mirror of
https://github.com/blender/blender
synced 2026-10-25 03:07:01 +03:00
* Switch to more accurate half and float conversion supporting denormals to match native instructions. This makes CPU and GPU match more closely in some tests and avoids clipping some low values. * Inf and NaN are not supported still, as we already filter these out and there is no reason to have the overhead. * Change avx2 kernel to require f16c. For all physical CPUs avx2 implies f16c, and it's only for emulation and virtual machines that this would not be the case. So it's fine to fall back to the sse4.1 kernel then. * Assume half instructions are available with ARM NEON. There is no defined minimum architecture, but Blender assumes the same and ARMv8.2-A is relatively old. * For everything else there are SIMD optimized fallbacks. * New unit tests were added, coverting both native instructions and fallback implementations, and half/half3/half4. Fix #152763: Half float image low values are clipped Pull Request: https://projects.blender.org/blender/blender/pulls/154042
303 lines
7.1 KiB
C++
303 lines
7.1 KiB
C++
/* SPDX-FileCopyrightText: 2011-2013 Intel Corporation
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* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#pragma once
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#include "util/types_float4.h"
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#include "util/types_int4.h"
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CCL_NAMESPACE_BEGIN
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#if !defined(__KERNEL_METAL__)
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ccl_device_inline int4 operator+(const int4 a, const int4 b)
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{
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# ifdef __KERNEL_SSE__
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return int4(_mm_add_epi32(a.m128, b.m128));
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# else
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return make_int4(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w);
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# endif
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}
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ccl_device_inline int4 operator+=(int4 &a, const int4 b)
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{
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return a = a + b;
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}
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ccl_device_inline int4 operator-(const int4 a, const int4 b)
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{
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# ifdef __KERNEL_SSE__
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return int4(_mm_sub_epi32(a.m128, b.m128));
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# else
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return make_int4(a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w);
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# endif
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}
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ccl_device_inline int4 operator-=(int4 &a, const int4 b)
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{
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return a = a - b;
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}
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ccl_device_inline int4 operator*(const int4 a, const int4 b)
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{
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return make_int4(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w);
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}
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ccl_device_inline int4 operator>>(const int4 a, const int i)
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{
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# ifdef __KERNEL_SSE__
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return int4(_mm_srai_epi32(a.m128, i));
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# else
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return make_int4(a.x >> i, a.y >> i, a.z >> i, a.w >> i);
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# endif
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}
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ccl_device_inline int4 operator<<(const int4 a, const int i)
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{
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# ifdef __KERNEL_SSE__
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return int4(_mm_slli_epi32(a.m128, i));
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# else
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return make_int4(a.x << i, a.y << i, a.z << i, a.w << i);
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# endif
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}
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ccl_device_inline int4 operator<(const int4 a, const int4 b)
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{
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# ifdef __KERNEL_SSE__
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return int4(_mm_cmplt_epi32(a.m128, b.m128));
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# else
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return make_int4(a.x < b.x, a.y < b.y, a.z < b.z, a.w < b.w);
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# endif
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}
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ccl_device_inline int4 operator<(const int4 a, const int b)
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{
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return a < make_int4(b);
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}
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ccl_device_inline int4 operator>(const int4 a, const int4 b)
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{
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return b < a;
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}
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ccl_device_inline int4 operator==(const int4 a, const int4 b)
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{
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# ifdef __KERNEL_SSE__
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return int4(_mm_cmpeq_epi32(a.m128, b.m128));
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# else
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return make_int4(a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w);
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# endif
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}
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ccl_device_inline int4 operator==(const int4 a, const int b)
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{
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return a == make_int4(b);
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}
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ccl_device_inline int4 operator>=(const int4 a, const int4 b)
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{
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# ifdef __KERNEL_SSE__
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return int4(_mm_xor_si128(_mm_set1_epi32(0xffffffff), _mm_cmplt_epi32(a.m128, b.m128)));
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# else
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return make_int4(a.x >= b.x, a.y >= b.y, a.z >= b.z, a.w >= b.w);
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# endif
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}
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ccl_device_inline int4 operator>=(const int4 a, const int b)
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{
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return a >= make_int4(b);
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}
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ccl_device_inline int4 operator&(const int4 a, const int4 b)
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{
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# ifdef __KERNEL_SSE__
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return int4(_mm_and_si128(a.m128, b.m128));
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# else
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return make_int4(a.x & b.x, a.y & b.y, a.z & b.z, a.w & b.w);
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# endif
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}
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ccl_device_inline int4 operator|(const int4 a, const int4 b)
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{
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# ifdef __KERNEL_SSE__
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return int4(_mm_or_si128(a.m128, b.m128));
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# else
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return make_int4(a.x | b.x, a.y | b.y, a.z | b.z, a.w | b.w);
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# endif
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}
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ccl_device_inline int4 operator^(const int4 a, const int4 b)
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{
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# ifdef __KERNEL_SSE__
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return int4(_mm_xor_si128(a.m128, b.m128));
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# else
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return make_int4(a.x ^ b.x, a.y ^ b.y, a.z ^ b.z, a.w ^ b.w);
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# endif
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}
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ccl_device_inline int4 operator&(const int32_t a, const int4 b)
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{
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return make_int4(a) & b;
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}
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ccl_device_inline int4 operator&(const int4 a, const int32_t b)
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{
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return a & make_int4(b);
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}
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ccl_device_inline int4 operator|(const int32_t a, const int4 b)
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{
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return make_int4(a) | b;
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}
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ccl_device_inline int4 operator|(const int4 a, const int32_t b)
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{
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return a | make_int4(b);
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}
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ccl_device_inline int4 operator^(const int32_t a, const int4 b)
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{
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return make_int4(a) ^ b;
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}
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ccl_device_inline int4 operator^(const int4 a, const int32_t b)
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{
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return a ^ make_int4(b);
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}
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ccl_device_inline int4 &operator&=(int4 &a, const int4 b)
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{
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return a = a & b;
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}
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ccl_device_inline int4 &operator&=(int4 &a, const int32_t b)
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{
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return a = a & b;
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}
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ccl_device_inline int4 &operator|=(int4 &a, const int4 b)
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{
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return a = a | b;
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}
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ccl_device_inline int4 &operator|=(int4 &a, const int32_t b)
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{
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return a = a | b;
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}
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ccl_device_inline int4 &operator^=(int4 &a, const int4 b)
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{
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return a = a ^ b;
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}
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ccl_device_inline int4 &operator^=(int4 &a, const int32_t b)
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{
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return a = a ^ b;
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}
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ccl_device_inline int4 &operator<<=(int4 &a, const int32_t b)
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{
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return a = a << b;
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}
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ccl_device_inline int4 &operator>>=(int4 &a, const int32_t b)
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{
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return a = a >> b;
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}
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ccl_device_inline int4 srl(const int4 a, const int i)
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{
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# ifdef __KERNEL_SSE__
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return int4(_mm_srli_epi32(a.m128, i));
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# else
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return make_int4(uint32_t(a.x) >> i, uint32_t(a.y) >> i, uint32_t(a.z) >> i, uint32_t(a.w) >> i);
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# endif
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}
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ccl_device_inline int4 min(const int4 a, const int4 b)
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{
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# if defined(__KERNEL_SSE__) && defined(__KERNEL_SSE42__)
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return int4(_mm_min_epi32(a.m128, b.m128));
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# else
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return make_int4(min(a.x, b.x), min(a.y, b.y), min(a.z, b.z), min(a.w, b.w));
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# endif
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}
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ccl_device_inline int4 max(const int4 a, const int4 b)
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{
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# if defined(__KERNEL_SSE__) && defined(__KERNEL_SSE42__)
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return int4(_mm_max_epi32(a.m128, b.m128));
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# else
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return make_int4(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z), max(a.w, b.w));
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# endif
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}
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ccl_device_inline int4 clamp(const int4 a, const int4 mn, const int4 mx)
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{
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return min(max(a, mn), mx);
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}
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ccl_device_inline int4 select(const int4 mask, const int4 a, const int4 b)
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{
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# ifdef __KERNEL_SSE__
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return int4(_mm_or_si128(_mm_and_si128(mask, a), _mm_andnot_si128(mask, b)));
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# else
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return make_int4(
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(mask.x) ? a.x : b.x, (mask.y) ? a.y : b.y, (mask.z) ? a.z : b.z, (mask.w) ? a.w : b.w);
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# endif
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}
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ccl_device_inline int4 load_int4(const int *v)
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{
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# ifdef __KERNEL_SSE__
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return int4(_mm_loadu_si128((__m128i *)v));
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# else
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return make_int4(v[0], v[1], v[2], v[3]);
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# endif
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}
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#endif /* __KERNEL_METAL__ */
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ccl_device_inline float4 cast(const int4 a)
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{
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#ifdef __KERNEL_SSE__
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return float4(_mm_castsi128_ps(a));
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#else
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return make_float4(
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__int_as_float(a.x), __int_as_float(a.y), __int_as_float(a.z), __int_as_float(a.w));
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#endif
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}
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#ifdef __KERNEL_SSE__
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ccl_device_forceinline int4 andnot(const int4 a, const int4 b)
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{
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return int4(_mm_andnot_si128(a.m128, b.m128));
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}
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template<size_t i0, const size_t i1, const size_t i2, const size_t i3>
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ccl_device_forceinline int4 shuffle(const int4 a)
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{
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# ifdef __KERNEL_NEON__
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int32x4_t result = shuffle_neon<int32x4_t, i0, i1, i2, i3>(vreinterpretq_s32_m128i(a));
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return int4(vreinterpretq_m128i_s32(result));
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# else
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return int4(_mm_shuffle_epi32(a, _MM_SHUFFLE(i3, i2, i1, i0)));
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# endif
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}
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template<size_t i0, const size_t i1, const size_t i2, const size_t i3>
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ccl_device_forceinline int4 shuffle(const int4 a, const int4 b)
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{
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# ifdef __KERNEL_NEON__
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int32x4_t result = shuffle_neon<int32x4_t, i0, i1, i2, i3>(vreinterpretq_s32_m128i(a),
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vreinterpretq_s32_m128i(b));
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return int4(vreinterpretq_m128i_s32(result));
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# else
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return int4(_mm_castps_si128(
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_mm_shuffle_ps(_mm_castsi128_ps(a), _mm_castsi128_ps(b), _MM_SHUFFLE(i3, i2, i1, i0))));
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# endif
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}
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template<size_t i0> ccl_device_forceinline int4 shuffle(const int4 b)
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{
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return shuffle<i0, i0, i0, i0>(b);
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}
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#endif
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CCL_NAMESPACE_END
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