mirror of
https://github.com/blender/blender
synced 2026-09-29 04:37:17 +03:00
This adds support for the Enable Output node to shader nodes. The same node is already used by Geometry Nodes and the Compositor. It allows building node groups that dynamically hide certain outputs based on inputs. Like elsewhere, this dynamic show/hide behavior only works when driven by a menu. During evaluation, this node mainly just acts like a switch node that switches between the provided value and a default/fallback value for the socket type. Pull Request: https://projects.blender.org/blender/blender/pulls/163997
630 lines
23 KiB
Python
630 lines
23 KiB
Python
# SPDX-FileCopyrightText: 2022-2023 Blender Authors
|
|
#
|
|
# SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
from bl_ui import node_add_menu
|
|
from bpy.app.translations import (
|
|
contexts as i18n_contexts,
|
|
)
|
|
|
|
|
|
# only show input/output nodes when editing line style node trees
|
|
def line_style_shader_nodes_poll(context):
|
|
snode = context.space_data
|
|
return (snode.tree_type == 'ShaderNodeTree' and
|
|
snode.shader_type == 'LINESTYLE')
|
|
|
|
|
|
# only show nodes working in world node trees
|
|
def world_shader_nodes_poll(context):
|
|
snode = context.space_data
|
|
return (snode.tree_type == 'ShaderNodeTree' and
|
|
snode.shader_type == 'WORLD')
|
|
|
|
|
|
# only show nodes working in object node trees
|
|
def object_shader_nodes_poll(context):
|
|
snode = context.space_data
|
|
return (snode.tree_type == 'ShaderNodeTree' and
|
|
snode.shader_type == 'OBJECT')
|
|
|
|
|
|
# only show nodes working in object material node trees
|
|
def object_material_shader_nodes_poll(context):
|
|
owner = context.space_data.id_from
|
|
return (object_shader_nodes_poll(context) and
|
|
(owner is None or owner.type != 'LIGHT'))
|
|
|
|
|
|
# only show nodes working in object light node trees
|
|
def object_light_shader_nodes_poll(context):
|
|
owner = context.space_data.id_from
|
|
return (object_shader_nodes_poll(context) and
|
|
(owner is None or owner.type == 'LIGHT'))
|
|
|
|
|
|
def cycles_shader_nodes_poll(context):
|
|
return context.engine == 'CYCLES'
|
|
|
|
|
|
def eevee_shader_nodes_poll(context):
|
|
return context.engine == 'BLENDER_EEVEE'
|
|
|
|
|
|
def object_not_eevee_shader_nodes_poll(context):
|
|
return (object_shader_nodes_poll(context) and
|
|
not eevee_shader_nodes_poll(context))
|
|
|
|
|
|
def object_eevee_shader_nodes_poll(context):
|
|
return (object_shader_nodes_poll(context) and
|
|
eevee_shader_nodes_poll(context))
|
|
|
|
|
|
class NODE_MT_shader_node_input_base(node_add_menu.NodeMenu):
|
|
bl_label = "Input"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
self.draw_menu(layout, "Input/Constant")
|
|
layout.separator()
|
|
self.node_operator(layout, "ShaderNodeAmbientOcclusion", poll=object_material_shader_nodes_poll(context))
|
|
self.node_operator(layout, "ShaderNodeAttribute")
|
|
self.node_operator(layout, "ShaderNodeBevel", poll=object_material_shader_nodes_poll(context))
|
|
self.node_operator_with_outputs(
|
|
context, layout, "ShaderNodeCameraData",
|
|
["View Vector", "View Z Depth", "View Distance"],
|
|
)
|
|
self.node_operator(layout, "ShaderNodeVertexColor", poll=object_material_shader_nodes_poll(context))
|
|
self.node_operator_with_outputs(
|
|
context, layout, "ShaderNodeHairInfo",
|
|
["Is Strand", "Intercept", "Length", "Thickness", "Tangent Normal", "Random"],
|
|
poll=object_material_shader_nodes_poll(context)
|
|
)
|
|
self.node_operator(layout, "ShaderNodeFresnel", poll=object_material_shader_nodes_poll(context))
|
|
self.node_operator_with_outputs(
|
|
context,
|
|
layout,
|
|
"ShaderNodeNewGeometry",
|
|
[
|
|
"Position",
|
|
"Normal",
|
|
"Tangent",
|
|
"True Normal",
|
|
"Incoming",
|
|
"Parametric",
|
|
"Backfacing",
|
|
"Pointiness",
|
|
"Random Per Island",
|
|
],
|
|
)
|
|
self.node_operator(layout, "ShaderNodeLayerWeight", poll=object_material_shader_nodes_poll(context))
|
|
self.node_operator_with_outputs(
|
|
context,
|
|
layout,
|
|
"ShaderNodeLightPath",
|
|
[
|
|
"Is Camera Ray",
|
|
"Is Shadow Ray",
|
|
"Is Diffuse Ray",
|
|
"Is Glossy Ray",
|
|
"Is Singular Ray",
|
|
"Is Reflection Ray",
|
|
"Is Transmission Ray",
|
|
"Is Volume Scatter Ray",
|
|
"Ray Length",
|
|
"Ray Depth",
|
|
"Diffuse Depth",
|
|
"Glossy Depth",
|
|
"Transparent Depth",
|
|
"Transmission Depth",
|
|
"Portal Depth"
|
|
],
|
|
)
|
|
self.node_operator(layout, "ShaderNodeLightEvaluation", poll=object_eevee_shader_nodes_poll(context))
|
|
self.node_operator(layout, "ShaderNodeLightInfo", poll=object_eevee_shader_nodes_poll(context))
|
|
self.node_operator_with_outputs(
|
|
context, layout, "ShaderNodeObjectInfo",
|
|
["Location", "Color", "Alpha", "Object Index", "Material Index", "Random"],
|
|
poll=object_shader_nodes_poll(context)
|
|
)
|
|
self.node_operator_with_outputs(
|
|
context, layout, "ShaderNodeParticleInfo",
|
|
["Index", "Random", "Age", "Lifetime", "Location", "Size", "Velocity", "Angular Velocity"],
|
|
poll=object_material_shader_nodes_poll(context)
|
|
)
|
|
self.node_operator_with_outputs(
|
|
context, layout, "ShaderNodePointInfo",
|
|
["Position", "Radius", "Random"],
|
|
poll=object_material_shader_nodes_poll(context)
|
|
)
|
|
self.node_operator(layout, "ShaderNodeRaycast", poll=object_material_shader_nodes_poll(context))
|
|
self.node_operator_with_outputs(context, layout, "GeometryNodeInputSceneTime", ["Frame", "Seconds"])
|
|
self.node_operator(layout, "ShaderNodeShadowRaycast", poll=object_eevee_shader_nodes_poll(context))
|
|
self.node_operator(layout, "ShaderNodeTangent")
|
|
self.node_operator_with_outputs(
|
|
context, layout, "ShaderNodeTexCoord",
|
|
["Generated", "Normal", "UV", "Object", "Camera", "Window", "Reflection"],
|
|
)
|
|
self.node_operator(layout, "ShaderNodeUVAlongStroke", poll=line_style_shader_nodes_poll(context))
|
|
self.node_operator(layout, "ShaderNodeUVMap", poll=object_material_shader_nodes_poll(context))
|
|
self.node_operator_with_outputs(
|
|
context, layout, "ShaderNodeVolumeInfo",
|
|
["Color", "Density", "Flame", "Temperature"],
|
|
poll=object_material_shader_nodes_poll(context)
|
|
)
|
|
self.node_operator(layout, "ShaderNodeWireframe", poll=object_material_shader_nodes_poll(context))
|
|
|
|
self.draw_assets_for_catalog(layout, self.bl_label)
|
|
|
|
|
|
class NODE_MT_shader_node_input_constant_base(node_add_menu.NodeMenu):
|
|
bl_label = "Constant"
|
|
bl_translation_context = i18n_contexts.id_nodetree
|
|
menu_path = "Input/Constant"
|
|
|
|
def draw(self, context):
|
|
del context
|
|
layout = self.layout
|
|
|
|
self.node_operator(layout, "FunctionNodeInputBool")
|
|
self.node_operator(layout, "ShaderNodeRGB")
|
|
self.node_operator(layout, "FunctionNodeInputInt")
|
|
self.node_operator(layout, "FunctionNodeInputMenu")
|
|
self.node_operator(layout, "FunctionNodeInputString")
|
|
self.node_operator(layout, "ShaderNodeValue")
|
|
self.node_operator(layout, "FunctionNodeInputVector")
|
|
|
|
self.draw_assets_for_catalog(layout, self.menu_path)
|
|
|
|
|
|
class NODE_MT_shader_node_output_base(node_add_menu.NodeMenu):
|
|
bl_label = "Output"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
self.node_operator(
|
|
layout,
|
|
"ShaderNodeOutputAOV",
|
|
poll=object_material_shader_nodes_poll(context) or world_shader_nodes_poll(context),
|
|
)
|
|
self.node_operator(
|
|
layout,
|
|
"ShaderNodeOutputLight",
|
|
poll=object_not_eevee_shader_nodes_poll(context),
|
|
)
|
|
self.node_operator(
|
|
layout,
|
|
"ShaderNodeOutputLineStyle",
|
|
poll=line_style_shader_nodes_poll(context),
|
|
)
|
|
self.node_operator(
|
|
layout,
|
|
"ShaderNodeOutputMaterial",
|
|
poll=object_material_shader_nodes_poll(context),
|
|
)
|
|
self.node_operator(
|
|
layout,
|
|
"ShaderNodeOutputWorld",
|
|
poll=world_shader_nodes_poll(context),
|
|
)
|
|
layout.separator()
|
|
self.node_operator(layout, "NodeEnableOutput")
|
|
self.node_operator_with_searchable_enum(context, layout, "GeometryNodeWarning", "warning_type")
|
|
|
|
self.draw_assets_for_catalog(layout, self.bl_label)
|
|
|
|
|
|
class NODE_MT_shader_node_shader_base(node_add_menu.NodeMenu):
|
|
bl_label = "Shader"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return super().poll(context) and not line_style_shader_nodes_poll(context)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
self.node_operator(
|
|
layout,
|
|
"ShaderNodeAddShader",
|
|
)
|
|
self.node_operator(
|
|
layout,
|
|
"ShaderNodeMixShader",
|
|
)
|
|
|
|
layout.separator()
|
|
|
|
self.node_operator(
|
|
layout,
|
|
"ShaderNodeBackground",
|
|
poll=world_shader_nodes_poll(context),
|
|
)
|
|
self.node_operator(
|
|
layout,
|
|
"ShaderNodeBsdfDiffuse",
|
|
poll=object_material_shader_nodes_poll(context),
|
|
)
|
|
self.node_operator(
|
|
layout,
|
|
"ShaderNodeEmission",
|
|
)
|
|
self.node_operator(
|
|
layout,
|
|
"ShaderNodeBsdfGlass",
|
|
poll=object_material_shader_nodes_poll(context),
|
|
)
|
|
self.node_operator(
|
|
layout,
|
|
"ShaderNodeBsdfGlossy",
|
|
poll=object_material_shader_nodes_poll(context),
|
|
)
|
|
self.node_operator(
|
|
layout,
|
|
"ShaderNodeBsdfHair",
|
|
poll=object_material_shader_nodes_poll(context) and not eevee_shader_nodes_poll(context),
|
|
)
|
|
self.node_operator(
|
|
layout,
|
|
"ShaderNodeHoldout",
|
|
poll=object_material_shader_nodes_poll(context),
|
|
)
|
|
self.node_operator(
|
|
layout,
|
|
"ShaderNodeLightAccumulation",
|
|
poll=object_eevee_shader_nodes_poll(context)
|
|
)
|
|
self.node_operator(
|
|
layout,
|
|
"ShaderNodeBsdfMetallic",
|
|
poll=object_material_shader_nodes_poll(context),
|
|
)
|
|
self.node_operator(
|
|
layout,
|
|
"ShaderNodeBsdfPrincipled",
|
|
poll=object_material_shader_nodes_poll(context),
|
|
)
|
|
self.node_operator(
|
|
layout,
|
|
"ShaderNodeBsdfHairPrincipled",
|
|
poll=object_material_shader_nodes_poll(context) and not eevee_shader_nodes_poll(context),
|
|
)
|
|
self.node_operator(
|
|
layout,
|
|
"ShaderNodeBsdfRayPortal",
|
|
poll=object_material_shader_nodes_poll(context) and not eevee_shader_nodes_poll(context),
|
|
)
|
|
self.node_operator(
|
|
layout,
|
|
"ShaderNodeBsdfRefraction",
|
|
poll=object_material_shader_nodes_poll(context),
|
|
)
|
|
self.node_operator(
|
|
layout,
|
|
"ShaderNodeBsdfSheen",
|
|
poll=object_material_shader_nodes_poll(context) and not eevee_shader_nodes_poll(context),
|
|
)
|
|
self.node_operator(
|
|
layout,
|
|
"ShaderNodeEeveeSpecular",
|
|
poll=object_eevee_shader_nodes_poll(context),
|
|
)
|
|
self.node_operator(
|
|
layout,
|
|
"ShaderNodeSubsurfaceScattering",
|
|
poll=object_material_shader_nodes_poll(context),
|
|
)
|
|
self.node_operator(
|
|
layout,
|
|
"ShaderNodeBsdfToon",
|
|
poll=object_material_shader_nodes_poll(context) and not eevee_shader_nodes_poll(context),
|
|
)
|
|
self.node_operator(
|
|
layout,
|
|
"ShaderNodeBsdfTranslucent",
|
|
poll=object_material_shader_nodes_poll(context),
|
|
)
|
|
self.node_operator(
|
|
layout,
|
|
"ShaderNodeBsdfTransparent",
|
|
poll=object_material_shader_nodes_poll(context),
|
|
)
|
|
|
|
layout.separator()
|
|
|
|
self.node_operator(
|
|
layout,
|
|
"ShaderNodeVolumePrincipled",
|
|
poll=not object_light_shader_nodes_poll(context),
|
|
)
|
|
self.node_operator(
|
|
layout,
|
|
"ShaderNodeVolumeAbsorption",
|
|
poll=not object_light_shader_nodes_poll(context),
|
|
)
|
|
self.node_operator(
|
|
layout,
|
|
"ShaderNodeVolumeScatter",
|
|
poll=not object_light_shader_nodes_poll(context),
|
|
)
|
|
self.node_operator(
|
|
layout,
|
|
"ShaderNodeVolumeCoefficients",
|
|
poll=not object_light_shader_nodes_poll(context),
|
|
)
|
|
|
|
self.draw_assets_for_catalog(layout, self.bl_label)
|
|
|
|
|
|
class NODE_MT_shader_node_color_base(node_add_menu.NodeMenu):
|
|
bl_label = "Color"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.separator()
|
|
self.node_operator(layout, "ShaderNodeBlackbody")
|
|
self.node_operator(layout, "ShaderNodeBrightContrast")
|
|
self.node_operator(layout, "ShaderNodeValToRGB")
|
|
self.node_operator(layout, "ShaderNodeGamma")
|
|
self.node_operator(layout, "ShaderNodeHueSaturation")
|
|
self.node_operator(layout, "ShaderNodeInvert")
|
|
self.node_operator(layout, "ShaderNodeLightFalloff")
|
|
self.color_mix_node(context, layout)
|
|
self.node_operator(layout, "ShaderNodeRGBCurve")
|
|
self.node_operator(layout, "ShaderNodeWavelength")
|
|
layout.separator()
|
|
self.node_operator(layout, "ShaderNodeCombineColor")
|
|
self.node_operator(layout, "ShaderNodeSeparateColor")
|
|
layout.separator()
|
|
self.node_operator(layout, "ShaderNodeRGBToBW")
|
|
self.node_operator(layout, "ShaderNodeShaderToRGB", poll=object_eevee_shader_nodes_poll(context))
|
|
|
|
self.draw_assets_for_catalog(layout, self.bl_label)
|
|
|
|
|
|
class NODE_MT_shader_node_texture_base(node_add_menu.NodeMenu):
|
|
bl_label = "Texture"
|
|
|
|
def draw(self, _context):
|
|
layout = self.layout
|
|
|
|
self.node_operator(layout, "ShaderNodeTexBrick")
|
|
self.node_operator(layout, "ShaderNodeTexChecker")
|
|
self.node_operator(layout, "ShaderNodeTexEnvironment")
|
|
self.node_operator(layout, "ShaderNodeTexGabor")
|
|
self.node_operator(layout, "ShaderNodeTexGradient")
|
|
self.node_operator(layout, "ShaderNodeTexIES")
|
|
self.node_operator(layout, "ShaderNodeTexImage")
|
|
self.node_operator(layout, "ShaderNodeTexMagic")
|
|
self.node_operator(layout, "ShaderNodeTexNoise")
|
|
self.node_operator(layout, "ShaderNodeTexSky")
|
|
self.node_operator(layout, "ShaderNodeTexVoronoi")
|
|
self.node_operator(layout, "ShaderNodeTexWave")
|
|
self.node_operator(layout, "ShaderNodeTexWhiteNoise")
|
|
|
|
self.draw_assets_for_catalog(layout, self.bl_label)
|
|
|
|
|
|
class NODE_MT_shader_node_vector_base(node_add_menu.NodeMenu):
|
|
bl_label = "Vector"
|
|
menu_path = "Utilities/Vector"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
self.node_operator(layout, "ShaderNodeCombineXYZ")
|
|
self.node_operator(layout, "FunctionNodeGetVectorComponent")
|
|
props = self.node_operator(layout, "ShaderNodeMapRange")
|
|
ops = props.settings.add()
|
|
ops.name = "data_type"
|
|
ops.value = "'FLOAT_VECTOR'"
|
|
props = self.node_operator(layout, "ShaderNodeMix", label="Mix Vector")
|
|
ops = props.settings.add()
|
|
ops.name = "data_type"
|
|
ops.value = "'VECTOR'"
|
|
self.node_operator(layout, "ShaderNodeSeparateXYZ")
|
|
layout.separator()
|
|
self.node_operator(layout, "ShaderNodeMapping")
|
|
self.node_operator(layout, "ShaderNodeNormal")
|
|
self.node_operator(layout, "ShaderNodeRadialTiling")
|
|
self.node_operator(layout, "ShaderNodeVectorCurve")
|
|
self.node_operator_with_searchable_enum(
|
|
context,
|
|
layout,
|
|
"ShaderNodeVectorMath",
|
|
"operation",
|
|
defaults_callback=node_add_menu.set_vector_math_node_defaults)
|
|
self.node_operator(layout, "ShaderNodeVectorRotate")
|
|
self.node_operator(layout, "ShaderNodeVectorTransform")
|
|
|
|
self.draw_assets_for_catalog(layout, self.menu_path)
|
|
|
|
|
|
class NODE_MT_shader_node_math_base(node_add_menu.NodeMenu):
|
|
bl_label = "Math"
|
|
menu_path = "Utilities/Math"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
self.node_operator_with_searchable_enum(context, layout, "FunctionNodeBooleanMath", "operation")
|
|
self.node_operator(layout, "ShaderNodeClamp")
|
|
self.node_operator(layout, "ShaderNodeFloatCurve")
|
|
self.node_operator(layout, "ShaderNodeMapRange")
|
|
self.node_operator_with_searchable_enum(
|
|
context,
|
|
layout,
|
|
"FunctionNodeIntegerMath",
|
|
"operation",
|
|
defaults_callback=node_add_menu.set_int_math_node_default_props)
|
|
self.node_operator_with_searchable_enum(
|
|
context,
|
|
layout,
|
|
"ShaderNodeMath",
|
|
"operation",
|
|
defaults_callback=node_add_menu.set_math_node_default_props)
|
|
self.node_operator(layout, "ShaderNodeMix")
|
|
|
|
self.draw_assets_for_catalog(layout, self.menu_path)
|
|
|
|
|
|
class NODE_MT_shader_node_text_base(node_add_menu.NodeMenu):
|
|
bl_label = "Text"
|
|
menu_path = "Utilities/Text"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
self.node_operator(layout, "FunctionNodeFormatString")
|
|
self.node_operator(layout, "FunctionNodeMatchString")
|
|
self.node_operator(layout, "FunctionNodeReplaceString")
|
|
self.node_operator(layout, "FunctionNodeReverseString")
|
|
self.node_operator_with_searchable_enum_socket(
|
|
context, layout, "FunctionNodeSetStringCase", "Case", ["Uppercase", "Lowercase"],
|
|
)
|
|
self.node_operator(layout, "FunctionNodeSliceString")
|
|
self.node_operator(layout, "FunctionNodeTrimString")
|
|
layout.separator()
|
|
self.node_operator(layout, "FunctionNodeFindInString")
|
|
self.node_operator(layout, "FunctionNodeStringLength")
|
|
self.node_operator(layout, "FunctionNodeStringToValue")
|
|
self.node_operator(layout, "FunctionNodeValueToString")
|
|
layout.separator()
|
|
self.node_operator(layout, "FunctionNodeInputSpecialCharacters")
|
|
|
|
self.draw_assets_for_catalog(layout, self.menu_path)
|
|
|
|
|
|
class NODE_MT_shader_node_displacement_base(node_add_menu.NodeMenu):
|
|
bl_label = "Displacement"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return super().poll(context) and not line_style_shader_nodes_poll(context)
|
|
|
|
def draw(self, _context):
|
|
layout = self.layout
|
|
|
|
self.node_operator(layout, "ShaderNodeBump")
|
|
self.node_operator(layout, "ShaderNodeDisplacement")
|
|
self.node_operator(layout, "ShaderNodeNormalMap")
|
|
self.node_operator(layout, "ShaderNodeVectorDisplacement")
|
|
|
|
self.draw_assets_for_catalog(layout, self.bl_label)
|
|
|
|
|
|
class NODE_MT_shader_node_utilities_base(node_add_menu.NodeMenu):
|
|
bl_label = "Utilities"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
self.draw_menu(layout, "Utilities/Math")
|
|
self.draw_menu(layout, "Utilities/Text")
|
|
self.draw_menu(layout, "Utilities/Vector")
|
|
layout.separator()
|
|
self.node_operator(layout, "NodeImplicitConversion")
|
|
self.repeat_zone(layout, label="Repeat")
|
|
layout.separator()
|
|
self.closure_zone(layout, label="Closure")
|
|
self.node_operator(layout, "NodeEvaluateClosure")
|
|
layout.separator()
|
|
self.node_operator(layout, "NodeCombineBundle")
|
|
self.node_operator(layout, "NodeJoinBundle")
|
|
self.node_operator(layout, "NodeSeparateBundle")
|
|
layout.separator()
|
|
self.node_operator(layout, "GeometryNodeIndexSwitch")
|
|
self.node_operator(layout, "GeometryNodeMenuSwitch")
|
|
self.node_operator(layout, "GeometryNodeSwitch")
|
|
if cycles_shader_nodes_poll(context):
|
|
layout.separator()
|
|
self.node_operator(layout, "ShaderNodeScript")
|
|
|
|
self.draw_assets_for_catalog(layout, self.bl_label)
|
|
|
|
|
|
class NODE_MT_shader_node_all_base(node_add_menu.NodeMenu):
|
|
bl_label = ""
|
|
menu_path = "Root"
|
|
bl_translation_context = i18n_contexts.operator_default
|
|
|
|
# NOTE: Menus are looked up via their label, this is so that both the Add
|
|
# & Swap menus can share the same layout while each using their
|
|
# corresponding menus
|
|
def draw(self, context):
|
|
del context
|
|
layout = self.layout
|
|
self.draw_menu(layout, "Input")
|
|
self.draw_menu(layout, "Output")
|
|
layout.separator()
|
|
# Do not order this alphabetically, we are matching the order in the output node.
|
|
self.draw_menu(layout, "Shader")
|
|
self.draw_menu(layout, "Displacement")
|
|
layout.separator()
|
|
self.draw_menu(layout, "Color")
|
|
self.draw_menu(layout, "Texture")
|
|
self.draw_menu(layout, "Utilities")
|
|
layout.separator()
|
|
self.draw_root_assets(layout)
|
|
layout.separator()
|
|
self.draw_menu(layout, "Group")
|
|
self.draw_menu(layout, "Layout")
|
|
|
|
|
|
add_menus = {
|
|
# menu `bl_idname`: base-class.
|
|
"NODE_MT_category_shader_input": NODE_MT_shader_node_input_base,
|
|
"NODE_MT_category_shader_input_constant": NODE_MT_shader_node_input_constant_base,
|
|
"NODE_MT_category_shader_output": NODE_MT_shader_node_output_base,
|
|
"NODE_MT_category_shader_color": NODE_MT_shader_node_color_base,
|
|
"NODE_MT_category_shader_shader": NODE_MT_shader_node_shader_base,
|
|
"NODE_MT_category_shader_texture": NODE_MT_shader_node_texture_base,
|
|
"NODE_MT_category_shader_displacement": NODE_MT_shader_node_displacement_base,
|
|
"NODE_MT_category_shader_vector": NODE_MT_shader_node_vector_base,
|
|
"NODE_MT_category_shader_math": NODE_MT_shader_node_math_base,
|
|
"NODE_MT_category_shader_text": NODE_MT_shader_node_text_base,
|
|
"NODE_MT_category_shader_utilities": NODE_MT_shader_node_utilities_base,
|
|
"NODE_MT_shader_node_add_all": NODE_MT_shader_node_all_base,
|
|
}
|
|
add_menus = node_add_menu.generate_menus(
|
|
add_menus,
|
|
template=node_add_menu.AddNodeMenu,
|
|
base_dict=node_add_menu.add_base_pathing_dict
|
|
)
|
|
|
|
|
|
swap_menus = {
|
|
# menu `bl_idname`: base-class.
|
|
"NODE_MT_shader_node_input_swap": NODE_MT_shader_node_input_base,
|
|
"NODE_MT_shader_node_input_constant_swap": NODE_MT_shader_node_input_constant_base,
|
|
"NODE_MT_shader_node_output_swap": NODE_MT_shader_node_output_base,
|
|
"NODE_MT_shader_node_color_swap": NODE_MT_shader_node_color_base,
|
|
"NODE_MT_shader_node_shader_swap": NODE_MT_shader_node_shader_base,
|
|
"NODE_MT_shader_node_texture_swap": NODE_MT_shader_node_texture_base,
|
|
"NODE_MT_shader_node_displacement_swap": NODE_MT_shader_node_displacement_base,
|
|
"NODE_MT_shader_node_vector_swap": NODE_MT_shader_node_vector_base,
|
|
"NODE_MT_shader_node_math_swap": NODE_MT_shader_node_math_base,
|
|
"NODE_MT_shader_node_text_swap": NODE_MT_shader_node_text_base,
|
|
"NODE_MT_shader_node_utilities_swap": NODE_MT_shader_node_utilities_base,
|
|
"NODE_MT_shader_node_swap_all": NODE_MT_shader_node_all_base,
|
|
}
|
|
swap_menus = node_add_menu.generate_menus(
|
|
swap_menus,
|
|
template=node_add_menu.SwapNodeMenu,
|
|
base_dict=node_add_menu.swap_base_pathing_dict
|
|
)
|
|
|
|
|
|
classes = (
|
|
*add_menus,
|
|
*swap_menus,
|
|
)
|
|
|
|
|
|
if __name__ == "__main__": # only for live edit.
|
|
from bpy.utils import register_class
|
|
for cls in classes:
|
|
register_class(cls)
|