blender/tests/python/workbench_render_tests.py
Bart van der Braak 86e21e9f8a Tests: Change failure thresholds for AMD GPUs
While testing driver stack changes while moving our AMD GPU workers
from Rocky Linux 8 to Ubuntu 24.04 these tests came up as errors. Some
of these errors could be attributed to hardware differences (W7600 vs.
W7800).

Pull Request: https://projects.blender.org/blender/blender/pulls/163975
2026-09-16 19:02:20 +02:00

156 lines
4.8 KiB
Python

#!/usr/bin/env python3
# SPDX-FileCopyrightText: 2015-2022 Blender Authors
#
# SPDX-License-Identifier: Apache-2.0
import argparse
import os
import platform
import sys
from pathlib import Path
try:
# Render report is not always available and leads to errors in the console logs that can be ignored.
from modules import render_report
class WorkbenchReport(render_report.Report):
def __init__(self, title, output_dir, oiiotool, variation=None, blocklist=[]):
super().__init__(title, output_dir, oiiotool, variation=variation, blocklist=blocklist)
self.gpu_backend = variation
def _get_render_arguments(self, arguments_cb, filepath, base_output_filepath):
return arguments_cb(filepath, base_output_filepath, gpu_backend=self.gpu_backend)
except ImportError:
# render_report can only be loaded when running the render tests. It errors when
# this script is run during preparation steps.
pass
BLOCKLIST_VULKAN = [
# Blocked due behavior differences. mix(0.05, INF, 0.0) will result a NaN in Vulkan, but INF in OpenGL.
# The INF is part of the EXR image.
"image_log.blend",
]
# Block list for AMD official driver. On buildbot this driver can fail and the artifacts are likely
# caused by incorrect index buffer synchronization or vertex shader execution.
BLOCKLIST_AMD_VK = [
".*"
]
BLOCKLIST_NON_RT = [
"shadows_rt.blend",
]
def setup():
import bpy
# The setting will be ignored if the system/backend doesn't support ray queries.
bpy.context.preferences.system.use_rt_shadows = not bpy.context.scene.get("Workbench_disable_rt", False)
for scene in bpy.data.scenes:
if scene.get("Workbench_skip_setup", False):
continue
scene.render.engine = 'BLENDER_WORKBENCH'
scene.display.shading.light = 'STUDIO'
scene.display.shading.color_type = 'TEXTURE'
# Hair
scene.render.hair_type = 'STRIP'
# When run from inside Blender, render and exit.
try:
import bpy
inside_blender = True
except ImportError:
inside_blender = False
if inside_blender:
try:
setup()
except Exception as e:
print(e)
sys.exit(1)
def get_arguments(filepath, output_filepath, gpu_backend):
arguments = [
"--background",
"--factory-startup",
"--enable-autoexec",
"--debug-memory",
"--console-crash-handler",
"--debug-exit-on-error"]
if gpu_backend:
arguments.extend(["--gpu-backend", gpu_backend, "--debug-gpu-backend-no-fallback"])
arguments.extend([
filepath,
"-E", "BLENDER_WORKBENCH",
"-P",
os.path.realpath(__file__),
"-o", output_filepath,
"-F", "PNG",
"-f", "1"])
return arguments
def create_argparse():
parser = argparse.ArgumentParser(
description="Run test script for each blend file in TESTDIR, comparing the render result with known output."
)
parser.add_argument("--blender", required=True)
parser.add_argument("--testdir", required=True)
parser.add_argument("--outdir", required=True)
parser.add_argument("--oiiotool", required=True)
parser.add_argument('--batch', default=False, action='store_true')
parser.add_argument('--gpu-backend')
return parser
def main():
parser = create_argparse()
args = parser.parse_args()
blocklist = ["raycast_hit.blend", "raycast_normal.blend", "raycast_position.blend", "raycast_bump.blend"]
if args.gpu_backend == "vulkan":
blocklist += BLOCKLIST_VULKAN
gpu_info = render_report.get_gpu_device_info(args.blender, args.gpu_backend)
gpu_vendor = gpu_info["DEVICE_TYPE"]
if os.getenv("BLENDER_TEST_IGNORE_VENDOR_BLOCKLIST") is None:
if gpu_vendor == "AMD" and args.gpu_backend == "vulkan":
blocklist += BLOCKLIST_AMD_VK
if not gpu_info["RAY_QUERY_SUPPORT"]:
blocklist += BLOCKLIST_NON_RT
report = WorkbenchReport("Workbench", args.outdir, args.oiiotool, variation=args.gpu_backend, blocklist=blocklist)
if args.gpu_backend == "vulkan":
report.set_compare_engine('workbench', 'opengl')
else:
report.set_compare_engine('eevee', 'opengl')
report.set_pixelated(True)
report.set_reference_dir("workbench_renders")
test_dir_name = Path(args.testdir).name
if test_dir_name.startswith('hair') and platform.system() == "Darwin":
report.set_fail_threshold(0.050)
if test_dir_name.startswith('openvdb'):
report.set_fail_threshold(0.04)
if test_dir_name.startswith('hair') and gpu_vendor == "AMD" and args.gpu_backend == "opengl":
report.set_fail_threshold(0.11)
report.set_fail_percent(3.0)
ok = report.run(args.testdir, args.blender, get_arguments, batch=args.batch)
sys.exit(not ok)
if not inside_blender and __name__ == "__main__":
main()