blender/scripts/startup/bl_ui/space_properties.py
Pablo Vazquez 5ae3e6f918 UI: Properties: Sort View Layer tab after Scene
The View Layer tab currently sits above the Scene, but View Layers
belong to the Scene.

Reflect this hierarchy in the Navigation Bar tabs order.

See !162368 for details and screenshots.

Pull Request: https://projects.blender.org/blender/blender/pulls/162368
2026-09-05 17:42:12 +02:00

206 lines
7 KiB
Python

# SPDX-FileCopyrightText: 2009-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
from bpy.types import Header, Panel
from rna_prop_ui import PropertyPanel
from bl_ui import anim
from bpy.app.translations import (
pgettext_iface as iface_,
)
tabs_attr_infos = (
("show_properties_tool", "Tool", 'TOOL_SETTINGS'),
("show_properties_render", "Render", 'SCENE'),
("show_properties_output", "Output", 'OUTPUT'),
("show_properties_scene", "Scene", 'SCENE_DATA'),
("show_properties_view_layer", "View Layer", 'RENDERLAYERS'),
("show_properties_compositor", "Compositor & Effects", 'NODE_COMPOSITING'),
("show_properties_world", "World", 'WORLD'),
("show_properties_collection", "Collection", 'GROUP'),
("show_properties_object", "Object", 'OBJECT_DATA'),
("show_properties_modifiers", "Modifiers", 'MODIFIER'),
("show_properties_effects", "Effects", 'SHADERFX'),
("show_properties_particles", "Particles", 'PARTICLES'),
("show_properties_physics", "Physics", 'PHYSICS'),
("show_properties_constraints", "Constraints", 'CONSTRAINT'),
("show_properties_data", "Data", 'MESH_DATA'),
("show_properties_bone", "Bone", 'BONE_DATA'),
("show_properties_bone_constraints", "Bone Constraints", 'CONSTRAINT_BONE'),
("show_properties_material", "Material", 'MATERIAL'),
("show_properties_texture", "Texture", 'TEXTURE'),
("show_properties_strip", "Strip", 'SEQ_STRIP'),
("show_properties_strip_modifier", "Strip Modifiers", 'SEQ_STRIP_MODIFIER'),
)
class PROPERTIES_HT_header(Header):
bl_space_type = 'PROPERTIES'
@staticmethod
def _search_poll(space):
return any(getattr(space, tab_info[0]) for tab_info in tabs_attr_infos)
def draw(self, context):
layout = self.layout
view = context.space_data
region = context.region
ui_scale = context.preferences.system.ui_scale
layout.template_header()
layout.separator_spacer()
if self._search_poll(context.space_data):
# The following is an ugly attempt to make the search button center-align better visually.
# A dummy icon is inserted that has to be scaled as the available width changes.
content_size_est = 160 * ui_scale
layout_scale = min(1, max(0, (region.width / content_size_est) - 1))
if layout_scale > 0:
row = layout.row()
row.scale_x = layout_scale
row.label(icon='BLANK1')
layout.prop(view, "search_filter", icon='VIEWZOOM', text="")
layout.separator_spacer()
layout.popover(panel="PROPERTIES_PT_options", text="")
def has_hidden_tabs(space):
return not all(getattr(space, tab_info[0]) for tab_info in tabs_attr_infos)
class PROPERTIES_PT_navigation_bar(Panel):
bl_space_type = 'PROPERTIES'
bl_region_type = 'NAVIGATION_BAR'
bl_label = "Navigation Bar"
bl_options = {'HIDE_HEADER'}
def draw(self, context):
layout = self.layout
view = context.space_data
layout.scale_x = 1.4
layout.scale_y = 1.4
if view.search_filter:
layout.prop_tabs_enum(
view, "context", data_highlight=view,
property_highlight="tab_search_results", icon_only=True,
)
else:
layout.prop_tabs_enum(view, "context", icon_only=True)
# Scale sub layout to make the popover button smaller and use separator to
# offset it, such that it is centered.
sub = layout.row(align=True)
sub.alignment = 'CENTER'
sub.emboss = 'NONE'
sub.scale_x = 0.8
sub.scale_y = 0.8
sub.separator(factor=0.7)
sub.popover(panel="PROPERTIES_PT_visibility", text="", direction='HORIZONTAL')
sub.active = has_hidden_tabs(view)
class PROPERTIES_PT_options(Panel):
"""Show options for the properties editor"""
bl_space_type = 'PROPERTIES'
bl_region_type = 'HEADER'
bl_label = "Options"
def draw(self, context):
layout = self.layout
space = context.space_data
col = layout.column()
col.label(text="Sync with Outliner")
col.row().prop(space, "outliner_sync", expand=True)
class PropertiesAnimationMixin:
"""Mix-in class for Animation panels.
This class can be used to show a generic 'Animation' panel for IDs shown in
the properties editor. Specific ID types need specific subclasses.
For an example, see DATA_PT_camera_animation in properties_data_camera.py
"""
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
bl_label = "Animation"
bl_options = {'DEFAULT_CLOSED'}
bl_order = PropertyPanel.bl_order - 1 # Order just above the Custom Properties.
_animated_id_context_property = ""
"""context.{_animatable_id_context_property} is used to find the animated ID."""
@classmethod
def _animated_id(cls, context):
assert cls._animated_id_context_property, "set _animated_id_context_property on {!r}".format(cls)
# If the pinned ID is of a different type, there could still be an ID
# for which to show this panel. For example, a camera object can be
# pinned, and then this panel can be shown for its camera data.
return getattr(context, cls._animated_id_context_property, None)
@classmethod
def poll(cls, context):
animated_id = cls._animated_id(context)
return animated_id is not None
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.use_property_split = True
col.use_property_decorate = False
self.draw_action_and_slot_selector(context, col, self._animated_id(context))
@classmethod
def draw_action_and_slot_selector(cls, context, layout, animated_id):
if not animated_id:
class_list = [c.__name__ for c in cls.mro()]
print("PropertiesAnimationMixin: no animatable data-block, this is a bug "
"in one of these classes: {!r}".format(class_list))
layout.label(text="No animatable data-block, please report as bug", icon='STATUS_ERROR')
return
anim.draw_action_and_slot_selector_for_id(layout, animated_id)
class PROPERTIES_PT_visibility(Panel):
"""Choose visibility of tabs in the properties editor"""
bl_space_type = 'PROPERTIES'
bl_region_type = 'HEADER'
bl_label = "Visibility"
def draw(self, context):
space = context.space_data
layout = self.layout
layout.use_property_decorate = False
col = layout.column(align=True)
col.label(text="Visible Tabs")
for prop, name, icon in tabs_attr_infos:
row = col.row(align=True)
row.label(text=iface_(name), icon=icon)
row.prop(space, prop, text="")
classes = (
PROPERTIES_HT_header,
PROPERTIES_PT_navigation_bar,
PROPERTIES_PT_options,
PROPERTIES_PT_visibility,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)