mirror of
https://github.com/blender/blender
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Remove unused variables and imports. In cases where a variable is defined as the output of a function, mark with an underscore if unused. Pull Request: https://projects.blender.org/blender/blender/pulls/163392
477 lines
16 KiB
Python
477 lines
16 KiB
Python
# SPDX-FileCopyrightText: 2023 Blender Foundation
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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from bpy.types import Panel, Menu
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from bpy.props import StringProperty
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from bpy.app.translations import contexts as i18n_contexts
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from bl_ui.node_add_menu import AddNodeMenu, SwapNodeMenu
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from .utils.constants import blend_types, geo_combine_operations, operations
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from .utils.nodes import NWBaseMenu
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def socket_to_icon(socket):
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socket_type = socket.type
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if socket_type == "CUSTOM":
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return "RADIOBUT_OFF"
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if socket_type == "VALUE":
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socket_type = "FLOAT"
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return "NODE_SOCKET_" + socket_type
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def drawlayout(context, layout, mode='non-panel'):
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tree_type = context.space_data.tree_type
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col = layout.column(align=True)
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col.menu(NWMergeNodesMenu.bl_idname)
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col.separator()
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if tree_type == 'ShaderNodeTree':
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col = layout.column(align=True)
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col.operator("node.nw_add_texture", icon='NODE_SEL')
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col.operator("node.nw_add_textures_for_principled", icon='NODE_SEL')
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col.separator()
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col = layout.column(align=True)
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col.operator("node.nw_detach_outputs", icon='UNLINKED')
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col.operator("node.nw_swap_links")
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col.menu(NWAddReroutesMenu.bl_idname, icon='LAYER_USED')
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col.separator()
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col = layout.column(align=True)
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col.menu(NWLinkActiveToSelectedMenu.bl_idname, icon='LINKED')
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if tree_type != 'GeometryNodeTree':
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col.operator("node.nw_link_out", icon='DRIVER')
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col.separator()
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col = layout.column(align=True)
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if mode == 'panel':
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row = col.row(align=True)
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row.operator("node.nw_clear_label").option = True
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row.operator("node.nw_modify_labels")
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else:
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col.operator("node.nw_clear_label").option = True
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col.operator("node.nw_modify_labels")
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col.menu(NWBatchChangeNodesMenu.bl_idname, text="Batch Change", text_ctxt=i18n_contexts.operator_default)
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col.separator()
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col.menu(NWCopyToSelectedMenu.bl_idname)
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col.separator()
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col = layout.column(align=True)
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if tree_type == 'CompositorNodeTree':
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col.operator("node.nw_bg_reset", icon='ZOOM_PREVIOUS')
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if tree_type != 'GeometryNodeTree':
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col.operator("node.nw_reload_images", icon='FILE_REFRESH')
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col.separator()
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col = layout.column(align=True)
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col.operator('node.join', icon='STICKY_UVS_LOC')
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col.separator()
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col = layout.column(align=True)
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col.operator("node.nw_align_nodes", icon='CENTER_ONLY')
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col.operator("node.nw_center_nodes", icon='SNAP_FACE_CENTER')
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col.separator()
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col = layout.column(align=True)
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col.operator("node.nw_del_unused", icon='CANCEL')
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class NodeWranglerPanel(Panel, NWBaseMenu):
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bl_idname = "NODE_PT_nw_node_wrangler"
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bl_space_type = 'NODE_EDITOR'
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bl_label = "Node Wrangler"
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bl_region_type = "UI"
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bl_category = "Node Wrangler"
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prepend: StringProperty(
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name='prepend',
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)
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append: StringProperty()
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remove: StringProperty()
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def draw(self, context):
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self.layout.label(text="(Quick Access: Shift+W)")
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drawlayout(context, self.layout, mode='panel')
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#
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# M E N U S
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#
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class NodeWranglerMenu(Menu, NWBaseMenu):
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bl_idname = "NODE_MT_nw_node_wrangler_menu"
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bl_label = "Node Wrangler"
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def draw(self, context):
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self.layout.operator_context = 'INVOKE_DEFAULT'
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drawlayout(context, self.layout)
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class NWMergeNodesMenu(Menu, NWBaseMenu):
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bl_idname = "NODE_MT_nw_merge_nodes_menu"
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bl_label = "Merge Selected Nodes"
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def draw(self, context):
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tree_type = context.space_data.tree_type
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layout = self.layout
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if tree_type == 'ShaderNodeTree':
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layout.menu(NWMergeShadersMenu.bl_idname, text="Use Shaders")
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if tree_type == 'GeometryNodeTree':
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layout.menu(NWMergeGeometryMenu.bl_idname, text="Use Geometry Nodes")
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layout.menu(NWMergeMathMenu.bl_idname, text="Use Math Nodes")
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else:
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layout.menu(NWMergeMixMenu.bl_idname, text="Use Mix Nodes")
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layout.menu(NWMergeMathMenu.bl_idname, text="Use Math Nodes")
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props = layout.operator("node.nw_merge_nodes", text="Use Depth Combine Nodes")
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props.mode = 'MIX'
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props.merge_type = 'DEPTH_COMBINE'
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props = layout.operator("node.nw_merge_nodes", text="Use Alpha Over Nodes")
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props.mode = 'MIX'
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props.merge_type = 'ALPHAOVER'
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class NWMergeGeometryMenu(Menu, NWBaseMenu):
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bl_idname = "NODE_MT_nw_merge_geometry_menu"
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bl_label = "Merge Selected Nodes using Geometry Nodes"
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def draw(self, _context):
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layout = self.layout
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# The boolean node + Join Geometry node
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for operation_type, name, description in geo_combine_operations:
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props = layout.operator("node.nw_merge_nodes", text=name, text_ctxt=i18n_contexts.id_nodetree)
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props.mode = operation_type
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props.merge_type = 'GEOMETRY'
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class NWMergeShadersMenu(Menu, NWBaseMenu):
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bl_idname = "NODE_MT_nw_merge_shaders_menu"
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bl_label = "Merge Selected Nodes using Shaders"
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def draw(self, _context):
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layout = self.layout
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for operation_type in ('MIX', 'ADD'):
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name = f'{operation_type.capitalize()} Shader'
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props = layout.operator("node.nw_merge_nodes", text=name, text_ctxt=i18n_contexts.default)
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props.mode = operation_type
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props.merge_type = 'SHADER'
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class NWMergeMixMenu(Menu, NWBaseMenu):
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bl_idname = "NODE_MT_nw_merge_mix_menu"
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bl_label = "Merge Selected Nodes using Mix"
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def draw(self, _context):
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layout = self.layout
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for blend_type, name, description in blend_types:
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props = layout.operator("node.nw_merge_nodes", text=name, text_ctxt=i18n_contexts.id_nodetree)
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props.mode = blend_type
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props.merge_type = 'MIX'
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class NWMergeMathMenu(Menu, NWBaseMenu):
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bl_idname = "NODE_MT_nw_merge_math_menu"
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bl_label = "Merge Selected Nodes using Math"
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def draw(self, _context):
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layout = self.layout
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for operation_type, name, description in operations:
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props = layout.operator("node.nw_merge_nodes", text=name, text_ctxt=i18n_contexts.id_nodetree)
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props.mode = operation_type
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props.merge_type = 'MATH'
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class NWBatchChangeNodesMenu(Menu, NWBaseMenu):
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bl_idname = "NODE_MT_nw_batch_change_nodes_menu"
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bl_label = "Batch Change Selected Nodes"
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def draw(self, _context):
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layout = self.layout
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layout.menu(NWBatchChangeBlendTypeMenu.bl_idname)
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layout.menu(NWBatchChangeOperationMenu.bl_idname)
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class NWBatchChangeBlendTypeMenu(Menu, NWBaseMenu):
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bl_idname = "NODE_MT_nw_batch_change_blend_type_menu"
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bl_label = "Batch Change Blend Type"
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def draw(self, _context):
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layout = self.layout
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for blend_type, name, description in blend_types:
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props = layout.operator(
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"node.nw_batch_change",
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text=name,
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text_ctxt=i18n_contexts.id_nodetree,
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)
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props.blend_type = blend_type
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props.operation = 'CURRENT'
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class NWBatchChangeOperationMenu(Menu, NWBaseMenu):
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bl_idname = "NODE_MT_nw_batch_change_operation_menu"
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bl_label = "Batch Change Math Operation"
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def draw(self, _context):
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layout = self.layout
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for operation_type, name, description in operations:
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props = layout.operator("node.nw_batch_change", text=name, text_ctxt=i18n_contexts.id_nodetree)
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props.blend_type = 'CURRENT'
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props.operation = operation_type
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class NWCopyToSelectedMenu(Menu, NWBaseMenu):
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bl_idname = "NODE_MT_nw_copy_node_properties_menu"
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bl_label = "Copy to Selected"
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def draw(self, _context):
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layout = self.layout
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layout.operator("node.nw_copy_settings", text="Settings from Active")
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layout.menu(NWCopyLabelMenu.bl_idname)
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class NWCopyLabelMenu(Menu, NWBaseMenu):
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bl_idname = "NODE_MT_nw_copy_label_menu"
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bl_label = "Copy Label"
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def draw(self, _context):
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layout = self.layout
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layout.operator("node.nw_copy_label", text="From Active Node's Label").option = 'FROM_ACTIVE'
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layout.operator("node.nw_copy_label", text="From Linked Node's Label").option = 'FROM_NODE'
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layout.operator("node.nw_copy_label", text="From Linked Output's Name").option = 'FROM_SOCKET'
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class NWAddReroutesMenu(Menu, NWBaseMenu):
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bl_idname = "NODE_MT_nw_add_reroutes_menu"
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bl_label = "Add Reroutes"
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bl_description = "Add reroute nodes to selected nodes' outputs"
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def draw(self, _context):
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layout = self.layout
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layout.operator("node.nw_add_reroutes", text="To All Outputs").option = 'ALL'
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layout.operator("node.nw_add_reroutes", text="To Loose Outputs").option = 'LOOSE'
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layout.operator("node.nw_add_reroutes", text="To Linked Outputs").option = 'LINKED'
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class NWLinkActiveToSelectedMenu(Menu, NWBaseMenu):
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bl_idname = "NODE_MT_nw_link_active_to_selected_menu"
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bl_label = "Link Active to Selected"
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def draw(self, _context):
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layout = self.layout
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layout.menu(NWLinkStandardMenu.bl_idname)
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layout.menu(NWLinkUseNodeNameMenu.bl_idname)
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layout.menu(NWLinkUseOutputsNamesMenu.bl_idname)
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class NWLinkStandardMenu(Menu, NWBaseMenu):
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bl_idname = "NODE_MT_nw_link_standard_menu"
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bl_label = "To All Selected"
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def draw(self, _context):
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layout = self.layout
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props = layout.operator("node.nw_link_active_to_selected", text="Do Not Replace Links")
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props.replace = False
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props.use_node_name = False
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props.use_outputs_names = False
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props = layout.operator("node.nw_link_active_to_selected", text="Replace Links")
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props.replace = True
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props.use_node_name = False
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props.use_outputs_names = False
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class NWLinkUseNodeNameMenu(Menu, NWBaseMenu):
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bl_idname = "NODE_MT_nw_link_use_node_name_menu"
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bl_label = "Use Node Name/Label"
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def draw(self, _context):
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layout = self.layout
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props = layout.operator("node.nw_link_active_to_selected", text="Do Not Replace Links")
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props.replace = False
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props.use_node_name = True
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props.use_outputs_names = False
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props = layout.operator("node.nw_link_active_to_selected", text="Replace Links")
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props.replace = True
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props.use_node_name = True
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props.use_outputs_names = False
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class NWLinkUseOutputsNamesMenu(Menu, NWBaseMenu):
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bl_idname = "NODE_MT_nw_link_use_outputs_names_menu"
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bl_label = "Use Output Names"
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def draw(self, _context):
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layout = self.layout
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props = layout.operator("node.nw_link_active_to_selected", text="Do Not Replace Links")
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props.replace = False
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props.use_node_name = False
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props.use_outputs_names = True
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props = layout.operator("node.nw_link_active_to_selected", text="Replace Links")
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props.replace = True
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props.use_node_name = False
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props.use_outputs_names = True
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class NWAttributeMenuBase:
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bl_label = "Attributes"
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@classmethod
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def poll(cls, context):
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space = context.space_data
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return (space.type == 'NODE_EDITOR'
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and space.node_tree is not None
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and space.node_tree.library is None
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and space.tree_type == 'ShaderNodeTree'
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and space.shader_type == 'OBJECT')
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def draw(self, context):
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l = self.layout
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mat = context.space_data.id
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objs = []
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for obj in bpy.data.objects:
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for slot in obj.material_slots:
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if slot.material == mat:
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objs.append(obj)
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attrs = []
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for obj in objs:
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if obj_attrs := getattr(obj.data, "attributes", None):
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for attr in obj_attrs:
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if not attr.is_internal:
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attrs.append(attr.name)
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attrs = list(set(attrs)) # get a unique list
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if attrs:
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for attr_name in attrs:
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props = self.node_operator(l, "ShaderNodeAttribute", label=attr_name, translate=False)
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ops = props.settings.add()
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ops.name = "attribute_name"
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ops.value = repr(attr_name)
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else:
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l.label(text="No attributes on objects with this material")
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class NWAttributeMenuAdd(NWAttributeMenuBase, AddNodeMenu):
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bl_idname = "NODE_MT_nw_node_attribute_menu_add"
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class NWAttributeMenuSwap(NWAttributeMenuBase, SwapNodeMenu):
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bl_idname = "NODE_MT_nw_node_attribute_menu_swap"
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#
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# APPENDAGES TO EXISTING UI
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#
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def select_parent_children_buttons(self, _context):
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layout = self.layout
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layout.operator("node.nw_select_parent_child", text="Select Frame Children").option = 'CHILD'
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layout.operator("node.nw_select_parent_child", text="Select Parent Frame").option = 'PARENT'
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def attr_nodes_add_menu_func(self, _context):
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col = self.layout.column(align=True)
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col.menu("NODE_MT_nw_node_attribute_menu_add")
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col.separator()
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def attr_nodes_swap_menu_func(self, _context):
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col = self.layout.column(align=True)
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col.menu("NODE_MT_nw_node_attribute_menu_swap")
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col.separator()
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def multipleimages_menu_func(self, _context):
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col = self.layout.column(align=True)
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col.operator("node.add_image", text="Multiple Images")
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col.operator("node.nw_add_sequence", text="Image Sequence")
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col.separator()
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def bgreset_menu_func(self, _context):
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self.layout.operator("node.nw_bg_reset")
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def save_viewer_menu_func(self, context):
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space = context.space_data
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if (space.type == 'NODE_EDITOR'
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and space.tree_type == 'CompositorNodeTree'
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and space.node_tree_sub_type == 'SCENE'
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and space.node_tree is not None
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and space.node_tree.library is None
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and space.edit_tree.nodes.active
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and space.edit_tree.nodes.active.type == "VIEWER"):
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self.layout.operator("node.nw_save_viewer", icon='FILE_IMAGE')
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def reset_nodes_button(self, context):
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layout = self.layout
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node_selected = context.selected_nodes
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# Check if active node is in the selection, ignore some node types
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if len(node_selected) < 1:
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return
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layout.operator("node.nw_reset_nodes", icon="FILE_REFRESH")
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layout.separator()
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classes = (
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NodeWranglerPanel,
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NodeWranglerMenu,
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NWMergeNodesMenu,
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NWMergeGeometryMenu,
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NWMergeShadersMenu,
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NWMergeMixMenu,
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NWMergeMathMenu,
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NWBatchChangeNodesMenu,
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NWBatchChangeBlendTypeMenu,
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NWBatchChangeOperationMenu,
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NWCopyToSelectedMenu,
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NWCopyLabelMenu,
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NWAddReroutesMenu,
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NWLinkActiveToSelectedMenu,
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NWLinkStandardMenu,
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NWLinkUseNodeNameMenu,
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NWLinkUseOutputsNamesMenu,
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NWAttributeMenuAdd,
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NWAttributeMenuSwap,
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)
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def register():
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from bpy.utils import register_class
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for cls in classes:
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register_class(cls)
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# menu items
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bpy.types.NODE_MT_select.append(select_parent_children_buttons)
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bpy.types.NODE_MT_category_shader_input.prepend(attr_nodes_add_menu_func)
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bpy.types.NODE_MT_shader_node_input_swap.prepend(attr_nodes_swap_menu_func)
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bpy.types.NODE_PT_backdrop.append(bgreset_menu_func)
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bpy.types.NODE_PT_active_node_generic.append(save_viewer_menu_func)
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bpy.types.NODE_MT_category_shader_texture.prepend(multipleimages_menu_func)
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bpy.types.NODE_MT_category_compositor_input.prepend(multipleimages_menu_func)
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bpy.types.NODE_PT_active_node_generic.prepend(reset_nodes_button)
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bpy.types.NODE_MT_node.prepend(reset_nodes_button)
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def unregister():
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# menu items
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bpy.types.NODE_MT_select.remove(select_parent_children_buttons)
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bpy.types.NODE_MT_category_shader_input.remove(attr_nodes_add_menu_func)
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bpy.types.NODE_MT_shader_node_input_swap.remove(attr_nodes_swap_menu_func)
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bpy.types.NODE_PT_backdrop.remove(bgreset_menu_func)
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bpy.types.NODE_PT_active_node_generic.remove(save_viewer_menu_func)
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bpy.types.NODE_MT_category_shader_texture.remove(multipleimages_menu_func)
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bpy.types.NODE_MT_category_compositor_input.remove(multipleimages_menu_func)
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bpy.types.NODE_PT_active_node_generic.remove(reset_nodes_button)
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bpy.types.NODE_MT_node.remove(reset_nodes_button)
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from bpy.utils import unregister_class
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for cls in classes:
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unregister_class(cls)
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