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https://github.com/blender/blender
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Initially noted by devops as a problem: UI tests when crashing spawn our crash dialog, that will just sit there for 1200 seconds until the CI environment decides the test has failed and kills the process, clicking away the dialog also works, but neither option is ideal here. The crash handler knows when we are in background mode, (`-B`) and suppresses this dialog so this is why it has not been an issue for the normal tests. However when we do crash we get an unhelpful message saying `Writing: blender.crash.txt` which is not collected by buildbot so unless a developer can get a devops person to go retrieve this file its contents will be left to ones imagination. This PR adds a `--console-crash-handler` argument that does two things: 1 - Suppress the crash dialog even when we are not in background mode 2 - Rather than writing the crash data to blender.crash.txt write this information to stderr so it shows up in the CI logs. It also updates all invocations of blender I could find in our test scripts to pass this new flag. The benchmark scripts have not been updated as they regularly run against older blender versions that may not support the new flag. Pull Request: https://projects.blender.org/blender/blender/pulls/159983
159 lines
4.2 KiB
Python
159 lines
4.2 KiB
Python
#!/usr/bin/env python3
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# SPDX-FileCopyrightText: 2025 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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import argparse
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import os
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import sys
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def set_view3d_context_override(context_override):
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"""
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Set context override to become the first viewport in the active workspace
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The ``context_override`` is expected to be a copy of an actual current context
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obtained by `context.copy()`
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"""
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for area in context_override["screen"].areas:
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if area.type != 'VIEW_3D':
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continue
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for space in area.spaces:
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if space.type != 'VIEW_3D':
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continue
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for region in area.regions:
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if region.type != 'WINDOW':
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continue
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context_override["area"] = area
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context_override["region"] = region
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def generate_stroke(context):
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"""
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Generate stroke for the bpy.ops.sculpt.brush_stroke operator
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The generated stroke covers the full plane diagonal.
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"""
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from mathutils import Vector
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template = {
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"name": "stroke",
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"mouse": (0.0, 0.0),
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"mouse_event": (0, 0),
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"location": (0.0, 0.0, 0.0),
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"is_start": True,
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"pressure": 1.0,
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"time": 1.0,
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"size": 1.0,
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"x_tilt": 0,
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"y_tilt": 0
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}
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num_steps = 250
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start = Vector((context['area'].width, context['area'].height))
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end = Vector((0, 0))
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delta = (end - start) / (num_steps - 1)
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stroke = []
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for i in range(num_steps):
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step = template.copy()
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step["mouse"] = start + delta * i
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step["mouse_event"] = start + delta * i
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stroke.append(step)
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return stroke
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def setup():
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"""
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Prepare the scene for rendering - generates objects then performs a stroke
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"""
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import bpy
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context = bpy.context
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# Create an undo stack explicitly. This isn't created by default in background mode.
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bpy.ops.ed.undo_push()
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# Forcibly flip the object out of and back into sculpt mode to avoid poll errors due to non-initialized
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# tool runtime data.
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bpy.ops.object.mode_set(mode='OBJECT')
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bpy.ops.object.mode_set(mode='SCULPT')
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context_override = context.copy()
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set_view3d_context_override(context_override)
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with context.temp_override(**context_override):
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bpy.ops.sculpt.brush_stroke(stroke=generate_stroke(context_override), override_location=True)
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# Multires workaround - we need to leave sculpt mode currently to flush MDISP data so that the
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# render actually works.
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bpy.ops.object.mode_set(mode='OBJECT')
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try:
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import bpy
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inside_blender = True
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except ImportError:
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inside_blender = False
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if inside_blender:
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try:
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setup()
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except Exception as e:
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print(e)
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sys.exit(1)
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def get_arguments(filepath, output_filepath):
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dirname = os.path.dirname(filepath)
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args = [
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"--background",
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"--factory-startup",
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"--enable-autoexec",
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"--debug-memory",
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"--debug-exit-on-error",
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"--console-crash-handler",
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filepath,
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"-E", "BLENDER_WORKBENCH",
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"-P", os.path.realpath(__file__),
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"-o", output_filepath,
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"-f", "1",
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"-F", "PNG"]
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return args
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def create_argparse():
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parser = argparse.ArgumentParser(
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description="Run test script for each blend file in TESTDIR, comparing the render result with known output."
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)
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parser.add_argument("--blender", required=True)
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parser.add_argument("--testdir", required=True)
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parser.add_argument("--outdir", required=True)
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parser.add_argument("--oiiotool", required=True)
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parser.add_argument("--batch", default=False, action="store_true")
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return parser
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def main():
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parser = create_argparse()
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args = parser.parse_args()
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from modules import render_report
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report = render_report.Report("Sculpt", args.outdir, args.oiiotool)
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report.set_pixelated(True)
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report.set_fail_threshold(2.0 / 255.0)
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report.set_fail_percent(1.5)
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report.set_reference_dir("reference")
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ok = report.run(args.testdir, args.blender, get_arguments, batch=args.batch)
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sys.exit(not ok)
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if not inside_blender and __name__ == "__main__":
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main()
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