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Asset Browser didn't have "Asset" menu, but by default it was still shown because "Pose Library" core add-on was registering it. It resulted in this very weird menu which only has two pose-specific operators, while general asset operators weren't in any menus besides right-click one. This PR registers Asset menu in Blender scripts directly, so that it always exists, even without Pose Library, and also adds general asset operators from context menu. Additional benefits: - Asset operators are now searchable with F3. - Add-on creators can safely append their operators in the menu, it won't bug out if Pose Library is disabled. Pull Request: https://projects.blender.org/blender/blender/pulls/160068 |
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| .. | ||
| __init__.py | ||
| asset_browser.py | ||
| functions.py | ||
| gui.py | ||
| keymaps.py | ||
| operators.py | ||
| pose_creation.py | ||
| pose_usage.py | ||