blender/intern/cycles/subd
Nathaniel Bishop 8d50cbc777 Fix: Cycles: Preserve coarse vertex count during repeated tessellation
When tessellation is repeated on a mesh in Hydra, preserve the coarse
vertex count used by the subdivision path. Blender integration handles
this by re-creating the mesh, but this should be handled in the core.

Pull Request: https://projects.blender.org/blender/blender/pulls/163988
2026-09-21 19:08:38 +02:00
..
CMakeLists.txt
dice.cpp
dice.h
interpolation.cpp
interpolation.h
osd.cpp
osd.h
patch.cpp
patch.h
split.cpp
split.h
subpatch.h