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When tessellation is repeated on a mesh in Hydra, preserve the coarse vertex count used by the subdivision path. Blender integration handles this by re-creating the mesh, but this should be handled in the core. Pull Request: https://projects.blender.org/blender/blender/pulls/163988 |
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| .. | ||
| CMakeLists.txt | ||
| dice.cpp | ||
| dice.h | ||
| interpolation.cpp | ||
| interpolation.h | ||
| osd.cpp | ||
| osd.h | ||
| patch.cpp | ||
| patch.h | ||
| split.cpp | ||
| split.h | ||
| subpatch.h | ||