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Jacques Lucke 067daec270 Nodes: don't use combined input/output sockets in node tree interface
Those shouldn't really exist at all currently, since we forbid them in 354915cf3c.
Unfortunately, not all cases were removed, and many node trees with such sockets
have been created during the development of 4.1 due to the auto-smooth changes.

I'm not entirely sure if it's still possible to properly remove them now. The commit
above mentions that we might lose links due to changed identifiers. Maybe we're
better off just supporting these inlined sockets while also allowing the "align with
previous socket" functionality.

Either way, not creating more of such node trees for now is reasonable, since we
explicitly disabled that functionality for now.

Pull Request: https://projects.blender.org/blender/blender/pulls/119654
2024-03-20 11:26:07 +01:00
.gitea Docs: Replace most wiki links with links to new developer docs 2024-01-18 16:49:38 +01:00
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build_files Revert changes from main commits that were merged into blender-v4.1-release 2024-03-18 15:04:12 +01:00
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extern Revert changes from main commits that were merged into blender-v4.1-release 2024-03-18 15:04:12 +01:00
intern Cycles: Allow enabling OIDN for HIP with environment variable 2024-03-19 18:14:28 +01:00
lib Revert changes from main commits that were merged into blender-v4.1-release 2024-03-18 15:04:12 +01:00
locale I18N: Updated UI translations from git/weblate (efe372a7b46cf). 2024-03-12 15:09:03 +09:00
release Release: Update THIRD-PARTY-LICENSES for 4.1 2024-03-19 16:21:29 +01:00
scripts Fix #119402: Bone collections layers fail with pinned object or armature #119434 2024-03-19 16:27:06 +01:00
source Nodes: don't use combined input/output sockets in node tree interface 2024-03-20 11:26:07 +01:00
tests Revert changes from main commits that were merged into blender-v4.1-release 2024-03-18 15:04:12 +01:00
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