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https://github.com/blender/blender
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Instead of reusing `ERROR` for both warnings and errors, and the Info Editor icon for "info" label comments, use the new icons from !161002. * Use `STATUS_WARNING` when the code refers to simple warnings, the feature might still work. * Use `STATUS_ERROR` when the code refers to incompatibility, broken functionality, general errors. * Use `STATUS_INFO` for every info label. Keep `INFO` for the editor. * Sometimes `WARNING_LARGE` was used, that should only be used for dialogs. Use the regular warning instead, it looks almost the same. * When extra contrast is needed, the filled version is used. Mostly no big visual changes, other than warnings that were meant as actual errors using the proper icon now. See !161038 for details and screenshots. Pull Request: https://projects.blender.org/blender/blender/pulls/161038
345 lines
10 KiB
Python
345 lines
10 KiB
Python
# SPDX-FileCopyrightText: 2013-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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from bpy.types import (
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Panel,
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)
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def rigid_body_warning(layout, text):
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row = layout.row(align=True)
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row.alignment = 'RIGHT'
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row.label(text=text, icon='STATUS_ERROR')
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class PHYSICS_PT_rigidbody_panel:
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "physics"
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class PHYSICS_PT_rigid_body(PHYSICS_PT_rigidbody_panel, Panel):
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bl_label = "Rigid Body"
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_WORKBENCH',
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}
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@classmethod
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def poll(cls, context):
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obj = context.object
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return (obj and obj.rigid_body and (context.engine in cls.COMPAT_ENGINES))
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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ob = context.object
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parent = ob.parent
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rbo = ob.rigid_body
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if rbo is None:
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rigid_body_warning(layout, "Object does not have a Rigid Body")
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return
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if parent is not None and parent.rigid_body is not None:
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if parent.rigid_body.collision_shape == 'COMPOUND':
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row = layout.row(align=True)
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row.alignment = 'RIGHT'
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row.label(text="This object is part of a compound shape", icon='STATUS_INFO')
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else:
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rigid_body_warning(layout, "Rigid Body cannot be child of a non compound Rigid Body")
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return
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if parent is None or parent.rigid_body is None:
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layout.prop(rbo, "type", text="Type")
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class PHYSICS_PT_rigid_body_settings(PHYSICS_PT_rigidbody_panel, Panel):
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bl_label = "Settings"
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bl_parent_id = "PHYSICS_PT_rigid_body"
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_WORKBENCH',
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}
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@classmethod
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def poll(cls, context):
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obj = context.object
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if obj.parent is not None and obj.parent.rigid_body is not None:
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return False
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return (obj and obj.rigid_body and (context.engine in cls.COMPAT_ENGINES))
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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ob = context.object
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rbo = ob.rigid_body
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if rbo is None:
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rigid_body_warning(layout, "Object does not have a Rigid Body")
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return
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col = layout.column()
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if rbo.type == 'ACTIVE':
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col.prop(rbo, "mass")
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col.prop(rbo, "enabled", text="Dynamic")
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col.prop(rbo, "kinematic", text="Animated")
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class PHYSICS_PT_rigid_body_collisions(PHYSICS_PT_rigidbody_panel, Panel):
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bl_label = "Collisions"
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bl_parent_id = "PHYSICS_PT_rigid_body"
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_WORKBENCH',
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}
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@classmethod
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def poll(cls, context):
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obj = context.object
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if (
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(obj.parent is not None) and
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(obj.parent.rigid_body is not None) and
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(not obj.parent.rigid_body.collision_shape == 'COMPOUND')
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):
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return False
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return (obj and obj.rigid_body and (context.engine in cls.COMPAT_ENGINES))
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def draw(self, context):
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layout = self.layout
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ob = context.object
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parent = ob.parent
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rbo = ob.rigid_body
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layout.use_property_split = True
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layout.prop(rbo, "collision_shape", text="Shape")
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if rbo.collision_shape == 'COMPOUND':
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if (
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(parent is not None) and
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(parent.rigid_body is not None) and
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(parent.rigid_body.collision_shape == 'COMPOUND')
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):
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rigid_body_warning(layout, "Sub compound shapes are not allowed")
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else:
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found = False
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for child in ob.children:
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if child.rigid_body is not None:
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found = True
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break
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if not found:
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rigid_body_warning(layout, "There are no child rigid bodies")
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if rbo.collision_shape in {'MESH', 'CONVEX_HULL'}:
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layout.prop(rbo, "mesh_source", text="Source")
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if rbo.collision_shape == 'MESH' and rbo.mesh_source == 'DEFORM':
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layout.prop(rbo, "use_deform", text="Deforming")
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class PHYSICS_PT_rigid_body_collisions_surface(PHYSICS_PT_rigidbody_panel, Panel):
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bl_label = "Surface Response"
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bl_parent_id = "PHYSICS_PT_rigid_body_collisions"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_WORKBENCH',
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}
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@classmethod
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def poll(cls, context):
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obj = context.object
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if obj.parent is not None and obj.parent.rigid_body is not None:
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return False
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return (obj and obj.rigid_body and (context.engine in cls.COMPAT_ENGINES))
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
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ob = context.object
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rbo = ob.rigid_body
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col = flow.column()
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col.prop(rbo, "friction")
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col = flow.column()
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col.prop(rbo, "restitution", text="Bounciness")
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class PHYSICS_PT_rigid_body_collisions_sensitivity(PHYSICS_PT_rigidbody_panel, Panel):
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bl_label = "Sensitivity"
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bl_parent_id = "PHYSICS_PT_rigid_body_collisions"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_WORKBENCH',
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}
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@classmethod
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def poll(cls, context):
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obj = context.object
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if (
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(obj.parent is not None) and
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(obj.parent.rigid_body is not None) and
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(not obj.parent.rigid_body.collision_shape == 'COMPOUND')
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):
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return False
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return (obj and obj.rigid_body and (context.engine in cls.COMPAT_ENGINES))
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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ob = context.object
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rbo = ob.rigid_body
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if rbo.collision_shape in {'MESH', 'CONE'}:
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col = layout.column()
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col.prop(rbo, "collision_margin", text="Margin")
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else:
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
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col = flow.column()
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col.prop(rbo, "use_margin")
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col = flow.column()
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col.active = rbo.use_margin
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col.prop(rbo, "collision_margin", text="Margin")
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class PHYSICS_PT_rigid_body_collisions_collections(PHYSICS_PT_rigidbody_panel, Panel):
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bl_label = "Collections"
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bl_parent_id = "PHYSICS_PT_rigid_body_collisions"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_WORKBENCH',
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}
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@classmethod
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def poll(cls, context):
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obj = context.object
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if obj.parent is not None and obj.parent.rigid_body is not None:
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return False
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return (obj and obj.rigid_body and (context.engine in cls.COMPAT_ENGINES))
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def draw(self, context):
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layout = self.layout
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ob = context.object
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rbo = ob.rigid_body
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layout.prop(rbo, "collision_collections", text="")
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class PHYSICS_PT_rigid_body_dynamics(PHYSICS_PT_rigidbody_panel, Panel):
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bl_label = "Dynamics"
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bl_parent_id = "PHYSICS_PT_rigid_body"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_WORKBENCH',
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}
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@classmethod
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def poll(cls, context):
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obj = context.object
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if obj.parent is not None and obj.parent.rigid_body is not None:
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return False
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return (
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obj and obj.rigid_body and obj.rigid_body.type == 'ACTIVE' and
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(context.engine in cls.COMPAT_ENGINES)
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)
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
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ob = context.object
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rbo = ob.rigid_body
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# col = layout.column(align=True)
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# col.label(text="Activation:")
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# XXX: settings such as activate on collision/etc.
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col = flow.column()
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col.prop(rbo, "linear_damping", text="Damping Translation")
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col = flow.column()
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col.prop(rbo, "angular_damping", text="Rotation")
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class PHYSICS_PT_rigid_body_dynamics_deactivation(PHYSICS_PT_rigidbody_panel, Panel):
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bl_label = "Deactivation"
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bl_parent_id = "PHYSICS_PT_rigid_body_dynamics"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_WORKBENCH',
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}
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@classmethod
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def poll(cls, context):
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obj = context.object
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return (
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obj and obj.rigid_body and
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obj.rigid_body.type == 'ACTIVE' and
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(context.engine in cls.COMPAT_ENGINES)
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)
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def draw_header(self, context):
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ob = context.object
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rbo = ob.rigid_body
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self.layout.prop(rbo, "use_deactivation", text="")
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
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ob = context.object
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rbo = ob.rigid_body
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layout.active = rbo.use_deactivation
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col = flow.column()
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col.prop(rbo, "use_start_deactivated")
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col = flow.column()
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col.prop(rbo, "deactivate_linear_velocity", text="Velocity Linear")
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col.prop(rbo, "deactivate_angular_velocity", text="Angular")
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# TODO: other parameters such as time?
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classes = (
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PHYSICS_PT_rigid_body,
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PHYSICS_PT_rigid_body_settings,
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PHYSICS_PT_rigid_body_collisions,
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PHYSICS_PT_rigid_body_collisions_surface,
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PHYSICS_PT_rigid_body_collisions_sensitivity,
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PHYSICS_PT_rigid_body_collisions_collections,
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PHYSICS_PT_rigid_body_dynamics,
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PHYSICS_PT_rigid_body_dynamics_deactivation,
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)
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if __name__ == "__main__": # only for live edit.
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from bpy.utils import register_class
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for cls in classes:
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register_class(cls)
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