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The worldspace studiolight HDR images shipped in Blender have some
black/negative pixel artifacts, mostly in the brightest areas. These
are caused by the default downscaling filter that has negative lobes,
last time they were updated/added in e9df155d53. Fix the issue by
downloading already correct resolution (1024x512) from the source,
and recompressing with the same DWA quality setting.
Co-authored-by: Steffen Dünner <steffen.duenner@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/132220
15 lines
707 B
Text
15 lines
707 B
Text
All HDRIs are licensed as CC0.
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These were created by Greg Zaal (Poly Haven https://polyhaven.com).
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Originals used for each HDRI:
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- City: https://polyhaven.com/a/portland_landing_pad
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- Courtyard: https://polyhaven.com/a/courtyard
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- Forest: https://polyhaven.com/a/ninomaru_teien
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- Interior: https://polyhaven.com/a/hotel_room
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- Night: Probably https://polyhaven.com/a/moonless_golf
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- Studio: Probably https://polyhaven.com/a/studio_small_01
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- Sunrise: https://polyhaven.com/a/spruit_sunrise
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- Sunset: https://polyhaven.com/a/venice_sunset
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1K resolution of each was taken, and compressed with oiiotool:
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oiiotool input.exr --ch R,G,B -d float --compression dwab:300 --clamp:min=0.0:max=32000.0 -o output.exr
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