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It follows the same rules as the other Material Lighting nodes. This also cleans up and applies a consistent ordering to each combined permutation, following the enum order. Pull Request: https://projects.blender.org/blender/blender/pulls/164214 |
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| .. | ||
| eevee_renders | ||
| light_attributes.blend | ||
| light_eval.blend | ||
| light_info.blend | ||
| light_invalid_links.blend | ||
| light_transform.blend | ||
| shadow_cast.blend | ||