blender/tests/files/render/principled_bsdf/principled_bsdf_anisotropic_transmission.blend
Weizhen Huang 0fdaf6be0e Cycles: Support anisotropic glass
The functionality is already there, just need to set it up

Implemented for Principled BSDF and Glass BSDF.

Pull Request: https://projects.blender.org/blender/blender/pulls/163343
2026-09-04 10:02:05 +02:00

3 lines
131 B
Text

version https://git-lfs.github.com/spec/v1
oid sha256:66d0af86ec694f4949aaa583370390fb19b749f025653fb1b4a488a55ce3e021
size 165405