blender/intern/cycles/util/windows.cpp
Ray Molenkamp dfcee439ae CMake: Windows: Pass WIN32_LEAN_AND_MEAN as a global flag
We previously passed this through BLI_winstuff.h but tbb sometimes
dragged in the windows headers without setting this, leading to
conflicts for common words such as `interface`

Pull Request: https://projects.blender.org/blender/blender/pulls/154575
2026-03-10 14:29:54 +01:00

45 lines
998 B
C++

/* SPDX-FileCopyrightText: 2019-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#ifdef _WIN32
# ifdef WIN32_LEAN_AND_MEAN
# undef WIN32_LEAN_AND_MEAN
# endif
# include <windows.h>
#endif
#include "util/windows.h"
CCL_NAMESPACE_BEGIN
bool system_windows_version_at_least(const int major, const int build)
{
#ifdef _WIN32
HMODULE hMod = ::GetModuleHandleW(L"ntdll.dll");
if (hMod == 0) {
return false;
}
typedef NTSTATUS(WINAPI * RtlGetVersionPtr)(PRTL_OSVERSIONINFOW);
RtlGetVersionPtr rtl_get_version = (RtlGetVersionPtr)::GetProcAddress(hMod, "RtlGetVersion");
if (rtl_get_version == nullptr) {
return false;
}
RTL_OSVERSIONINFOW rovi = {0};
rovi.dwOSVersionInfoSize = sizeof(rovi);
if (rtl_get_version(&rovi) != 0) {
return false;
}
return (rovi.dwMajorVersion > major ||
(rovi.dwMajorVersion == major && rovi.dwBuildNumber >= build));
#else
(void)major;
(void)build;
return false;
#endif
}
CCL_NAMESPACE_END