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Initially noted by devops as a problem: UI tests when crashing spawn our crash dialog, that will just sit there for 1200 seconds until the CI environment decides the test has failed and kills the process, clicking away the dialog also works, but neither option is ideal here. The crash handler knows when we are in background mode, (`-B`) and suppresses this dialog so this is why it has not been an issue for the normal tests. However when we do crash we get an unhelpful message saying `Writing: blender.crash.txt` which is not collected by buildbot so unless a developer can get a devops person to go retrieve this file its contents will be left to ones imagination. This PR adds a `--console-crash-handler` argument that does two things: 1 - Suppress the crash dialog even when we are not in background mode 2 - Rather than writing the crash data to blender.crash.txt write this information to stderr so it shows up in the CI logs. It also updates all invocations of blender I could find in our test scripts to pass this new flag. The benchmark scripts have not been updated as they regularly run against older blender versions that may not support the new flag. Pull Request: https://projects.blender.org/blender/blender/pulls/159983
168 lines
6.8 KiB
CMake
168 lines
6.8 KiB
CMake
# SPDX-FileCopyrightText: 2017-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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# --env-system-scripts allows to run without the install target.
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# Use '--write-blend=/tmp/test.blend' to view output
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set(TEST_SRC_DIR ${CMAKE_SOURCE_DIR}/tests/files)
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set(TEST_OUT_DIR ${CMAKE_BINARY_DIR}/tests)
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# ugh, any better way to do this on testing only?
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execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory ${TEST_OUT_DIR})
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# if(NOT IS_DIRECTORY ${TEST_SRC_DIR})
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# message(FATAL_ERROR "CMake test directory not found!")
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# endif()
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# For testing with VALGRIND prefix: `valgrind --track-origins=yes --error-limit=no`
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set(TEST_BLENDER_EXE
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$<TARGET_FILE:blender>
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--background
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--console-crash-handler
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--factory-startup
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--debug-memory
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--debug-exit-on-error
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--env-system-scripts ${CMAKE_SOURCE_DIR}/scripts
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)
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# ------------------------------------------------------------------------------
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function(view_layer_test test_name)
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# Adds ${CMAKE_CURRENT_LIST_DIR} to sys.path so that the tests can import
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# things from view_layer_common.py
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add_test(view_layer_${test_name} ${TEST_BLENDER_EXE}
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--python-expr "import sys; sys.path.append('${CMAKE_CURRENT_LIST_DIR}')"
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--python-exit-code 1
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--python ${CMAKE_CURRENT_LIST_DIR}/test_${test_name}.py --
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--testdir="${TEST_SRC_DIR}/layers"
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)
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endfunction()
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view_layer_test(active_collection)
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view_layer_test(background_set)
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view_layer_test(collection_new_sync)
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view_layer_test(collection_rename_a)
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view_layer_test(collection_rename_b)
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# view_layer_test(evaluation_render_settings_a)
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# view_layer_test(evaluation_render_settings_b)
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# view_layer_test(evaluation_render_settings_c)
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# view_layer_test(evaluation_render_settings_d)
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# view_layer_test(evaluation_render_settings_e)
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# view_layer_test(evaluation_render_settings_f)
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# view_layer_test(evaluation_render_settings_g)
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# view_layer_test(evaluation_render_settings_h)
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# view_layer_test(evaluation_render_settings_i)
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view_layer_test(evaluation_visibility_a)
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view_layer_test(evaluation_visibility_b)
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view_layer_test(evaluation_visibility_c)
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view_layer_test(evaluation_visibility_d)
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view_layer_test(evaluation_visibility_e)
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view_layer_test(evaluation_visibility_f)
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view_layer_test(evaluation_visibility_g)
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view_layer_test(evaluation_visibility_h)
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view_layer_test(evaluation_visibility_i)
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view_layer_test(evaluation_visibility_j)
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view_layer_test(evaluation_selectability_a)
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view_layer_test(evaluation_selectability_b)
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view_layer_test(evaluation_selectability_c)
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view_layer_test(evaluation_selectability_d)
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view_layer_test(evaluation_selectability_e)
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view_layer_test(evaluation_selectability_f)
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view_layer_test(group_a)
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view_layer_test(group_b)
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view_layer_test(group_c)
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view_layer_test(group_d)
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view_layer_test(group_e)
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view_layer_test(object_add_cylinder)
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view_layer_test(object_add_empty)
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view_layer_test(object_add_torus)
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view_layer_test(object_add_no_collection_cylinder)
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view_layer_test(object_add_no_collection_empty)
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view_layer_test(object_add_no_collection_torus)
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view_layer_test(object_copy)
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view_layer_test(object_delete_a)
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view_layer_test(object_delete_b)
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view_layer_test(object_link_a)
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view_layer_test(object_link_b)
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view_layer_test(object_link_c)
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view_layer_test(operator_context)
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view_layer_test(make_single_user)
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view_layer_test(move_above_below_scene_collection_a)
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view_layer_test(move_above_below_scene_collection_b)
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view_layer_test(move_above_below_scene_collection_c)
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view_layer_test(move_above_below_scene_collection_d)
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view_layer_test(move_above_below_scene_collection_e)
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view_layer_test(move_above_below_scene_collection_f)
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view_layer_test(move_above_below_scene_collection_g)
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view_layer_test(move_above_below_scene_collection_h)
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view_layer_test(move_above_below_scene_collection_i)
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view_layer_test(move_above_below_scene_collection_sync_a)
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view_layer_test(move_above_below_scene_collection_sync_b)
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view_layer_test(move_above_below_scene_collection_sync_c)
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view_layer_test(move_above_below_scene_collection_sync_d)
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view_layer_test(move_above_below_scene_collection_sync_e)
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view_layer_test(move_above_below_scene_collection_sync_f)
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view_layer_test(move_above_below_scene_collection_sync_g)
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view_layer_test(move_above_below_scene_collection_sync_h)
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view_layer_test(move_above_below_scene_collection_sync_i)
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view_layer_test(move_into_scene_collection_a)
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view_layer_test(move_into_scene_collection_b)
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view_layer_test(move_into_scene_collection_c)
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view_layer_test(move_into_scene_collection_d)
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view_layer_test(move_into_scene_collection_e)
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view_layer_test(move_into_scene_collection_f)
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view_layer_test(move_into_scene_collection_g)
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view_layer_test(move_into_scene_collection_h)
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view_layer_test(move_into_scene_collection_i)
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view_layer_test(move_into_scene_collection_j)
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view_layer_test(move_into_scene_collection_k)
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view_layer_test(move_into_scene_collection_l)
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view_layer_test(move_into_scene_collection_sync_a)
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view_layer_test(move_into_scene_collection_sync_b)
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view_layer_test(move_into_scene_collection_sync_c)
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view_layer_test(move_into_scene_collection_sync_d)
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view_layer_test(move_into_scene_collection_sync_e)
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view_layer_test(move_into_scene_collection_sync_f)
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view_layer_test(move_into_scene_collection_sync_g)
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view_layer_test(move_into_scene_collection_sync_h)
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view_layer_test(move_into_scene_collection_sync_i)
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view_layer_test(move_into_scene_collection_sync_j)
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view_layer_test(move_into_scene_collection_sync_k)
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view_layer_test(move_into_scene_collection_sync_l)
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view_layer_test(move_above_below_layer_collection_a)
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view_layer_test(move_above_below_layer_collection_b)
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view_layer_test(move_above_below_layer_collection_c)
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view_layer_test(move_above_below_layer_collection_d)
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view_layer_test(move_above_below_layer_collection_e)
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view_layer_test(move_above_below_layer_collection_f)
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view_layer_test(move_above_below_layer_collection_g)
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view_layer_test(move_above_below_layer_collection_h)
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view_layer_test(move_above_below_layer_collection_i)
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view_layer_test(move_above_below_layer_collection_j)
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view_layer_test(move_above_below_layer_collection_k)
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view_layer_test(move_above_below_layer_collection_l)
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view_layer_test(move_into_layer_collection_a)
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view_layer_test(move_into_layer_collection_b)
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view_layer_test(move_into_layer_collection_c)
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view_layer_test(move_into_layer_collection_d)
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view_layer_test(move_into_layer_collection_e)
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view_layer_test(move_into_layer_collection_f)
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view_layer_test(move_into_layer_collection_g)
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view_layer_test(move_into_layer_collection_h)
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view_layer_test(move_into_layer_collection_i)
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view_layer_test(move_into_layer_collection_j)
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view_layer_test(layer_linking)
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view_layer_test(layer_syncing)
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view_layer_test(scene_collection_delete)
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view_layer_test(scene_copy_a)
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view_layer_test(scene_copy_b)
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view_layer_test(scene_copy_c)
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view_layer_test(scene_copy_d)
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view_layer_test(scene_copy_e)
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view_layer_test(scene_copy_f)
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view_layer_test(scene_delete)
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view_layer_test(scene_objects)
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view_layer_test(scene_write_read)
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view_layer_test(view_layer_rename)
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