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Brecht Van Lommel
2e50ee44c9
Tests: Update Storm Hydra and USD reference images for USDLux changes
2026-09-30 13:31:42 +02:00
..
cycles_renders
Cycles: Support anisotropic glass
2026-09-04 10:02:05 +02:00
eevee_renders
Fix: EEVEE: Undefined behavior in lightprobe shadow
2026-09-28 10:28:31 +02:00
storm_hydra_renders
Fix
#158426
: Improve energy conservation for multi-scatter glass BSDF
2026-08-27 09:42:40 +02:00
storm_renders
Tests: Update Storm Hydra and USD reference images for USDLux changes
2026-09-30 13:31:42 +02:00
diffuse.blend
ggx_low_roughness.blend
glass_anisotropy.blend
Cycles: Support anisotropic glass
2026-09-04 10:02:05 +02:00
glass_beckmann.blend
glass_furnace.blend
Fix
#158426
: Improve energy conservation for multi-scatter glass BSDF
2026-08-27 09:42:40 +02:00
glass_ggx.blend
glass_multiggx_tinted.blend
glass_sharp.blend
glossy_ashikhmin.blend
glossy_beckmann.blend
glossy_furnace.blend
Fix
#158426
: Improve energy conservation for multi-scatter glass BSDF
2026-08-27 09:42:40 +02:00
glossy_ggx.blend
glossy_multiscatter_ggx.blend
glossy_roughness_texture.blend
glossy_sharp.blend
metallic_beckmann_physical.blend
metallic_furnace.blend
Fix
#158426
: Improve energy conservation for multi-scatter glass BSDF
2026-08-27 09:42:40 +02:00
metallic_ggx_physical.blend
metallic_multiggx_f82.blend
metallic_multiggx_physical.blend
metallic_thinfilm_f82.blend
metallic_thinfilm_physical.blend
ray_portal.blend
ray_portal_pass.blend
refraction_beckmann.blend
refraction_ggx.blend
refraction_sharp.blend
refraction_toggle.blend
shader_to_rgb.blend
shader_to_rgb_transparent.blend
EEVEE: Improve test differences
2026-05-28 15:11:50 +02:00
specular.blend
toon_diffuse.blend
toon_glossy.blend
translucent.blend
transparent.blend
EEVEE: Update test failure threshold
2026-05-22 07:36:11 +02:00
velvet.blend