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Clamp output values of Gradient Texture between 0 and 1. - Compositor: CPU is now clamped. CPU and GPU are now unified. No versioning done so old files would render differently - Geometry nodes: Output of Gradient Texture is now clamped between 0 and 1. In versioning the texture node is removed and replaced by math nodes (placed on top of each other). - Shader: No changes Test files for geometry nodes were created in 4.5 to verify that the behavior didn't change. Compositor test result was created using this PR to verify CPU and GPU have the same result. Pull Request: https://projects.blender.org/blender/blender/pulls/149276 |
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| compositor_renders | ||
| texture_gradient_linear_color.blend | ||