader_nodes.cpp Fix: Render: Wrong thin glass roughness mapping 2026-10-20 11:24:23 +02:00
shader_nodes.h Refactor: Cycles: Replace vertex color with attribute node in SVM/OSL 2026-10-05 19:58:25 +02:00
stats.cpp
stats.h
svm.cpp Cycles: Add dispersion to Principled BSDF 2026-08-18 11:03:49 +02:00
svm.h Refactor: Cycles: Make kernel_features 64bit 2026-08-18 10:41:27 +02:00
tables.cpp
tables.h
tabulated_sobol.cpp
tabulated_sobol.h
volume.cpp
volume.h