blender/tests/files/render/light_linking/cycles_renders
Weizhen Huang 983cb1f1e1 Cleanup: Cycles: remove unnecessary light linking function
Now that lights are objects, the `light_link_light_match()` function is
not necessary anymore, world is also not `OBJECT_NONE` anymore.

Pull Request: https://projects.blender.org/blender/blender/pulls/155085
2026-03-03 16:54:17 +01:00
..
light_link_distant_multi_tree.png
light_link_distant_tree.png
light_link_emissive_world.png Cleanup: Cycles: remove unnecessary light linking function 2026-03-03 16:54:17 +01:00
light_link_exclude.png
light_link_hidden.png
light_link_instanced_receiver.png
light_link_mesh_tree.png
light_link_simple.png
light_link_simple_tree.png
light_link_single_light.png
light_link_surface_in_volume.png Cycles: Add and update volume test files 2025-08-13 10:28:50 +02:00
light_link_volume.png Cycles: Add and update volume test files 2025-08-13 10:28:50 +02:00
link_link_share_bit_trail.png Cycles: Change default material to match Blender and EEVEE 2025-07-22 15:54:30 +02:00
shadow_link_blocked.png
shadow_link_blocked_distant.png
shadow_link_clamp.png
shadow_link_distant.png
shadow_link_glossy.png
shadow_link_hidden.png
shadow_link_mesh.png
shadow_link_multiple_lights.png
shadow_link_simple.png
shadow_link_simple_3D_curve.png
shadow_link_simple_point_cloud.png
shadow_link_simple_ribbon_curve.png
shadow_link_subsurface.png Fix #144258: Cycles: Subsurface scattering doesn't work with shadow linking 2025-09-05 15:31:50 +02:00
shadow_link_transparency.png
shadow_link_volume.png