blender/tests/python/sculpt_brush_render_tests.py
Ray Molenkamp 72f8c89b77 Core: add --console-crash-handler flag
Initially noted by devops as a problem: UI tests when crashing
spawn our crash dialog, that will just sit there for 1200 seconds
until the CI environment decides the test has failed and kills the
process, clicking away the dialog also works, but neither option is
ideal here.

The crash handler knows when we are in background mode, (`-B`) and
suppresses this dialog so this is why it has not been an issue for the
normal tests. However when we do crash we get an unhelpful message
saying `Writing: blender.crash.txt` which is not collected by buildbot
so unless a developer can get a devops person to go retrieve this file
its contents will be left to ones imagination.

This PR adds a `--console-crash-handler` argument that does two things:

1 - Suppress the crash dialog even when we are not in background mode
2 - Rather than writing the crash data to blender.crash.txt write this
information to stderr so it shows up in the CI logs.

It also updates all invocations of blender I could find in our test
scripts to pass this new flag. The benchmark scripts have not been
updated as they regularly run against older blender versions that may
not support the new flag.

Pull Request: https://projects.blender.org/blender/blender/pulls/159983
2026-06-15 20:23:29 +02:00

159 lines
4.2 KiB
Python

#!/usr/bin/env python3
# SPDX-FileCopyrightText: 2025 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
import argparse
import os
import sys
def set_view3d_context_override(context_override):
"""
Set context override to become the first viewport in the active workspace
The ``context_override`` is expected to be a copy of an actual current context
obtained by `context.copy()`
"""
for area in context_override["screen"].areas:
if area.type != 'VIEW_3D':
continue
for space in area.spaces:
if space.type != 'VIEW_3D':
continue
for region in area.regions:
if region.type != 'WINDOW':
continue
context_override["area"] = area
context_override["region"] = region
def generate_stroke(context):
"""
Generate stroke for the bpy.ops.sculpt.brush_stroke operator
The generated stroke covers the full plane diagonal.
"""
from mathutils import Vector
template = {
"name": "stroke",
"mouse": (0.0, 0.0),
"mouse_event": (0, 0),
"location": (0.0, 0.0, 0.0),
"is_start": True,
"pressure": 1.0,
"time": 1.0,
"size": 1.0,
"x_tilt": 0,
"y_tilt": 0
}
num_steps = 250
start = Vector((context['area'].width, context['area'].height))
end = Vector((0, 0))
delta = (end - start) / (num_steps - 1)
stroke = []
for i in range(num_steps):
step = template.copy()
step["mouse"] = start + delta * i
step["mouse_event"] = start + delta * i
stroke.append(step)
return stroke
def setup():
"""
Prepare the scene for rendering - generates objects then performs a stroke
"""
import bpy
context = bpy.context
# Create an undo stack explicitly. This isn't created by default in background mode.
bpy.ops.ed.undo_push()
# Forcibly flip the object out of and back into sculpt mode to avoid poll errors due to non-initialized
# tool runtime data.
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.object.mode_set(mode='SCULPT')
context_override = context.copy()
set_view3d_context_override(context_override)
with context.temp_override(**context_override):
bpy.ops.sculpt.brush_stroke(stroke=generate_stroke(context_override), override_location=True)
# Multires workaround - we need to leave sculpt mode currently to flush MDISP data so that the
# render actually works.
bpy.ops.object.mode_set(mode='OBJECT')
try:
import bpy
inside_blender = True
except ImportError:
inside_blender = False
if inside_blender:
try:
setup()
except Exception as e:
print(e)
sys.exit(1)
def get_arguments(filepath, output_filepath):
dirname = os.path.dirname(filepath)
args = [
"--background",
"--factory-startup",
"--enable-autoexec",
"--debug-memory",
"--debug-exit-on-error",
"--console-crash-handler",
filepath,
"-E", "BLENDER_WORKBENCH",
"-P", os.path.realpath(__file__),
"-o", output_filepath,
"-f", "1",
"-F", "PNG"]
return args
def create_argparse():
parser = argparse.ArgumentParser(
description="Run test script for each blend file in TESTDIR, comparing the render result with known output."
)
parser.add_argument("--blender", required=True)
parser.add_argument("--testdir", required=True)
parser.add_argument("--outdir", required=True)
parser.add_argument("--oiiotool", required=True)
parser.add_argument("--batch", default=False, action="store_true")
return parser
def main():
parser = create_argparse()
args = parser.parse_args()
from modules import render_report
report = render_report.Report("Sculpt", args.outdir, args.oiiotool)
report.set_pixelated(True)
report.set_fail_threshold(2.0 / 255.0)
report.set_fail_percent(1.5)
report.set_reference_dir("reference")
ok = report.run(args.testdir, args.blender, get_arguments, batch=args.batch)
sys.exit(not ok)
if not inside_blender and __name__ == "__main__":
main()