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This improves the thickness heuristic of Screen Space Raytracing, Fast GI, AO, and Raycast Node. It changes the behavior of the thickness sliders, likely changing the look of existing scene. The Fast GI Approximation > Far Thickness is removed. See Pull Request for more details. Pull Request: https://projects.blender.org/blender/blender/pulls/157763
21 lines
660 B
Python
21 lines
660 B
Python
import bpy
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eevee = bpy.context.scene.eevee
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options = eevee.ray_tracing_options
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eevee.ray_tracing_method = 'SCREEN'
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options.resolution_scale = '2'
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options.trace_max_roughness = 0.5
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options.screen_trace_quality = 0.25
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options.screen_trace_thickness = 0.20000000298023224
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options.use_denoise = True
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options.denoise_spatial = True
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options.denoise_temporal = True
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options.denoise_bilateral = True
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eevee.fast_gi_method = 'GLOBAL_ILLUMINATION'
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eevee.fast_gi_resolution = '2'
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eevee.fast_gi_ray_count = 2
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eevee.fast_gi_step_count = 8
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eevee.fast_gi_quality = 0.25
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eevee.fast_gi_distance = 0.0
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eevee.fast_gi_thickness_near = 0.1
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eevee.fast_gi_bias = 0.05000000074505806
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