blender/intern/cycles/util/debug.cpp
Patrick Mours bfb5775388 Cycles: Enable local shader sorting for CUDA/OptiX
Local partitioned shader sorting has been used with Metal and oneAPI for
a while now. Turns out CUDA/OptiX also benefit, so this change enables it
there too.

Note that there is no need to operate on shared memory with atomics in
CUDA, so the implementation of atomic_store_local/atomic_load_local is
kept extremely simple.

Pull Request: https://projects.blender.org/blender/blender/pulls/163436
2026-09-15 12:39:35 +02:00

128 lines
2.2 KiB
C++

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#include "util/debug.h"
#include <cstdlib>
#include "util/log.h"
CCL_NAMESPACE_BEGIN
DebugFlags::CPU::CPU()
{
reset();
}
void DebugFlags::CPU::reset()
{
#define STRINGIFY(x) #x
#define CHECK_CPU_FLAGS(flag, env) \
do { \
flag = (getenv(env) == nullptr); \
if (!flag) { \
LOG_INFO << "Disabling " << STRINGIFY(flag) << " instruction set."; \
} \
} while (0)
CHECK_CPU_FLAGS(avx2, "CYCLES_CPU_NO_AVX2");
#undef STRINGIFY
#undef CHECK_CPU_FLAGS
bvh_layout = BVH_LAYOUT_AUTO;
}
DebugFlags::CUDA::CUDA()
{
reset();
}
DebugFlags::HIP::HIP()
{
reset();
}
DebugFlags::Metal::Metal()
{
reset();
}
void DebugFlags::CUDA::reset()
{
if (getenv("CYCLES_CUDA_ADAPTIVE_COMPILE") != nullptr) {
adaptive_compile = true;
}
if (const char *str = getenv("CYCLES_CUDA_LOCAL_ATOMIC_SORT")) {
use_local_atomic_sort = (atoi(str) != 0);
}
}
void DebugFlags::HIP::reset()
{
if (getenv("CYCLES_HIP_ADAPTIVE_COMPILE") != nullptr) {
adaptive_compile = true;
}
}
void DebugFlags::Metal::reset()
{
if (getenv("CYCLES_METAL_ADAPTIVE_COMPILE") != nullptr) {
adaptive_compile = true;
}
if (const char *str = getenv("CYCLES_METAL_LOCAL_ATOMIC_SORT")) {
use_local_atomic_sort = (atoi(str) != 0);
}
if (const char *str = getenv("CYCLES_METAL_NANOVDB")) {
use_nanovdb = (atoi(str) != 0);
}
if (const char *str = getenv("CYCLES_METAL_ASYNC_PSO_CREATION")) {
use_async_pso_creation = (atoi(str) != 0);
}
if (const char *str = getenv("CYCLES_METALRT_PCMI")) {
use_metalrt_pcmi = (atoi(str) != 0);
}
if (const char *str = getenv("CYCLES_METAL_RESIDENCY_SETS")) {
use_residency_sets_if_available = (atoi(str) != 0);
}
}
DebugFlags::TextureCache::TextureCache()
{
reset();
}
void DebugFlags::TextureCache::reset()
{
use_eviction = true;
preserve_unused = 0;
min_tile_size = 64;
}
DebugFlags::OptiX::OptiX()
{
reset();
}
void DebugFlags::OptiX::reset()
{
use_debug = false;
}
void DebugFlags::reset()
{
cpu.reset();
cuda.reset();
optix.reset();
metal.reset();
texture_cache.reset();
}
CCL_NAMESPACE_END