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The View Layer tab currently sits above the Scene, but View Layers belong to the Scene. Reflect this hierarchy in the Navigation Bar tabs order. See !162368 for details and screenshots. Pull Request: https://projects.blender.org/blender/blender/pulls/162368
206 lines
7 KiB
Python
206 lines
7 KiB
Python
# SPDX-FileCopyrightText: 2009-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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from bpy.types import Header, Panel
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from rna_prop_ui import PropertyPanel
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from bl_ui import anim
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from bpy.app.translations import (
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pgettext_iface as iface_,
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)
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tabs_attr_infos = (
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("show_properties_tool", "Tool", 'TOOL_SETTINGS'),
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("show_properties_render", "Render", 'SCENE'),
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("show_properties_output", "Output", 'OUTPUT'),
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("show_properties_scene", "Scene", 'SCENE_DATA'),
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("show_properties_view_layer", "View Layer", 'RENDERLAYERS'),
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("show_properties_compositor", "Compositor & Effects", 'NODE_COMPOSITING'),
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("show_properties_world", "World", 'WORLD'),
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("show_properties_collection", "Collection", 'GROUP'),
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("show_properties_object", "Object", 'OBJECT_DATA'),
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("show_properties_modifiers", "Modifiers", 'MODIFIER'),
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("show_properties_effects", "Effects", 'SHADERFX'),
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("show_properties_particles", "Particles", 'PARTICLES'),
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("show_properties_physics", "Physics", 'PHYSICS'),
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("show_properties_constraints", "Constraints", 'CONSTRAINT'),
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("show_properties_data", "Data", 'MESH_DATA'),
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("show_properties_bone", "Bone", 'BONE_DATA'),
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("show_properties_bone_constraints", "Bone Constraints", 'CONSTRAINT_BONE'),
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("show_properties_material", "Material", 'MATERIAL'),
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("show_properties_texture", "Texture", 'TEXTURE'),
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("show_properties_strip", "Strip", 'SEQ_STRIP'),
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("show_properties_strip_modifier", "Strip Modifiers", 'SEQ_STRIP_MODIFIER'),
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)
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class PROPERTIES_HT_header(Header):
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bl_space_type = 'PROPERTIES'
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@staticmethod
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def _search_poll(space):
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return any(getattr(space, tab_info[0]) for tab_info in tabs_attr_infos)
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def draw(self, context):
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layout = self.layout
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view = context.space_data
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region = context.region
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ui_scale = context.preferences.system.ui_scale
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layout.template_header()
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layout.separator_spacer()
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if self._search_poll(context.space_data):
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# The following is an ugly attempt to make the search button center-align better visually.
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# A dummy icon is inserted that has to be scaled as the available width changes.
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content_size_est = 160 * ui_scale
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layout_scale = min(1, max(0, (region.width / content_size_est) - 1))
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if layout_scale > 0:
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row = layout.row()
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row.scale_x = layout_scale
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row.label(icon='BLANK1')
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layout.prop(view, "search_filter", icon='VIEWZOOM', text="")
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layout.separator_spacer()
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layout.popover(panel="PROPERTIES_PT_options", text="")
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def has_hidden_tabs(space):
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return not all(getattr(space, tab_info[0]) for tab_info in tabs_attr_infos)
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class PROPERTIES_PT_navigation_bar(Panel):
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'NAVIGATION_BAR'
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bl_label = "Navigation Bar"
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bl_options = {'HIDE_HEADER'}
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def draw(self, context):
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layout = self.layout
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view = context.space_data
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layout.scale_x = 1.4
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layout.scale_y = 1.4
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if view.search_filter:
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layout.prop_tabs_enum(
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view, "context", data_highlight=view,
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property_highlight="tab_search_results", icon_only=True,
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)
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else:
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layout.prop_tabs_enum(view, "context", icon_only=True)
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# Scale sub layout to make the popover button smaller and use separator to
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# offset it, such that it is centered.
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sub = layout.row(align=True)
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sub.alignment = 'CENTER'
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sub.emboss = 'NONE'
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sub.scale_x = 0.8
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sub.scale_y = 0.8
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sub.separator(factor=0.7)
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sub.popover(panel="PROPERTIES_PT_visibility", text="", direction='HORIZONTAL')
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sub.active = has_hidden_tabs(view)
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class PROPERTIES_PT_options(Panel):
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"""Show options for the properties editor"""
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'HEADER'
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bl_label = "Options"
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def draw(self, context):
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layout = self.layout
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space = context.space_data
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col = layout.column()
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col.label(text="Sync with Outliner")
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col.row().prop(space, "outliner_sync", expand=True)
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class PropertiesAnimationMixin:
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"""Mix-in class for Animation panels.
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This class can be used to show a generic 'Animation' panel for IDs shown in
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the properties editor. Specific ID types need specific subclasses.
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For an example, see DATA_PT_camera_animation in properties_data_camera.py
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"""
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "data"
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bl_label = "Animation"
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bl_options = {'DEFAULT_CLOSED'}
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bl_order = PropertyPanel.bl_order - 1 # Order just above the Custom Properties.
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_animated_id_context_property = ""
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"""context.{_animatable_id_context_property} is used to find the animated ID."""
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@classmethod
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def _animated_id(cls, context):
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assert cls._animated_id_context_property, "set _animated_id_context_property on {!r}".format(cls)
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# If the pinned ID is of a different type, there could still be an ID
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# for which to show this panel. For example, a camera object can be
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# pinned, and then this panel can be shown for its camera data.
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return getattr(context, cls._animated_id_context_property, None)
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@classmethod
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def poll(cls, context):
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animated_id = cls._animated_id(context)
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return animated_id is not None
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def draw(self, context):
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layout = self.layout
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col = layout.column(align=True)
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col.use_property_split = True
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col.use_property_decorate = False
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self.draw_action_and_slot_selector(context, col, self._animated_id(context))
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@classmethod
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def draw_action_and_slot_selector(cls, context, layout, animated_id):
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if not animated_id:
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class_list = [c.__name__ for c in cls.mro()]
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print("PropertiesAnimationMixin: no animatable data-block, this is a bug "
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"in one of these classes: {!r}".format(class_list))
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layout.label(text="No animatable data-block, please report as bug", icon='STATUS_ERROR')
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return
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anim.draw_action_and_slot_selector_for_id(layout, animated_id)
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class PROPERTIES_PT_visibility(Panel):
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"""Choose visibility of tabs in the properties editor"""
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'HEADER'
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bl_label = "Visibility"
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def draw(self, context):
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space = context.space_data
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layout = self.layout
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layout.use_property_decorate = False
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col = layout.column(align=True)
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col.label(text="Visible Tabs")
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for prop, name, icon in tabs_attr_infos:
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row = col.row(align=True)
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row.label(text=iface_(name), icon=icon)
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row.prop(space, prop, text="")
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classes = (
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PROPERTIES_HT_header,
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PROPERTIES_PT_navigation_bar,
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PROPERTIES_PT_options,
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PROPERTIES_PT_visibility,
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)
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if __name__ == "__main__": # only for live edit.
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from bpy.utils import register_class
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for cls in classes:
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register_class(cls)
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