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It is possible for a mesh to change topology across frames but still be detected as not needing a topology update. Until we can make a finer-grained check against the before and after topology, unconditionally ensure it's updated for now. Adds a new test that checks a few frames of changing topology that is similar, but not the same. Pull Request: https://projects.blender.org/blender/blender/pulls/140253
64 lines
3.1 KiB
Text
64 lines
3.1 KiB
Text
#usda 1.0
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(
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defaultPrim = "root"
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doc = "Blender v4.5.0 Beta"
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endTimeCode = 4
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metersPerUnit = 1
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startTimeCode = 1
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timeCodesPerSecond = 24
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upAxis = "Z"
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)
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def Xform "root" (
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customData = {
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dictionary Blender = {
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bool generated = 1
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}
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}
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)
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{
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def Xform "TopoTest"
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{
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def Mesh "TopoTest" (
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active = true
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)
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{
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float3[] extent = [(-0.5, -0.5, 0), (3.5, 0.5, 0)]
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int[] faceVertexCounts = [4, 4, 4]
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int[] faceVertexCounts.timeSamples = {
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1: [4, 4, 4],
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2: [3, 4, 5],
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3: [3, 3, 6],
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4: [4, 4, 4],
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}
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int[] faceVertexIndices = [0, 1, 3, 2, 4, 5, 7, 6, 8, 9, 11, 10]
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int[] faceVertexIndices.timeSamples = {
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1: [0, 1, 3, 2, 4, 5, 7, 6, 8, 9, 11, 10],
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2: [0, 1, 2, 3, 4, 11, 5, 7, 8, 10, 6, 9],
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3: [0, 1, 2, 4, 5, 6, 8, 3, 9, 11, 7, 10],
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4: [0, 1, 3, 2, 4, 5, 7, 6, 8, 9, 11, 10],
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}
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normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] (
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interpolation = "faceVarying"
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)
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point3f[] points = [(-0.5, -0.5, 0), (0.5, -0.5, 0), (-0.5, 0.5, 0), (0.5, 0.5, 0), (1, -0.5, 0), (2, -0.5, 0), (1, 0.5, 0), (2, 0.5, 0), (2.5, -0.5, 0), (3.5, -0.5, 0), (2.5, 0.5, 0), (3.5, 0.5, 0)]
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point3f[] points.timeSamples = {
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1: [(-0.5, -0.5, 0), (0.5, -0.5, 0), (-0.5, 0.5, 0), (0.5, 0.5, 0), (1, -0.5, 0), (2, -0.5, 0), (1, 0.5, 0), (2, 0.5, 0), (2.5, -0.5, 0), (3.5, -0.5, 0), (2.5, 0.5, 0), (3.5, 0.5, 0)],
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2: [(-0.5, -0.5, 0), (0.5, -0.5, 0), (-0.5, 0.5, 0), (1, -0.5, 0), (2, -0.5, 0), (1, 0.5, 0), (3, 0.5, 0), (2.5, -0.5, 0), (3.5, -0.5, 0), (2.5, 0.5, 0), (3.5, 0.5, 0), (2, 0.5, 0)],
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3: [(-0.5, -0.5, 0), (0.5, -0.5, 0), (-0.5, 0.5, 0), (3, -0.5, 0), (1, -0.5, 0), (2, -0.5, 0), (1, 0.5, 0), (3, 0.5, 0), (2.5, -0.5, 0), (3.5, -0.5, 0), (2.5, 0.5, 0), (3.5, 0.5, 0)],
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4: [(-0.5, -0.5, 0), (0.5, -0.5, 0), (-0.5, 0.5, 0), (0.5, 0.5, 0), (1, -0.5, 0), (2, -0.5, 0), (1, 0.5, 0), (2, 0.5, 0), (2.5, -0.5, 0), (3.5, -0.5, 0), (2.5, 0.5, 0), (3.5, 0.5, 0)],
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}
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texCoord2f[] primvars:st = [(0, 0), (1, 0), (1, 1), (0, 1), (0, 0), (1, 0), (1, 1), (0, 1), (0, 0), (1, 0), (1, 1), (0, 1)] (
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interpolation = "faceVarying"
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)
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texCoord2f[] primvars:st.timeSamples = {
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1: [(0, 0), (1, 0), (1, 1), (0, 1), (0, 0), (1, 0), (1, 1), (0, 1), (0, 0), (1, 0), (1, 1), (0, 1)],
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2: [(0, 0), (1, 0), (0, 1), (0, 0), (1, 0), (0.5, 0.5), (0, 1), (0, 0), (1, 0), (1, 1), (0.5, 1), (0, 1)],
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3: [(0, 0), (1, 0), (0, 1), (0, 0), (1, 0), (0, 1), (0, 0), (0.5, 0), (1, 0), (1, 1), (0.5, 1), (0, 1)],
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4: [(0, 0), (1, 0), (1, 1), (0, 1), (0, 0), (1, 0), (1, 1), (0, 1), (0, 0), (1, 0), (1, 1), (0, 1)],
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}
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uniform token subdivisionScheme = "none"
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}
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}
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}
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