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attribute.cpp
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GSplat: Initial rendering support for Cycles
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2026-09-16 16:52:10 +02:00 |
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attribute.h
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Cleanup: Cycles: Consistently call packed spherical harmonics rest
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2026-09-03 11:27:09 +02:00 |
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background.cpp
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background.h
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bake.cpp
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bake.h
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camera.cpp
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Fix #164557: Cycles: Panning in camera view with render region degrades DLSS quality
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2026-10-07 15:37:38 +02:00 |
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camera.h
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Fix #164557: Cycles: Panning in camera view with render region degrades DLSS quality
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2026-10-07 15:37:38 +02:00 |
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CMakeLists.txt
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Fix #158426: Improve energy conservation for multi-scatter glass BSDF
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2026-08-27 09:42:40 +02:00 |
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constant_fold.cpp
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constant_fold.h
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curves.cpp
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curves.h
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devicescene.cpp
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Fix: Cycles: Texture cache issues with distributed GPU memory
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2026-10-26 20:39:34 +01:00 |
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devicescene.h
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Cleanup: Cycles: Consistently call packed spherical harmonics rest
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2026-09-03 11:27:09 +02:00 |
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film.cpp
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Fix #164740: Cycles: Vector Blur creates an outline when using depth
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2026-10-09 15:17:11 +02:00 |
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film.h
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Refactor: Cycles: Make kernel_features 64bit
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2026-08-18 10:41:27 +02:00 |
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geometry.cpp
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Cleanup: Spelling in functions and variable names in intern/cycles directory
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2026-09-29 20:25:23 +02:00 |
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geometry.h
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Cleanup: Cycles: Consistently call packed spherical harmonics rest
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2026-09-03 11:27:09 +02:00 |
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geometry_attributes.cpp
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GSplat: Initial rendering support for Cycles
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2026-09-16 16:52:10 +02:00 |
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geometry_bvh.cpp
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Fix: Cycles: Objects visible only to raycast hit by other rayso
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2026-09-19 23:14:17 +02:00 |
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geometry_mesh.cpp
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hair.cpp
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hair.h
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image.cpp
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Fix: Cycles: CPU texture cache misses unnecessarily uploads GPU tiles
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2026-10-26 20:50:00 +01:00 |
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image.h
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image_cache.cpp
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Fix: Cycles: Texture cache issue with host memory fallback
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2026-10-26 20:50:00 +01:00 |
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image_cache.h
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Fix: Cycles: Potential race conditions with tile descriptors
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2026-10-26 20:50:00 +01:00 |
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image_loader.cpp
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image_loader.h
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image_oiio.cpp
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Fix: Cycles: Wrong logic reading tx tiles with more than 4 channels
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2026-10-26 20:50:00 +01:00 |
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image_oiio.h
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image_sky.cpp
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image_sky.h
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image_vdb.cpp
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image_vdb.h
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integrator.cpp
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Cycles: Enabling selecting the direct light contribution methods using developer extras for cycles
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2026-10-16 17:10:21 +02:00 |
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integrator.h
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Cycles: Enabling selecting the direct light contribution methods using developer extras for cycles
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2026-10-16 17:10:21 +02:00 |
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light.cpp
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Cleanup: Spelling in intern/cycles directory
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2026-09-14 12:09:40 +02:00 |
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light.h
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light_tree.cpp
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Fix: Cycles: Windows debug build difference in light tree build
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2026-10-14 19:52:41 +02:00 |
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light_tree.h
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light_tree_debug.cpp
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light_tree_debug.h
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mesh.cpp
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Cleanup: Spelling in functions and variable names in intern/cycles directory
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2026-09-29 20:25:23 +02:00 |
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mesh.h
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Cleanup: Spelling in functions and variable names in intern/cycles directory
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2026-09-29 20:25:23 +02:00 |
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mesh_displace.cpp
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mesh_subdivision.cpp
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Fix: Cycles: Preserve coarse vertex count during repeated tessellation
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2026-09-21 19:08:38 +02:00 |
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object.cpp
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Fix #165656: Cycles: Particle instances disappear with DLSS in viewport
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2026-10-27 21:22:37 +01:00 |
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object.h
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Fix #165656: Cycles: Particle instances disappear with DLSS in viewport
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2026-10-27 21:22:37 +01:00 |
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osl.cpp
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Fix: Cycles: OSL compilation unnecessary memory usage
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2026-10-31 13:37:33 +01:00 |
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osl.h
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particles.cpp
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particles.h
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pass.cpp
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pass.h
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pointcloud.cpp
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Fix: Cycles gsplats are different from EEVEE with missing attributes
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2026-09-17 20:26:16 +02:00 |
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pointcloud.h
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Fix: Cycles gsplats are different from EEVEE with missing attributes
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2026-09-17 20:26:16 +02:00 |
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procedural.cpp
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procedural.h
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scene.cpp
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Fix #164740: Cycles: Vector Blur creates an outline when using depth
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2026-10-09 15:17:11 +02:00 |
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scene.h
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GSplat: Initial rendering support for Cycles
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2026-09-16 16:52:10 +02:00 |
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scene_attributes.cpp
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scene_attributes.h
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shader.cpp
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GSplat: Initial rendering support for Cycles
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2026-09-16 16:52:10 +02:00 |
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shader.h
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Cycles: Add dispersion to Principled BSDF
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2026-08-18 11:03:49 +02:00 |
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shader.tables
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Fix #158426: Improve energy conservation for multi-scatter glass BSDF
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2026-08-27 09:42:40 +02:00 |
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shader_graph.cpp
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shader_graph.h
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Cycles: Add dispersion to Principled BSDF
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2026-08-18 11:03:49 +02:00 |
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shader_nodes.cpp
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Fix: Render: Wrong thin glass roughness mapping
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2026-10-20 11:24:23 +02:00 |
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shader_nodes.h
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Refactor: Cycles: Replace vertex color with attribute node in SVM/OSL
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2026-10-05 19:58:25 +02:00 |
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stats.cpp
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stats.h
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svm.cpp
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Cycles: Add dispersion to Principled BSDF
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2026-08-18 11:03:49 +02:00 |
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svm.h
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Refactor: Cycles: Make kernel_features 64bit
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2026-08-18 10:41:27 +02:00 |
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tables.cpp
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tables.h
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tabulated_sobol.cpp
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tabulated_sobol.h
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volume.cpp
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volume.h
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