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Miguel Pozo 0c8b96d1e0 EEVEE-Next: Shadow resolution scale and adaptive filtering
Allow the user to scale shadow-map resolution per-light.
Adapt the PCF scale based on shadow-map to pixel footprint ratio,
since we can no longer assume that higher LODs don't need filtering.
This allows using much lower shadow resolutions, which can yield
quite significant performance improvements, with relatively little
perceptual quality loss (at the cost of softening shadow edges).
The per-light resolution scale is a literal scale, so for example 0.5
means half the resolution. The Scene Simplify Shadows setting has
been updated to match this behavior.

Pull Request: https://projects.blender.org/blender/blender/pulls/119436
2024-03-20 15:54:41 +01:00
.gitea Docs: Replace most wiki links with links to new developer docs 2024-01-18 16:49:38 +01:00
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build_files Revert changes from main commits that were merged into blender-v4.1-release 2024-03-18 15:04:12 +01:00
doc Docs: Python API: Update the version switch to match the user manual 2024-03-19 20:51:49 -04:00
extern Extern libs: Remove info to update THIRD-PARTY-LICENSES 2024-03-19 17:06:31 +01:00
intern Fix: Cycles spot light spread sampling not considering non-uniform scaling 2024-03-19 18:55:35 +01:00
lib Revert changes from main commits that were merged into blender-v4.1-release 2024-03-18 15:04:12 +01:00
locale I18N: Updated UI translations from git/weblate (efe372a7b46cf). 2024-03-12 15:09:03 +09:00
release Merge branch 'blender-v4.1-release' 2024-03-19 16:47:14 +01:00
scripts EEVEE-Next: Shadow resolution scale and adaptive filtering 2024-03-20 15:54:41 +01:00
source EEVEE-Next: Shadow resolution scale and adaptive filtering 2024-03-20 15:54:41 +01:00
tests Tests: update scripts to include SPDX headers 2024-03-20 12:28:33 +11:00
tools check_licenses: exclude ./lib/ from source code checks 2024-03-19 14:10:27 +11:00
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