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Now a bake pixel margin is created before raytracing, extending the primitive and object IDs so Cycles will also bake a few more pixels outside the islands. This avoids artifacts where the denoiser recognizes the discontinuity as a feature to preserve. This margin is only used for the purpose of denoising. The existing bake margin filling will overwrite it. Pull Request: https://projects.blender.org/blender/blender/pulls/161904 |
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| .. | ||
| bake_cage.png | ||
| bake_denoise_margin.png | ||
| bake_from_active_camera_flat.png | ||
| bake_from_active_camera_smooth.png | ||
| bake_from_multires_displacement.png | ||
| bake_from_multires_displacement_use_lowres.png | ||
| bake_from_multires_normal.png | ||
| bake_from_multires_vector_displacement_object.png | ||
| bake_from_multires_vector_displacement_tangent.png | ||
| bake_from_selected.png | ||
| bake_roughness.png | ||
| bake_to_color_attribute.png | ||
| bake_zspan_watertight.png | ||