blender/tests/files/physics
Tibo Stans 7847f65137 Fix #161194: Restore implicit UV map selection for legacy textures
Legacy texture evaluation falls back to the active tessface UV layer
when no UV map is explicitly specified.

After active and default UV map state moved to `Mesh`, legacy tessface
conversion still tried to copy the corresponding indices from corner
`CustomData`. This left the generated `CD_MTFACE` layers using index 0,
so textures with an empty UV map name could sample the wrong UV map.

Resolve the active and default UV map names from the mesh when
generating legacy tessface data, restoring the previous implicit
active-UV fallback.

Pull Request: https://projects.blender.org/blender/blender/pulls/161347
2026-07-16 22:22:55 +02:00
..
cloth_test.blend
clothtest.blend
continue_physics.blend
dynamic_paint_test.blend
fluidsim.blend
ocean_test.blend
particle_legacy_texture_uv.blend Fix #161194: Restore implicit UV map selection for legacy textures 2026-07-16 22:22:55 +02:00
physics_particle_instance.blend
physics_particle_test.blend
softbody_basics.blend
softbody_curve_lattice.blend
softbody_test.blend
softbodytest.blend