mirror of
https://github.com/blender/blender
synced 2026-11-01 03:16:58 +03:00
Implementation is pretty much the same as for actual light objects, and follows the same limitations w.r.t MIS. The option is in the World -> Settings -> Surface. The world volume does not seem to affect scene lighting, and having option under the surface panel makes the UI look better. Pull Request: https://projects.blender.org/blender/blender/pulls/156586
3 lines
131 B
Text
3 lines
131 B
Text
version https://git-lfs.github.com/spec/v1
|
|
oid sha256:d0638a73f59390649d7ccb13b1e5ffa9610d5e4b64149375515b9d73e21b594b
|
|
size 784138
|