blender/tests/python/view_layer/CMakeLists.txt
Ray Molenkamp 72f8c89b77 Core: add --console-crash-handler flag
Initially noted by devops as a problem: UI tests when crashing
spawn our crash dialog, that will just sit there for 1200 seconds
until the CI environment decides the test has failed and kills the
process, clicking away the dialog also works, but neither option is
ideal here.

The crash handler knows when we are in background mode, (`-B`) and
suppresses this dialog so this is why it has not been an issue for the
normal tests. However when we do crash we get an unhelpful message
saying `Writing: blender.crash.txt` which is not collected by buildbot
so unless a developer can get a devops person to go retrieve this file
its contents will be left to ones imagination.

This PR adds a `--console-crash-handler` argument that does two things:

1 - Suppress the crash dialog even when we are not in background mode
2 - Rather than writing the crash data to blender.crash.txt write this
information to stderr so it shows up in the CI logs.

It also updates all invocations of blender I could find in our test
scripts to pass this new flag. The benchmark scripts have not been
updated as they regularly run against older blender versions that may
not support the new flag.

Pull Request: https://projects.blender.org/blender/blender/pulls/159983
2026-06-15 20:23:29 +02:00

168 lines
6.8 KiB
CMake

# SPDX-FileCopyrightText: 2017-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
# --env-system-scripts allows to run without the install target.
# Use '--write-blend=/tmp/test.blend' to view output
set(TEST_SRC_DIR ${CMAKE_SOURCE_DIR}/tests/files)
set(TEST_OUT_DIR ${CMAKE_BINARY_DIR}/tests)
# ugh, any better way to do this on testing only?
execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory ${TEST_OUT_DIR})
# if(NOT IS_DIRECTORY ${TEST_SRC_DIR})
# message(FATAL_ERROR "CMake test directory not found!")
# endif()
# For testing with VALGRIND prefix: `valgrind --track-origins=yes --error-limit=no`
set(TEST_BLENDER_EXE
$<TARGET_FILE:blender>
--background
--console-crash-handler
--factory-startup
--debug-memory
--debug-exit-on-error
--env-system-scripts ${CMAKE_SOURCE_DIR}/scripts
)
# ------------------------------------------------------------------------------
function(view_layer_test test_name)
# Adds ${CMAKE_CURRENT_LIST_DIR} to sys.path so that the tests can import
# things from view_layer_common.py
add_test(view_layer_${test_name} ${TEST_BLENDER_EXE}
--python-expr "import sys; sys.path.append('${CMAKE_CURRENT_LIST_DIR}')"
--python-exit-code 1
--python ${CMAKE_CURRENT_LIST_DIR}/test_${test_name}.py --
--testdir="${TEST_SRC_DIR}/layers"
)
endfunction()
view_layer_test(active_collection)
view_layer_test(background_set)
view_layer_test(collection_new_sync)
view_layer_test(collection_rename_a)
view_layer_test(collection_rename_b)
# view_layer_test(evaluation_render_settings_a)
# view_layer_test(evaluation_render_settings_b)
# view_layer_test(evaluation_render_settings_c)
# view_layer_test(evaluation_render_settings_d)
# view_layer_test(evaluation_render_settings_e)
# view_layer_test(evaluation_render_settings_f)
# view_layer_test(evaluation_render_settings_g)
# view_layer_test(evaluation_render_settings_h)
# view_layer_test(evaluation_render_settings_i)
view_layer_test(evaluation_visibility_a)
view_layer_test(evaluation_visibility_b)
view_layer_test(evaluation_visibility_c)
view_layer_test(evaluation_visibility_d)
view_layer_test(evaluation_visibility_e)
view_layer_test(evaluation_visibility_f)
view_layer_test(evaluation_visibility_g)
view_layer_test(evaluation_visibility_h)
view_layer_test(evaluation_visibility_i)
view_layer_test(evaluation_visibility_j)
view_layer_test(evaluation_selectability_a)
view_layer_test(evaluation_selectability_b)
view_layer_test(evaluation_selectability_c)
view_layer_test(evaluation_selectability_d)
view_layer_test(evaluation_selectability_e)
view_layer_test(evaluation_selectability_f)
view_layer_test(group_a)
view_layer_test(group_b)
view_layer_test(group_c)
view_layer_test(group_d)
view_layer_test(group_e)
view_layer_test(object_add_cylinder)
view_layer_test(object_add_empty)
view_layer_test(object_add_torus)
view_layer_test(object_add_no_collection_cylinder)
view_layer_test(object_add_no_collection_empty)
view_layer_test(object_add_no_collection_torus)
view_layer_test(object_copy)
view_layer_test(object_delete_a)
view_layer_test(object_delete_b)
view_layer_test(object_link_a)
view_layer_test(object_link_b)
view_layer_test(object_link_c)
view_layer_test(operator_context)
view_layer_test(make_single_user)
view_layer_test(move_above_below_scene_collection_a)
view_layer_test(move_above_below_scene_collection_b)
view_layer_test(move_above_below_scene_collection_c)
view_layer_test(move_above_below_scene_collection_d)
view_layer_test(move_above_below_scene_collection_e)
view_layer_test(move_above_below_scene_collection_f)
view_layer_test(move_above_below_scene_collection_g)
view_layer_test(move_above_below_scene_collection_h)
view_layer_test(move_above_below_scene_collection_i)
view_layer_test(move_above_below_scene_collection_sync_a)
view_layer_test(move_above_below_scene_collection_sync_b)
view_layer_test(move_above_below_scene_collection_sync_c)
view_layer_test(move_above_below_scene_collection_sync_d)
view_layer_test(move_above_below_scene_collection_sync_e)
view_layer_test(move_above_below_scene_collection_sync_f)
view_layer_test(move_above_below_scene_collection_sync_g)
view_layer_test(move_above_below_scene_collection_sync_h)
view_layer_test(move_above_below_scene_collection_sync_i)
view_layer_test(move_into_scene_collection_a)
view_layer_test(move_into_scene_collection_b)
view_layer_test(move_into_scene_collection_c)
view_layer_test(move_into_scene_collection_d)
view_layer_test(move_into_scene_collection_e)
view_layer_test(move_into_scene_collection_f)
view_layer_test(move_into_scene_collection_g)
view_layer_test(move_into_scene_collection_h)
view_layer_test(move_into_scene_collection_i)
view_layer_test(move_into_scene_collection_j)
view_layer_test(move_into_scene_collection_k)
view_layer_test(move_into_scene_collection_l)
view_layer_test(move_into_scene_collection_sync_a)
view_layer_test(move_into_scene_collection_sync_b)
view_layer_test(move_into_scene_collection_sync_c)
view_layer_test(move_into_scene_collection_sync_d)
view_layer_test(move_into_scene_collection_sync_e)
view_layer_test(move_into_scene_collection_sync_f)
view_layer_test(move_into_scene_collection_sync_g)
view_layer_test(move_into_scene_collection_sync_h)
view_layer_test(move_into_scene_collection_sync_i)
view_layer_test(move_into_scene_collection_sync_j)
view_layer_test(move_into_scene_collection_sync_k)
view_layer_test(move_into_scene_collection_sync_l)
view_layer_test(move_above_below_layer_collection_a)
view_layer_test(move_above_below_layer_collection_b)
view_layer_test(move_above_below_layer_collection_c)
view_layer_test(move_above_below_layer_collection_d)
view_layer_test(move_above_below_layer_collection_e)
view_layer_test(move_above_below_layer_collection_f)
view_layer_test(move_above_below_layer_collection_g)
view_layer_test(move_above_below_layer_collection_h)
view_layer_test(move_above_below_layer_collection_i)
view_layer_test(move_above_below_layer_collection_j)
view_layer_test(move_above_below_layer_collection_k)
view_layer_test(move_above_below_layer_collection_l)
view_layer_test(move_into_layer_collection_a)
view_layer_test(move_into_layer_collection_b)
view_layer_test(move_into_layer_collection_c)
view_layer_test(move_into_layer_collection_d)
view_layer_test(move_into_layer_collection_e)
view_layer_test(move_into_layer_collection_f)
view_layer_test(move_into_layer_collection_g)
view_layer_test(move_into_layer_collection_h)
view_layer_test(move_into_layer_collection_i)
view_layer_test(move_into_layer_collection_j)
view_layer_test(layer_linking)
view_layer_test(layer_syncing)
view_layer_test(scene_collection_delete)
view_layer_test(scene_copy_a)
view_layer_test(scene_copy_b)
view_layer_test(scene_copy_c)
view_layer_test(scene_copy_d)
view_layer_test(scene_copy_e)
view_layer_test(scene_copy_f)
view_layer_test(scene_delete)
view_layer_test(scene_objects)
view_layer_test(scene_write_read)
view_layer_test(view_layer_rename)