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This is already on the verge of failure, and small changes are pushing this over the threshold. Blocklist for now to unblock those PRs that do not actually make this worse. Ref #159824, #159635
371 lines
13 KiB
Python
371 lines
13 KiB
Python
#!/usr/bin/env python3
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# SPDX-FileCopyrightText: 2015-2023 Blender Authors
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#
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# SPDX-License-Identifier: Apache-2.0
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import argparse
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import platform
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import os
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import shlex
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import sys
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from pathlib import Path
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from modules import render_report
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# List of .blend files that are known to be failing and are not ready to be
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# tested, or that only make sense on some devices. Accepts regular expressions.
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BLOCKLIST_ALL = [
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# Blocked due to overlapping object differences between platforms.
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"hair_geom_reflection.blend",
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"hair_geom_transmission.blend",
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"hair_instancer_uv.blend",
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"principled_hair_directcoloring.blend",
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"visibility_particles.blend",
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# Tests for EEVEE-only setting (duplicates from the Cycles perspective)
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"raytrace_backface_on.blend",
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"raytrace_backface_off.blend",
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"camera_depth_of_field_jittered.blend",
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"shadow_resolution.blend",
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"shadow_min_pool_size.blend",
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"shadow_resolution_scale.blend",
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"shader_to_rgb_transparent.blend",
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"subsurface_shader_to_rgb.blend",
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"lightprobe_planar.blend"
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]
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# Blocklist for device + build configuration that does not support OSL at all.
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BLOCKLIST_OSL_NONE = [
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'.*_osl.blend',
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'osl_.*.blend',
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]
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# Blocklist for OSL with limited OSL tests for fast test execution.
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BLOCKLIST_OSL_LIMITED = []
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# Blocklist for tests that fail when running all tests with OSL backend.
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# Most of these tests are blocked due to expected differences between SVM and OSL.
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# Due to the expected differences there are usually a SVM and OSL version of the test.
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# So blocking these tests doesn't lose any test permutations.
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BLOCKLIST_OSL_ALL = BLOCKLIST_OSL_LIMITED + [
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# AOVs are not supported. See 73266
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'aov_.*.blend',
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'render_passes_aov.*.blend',
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# Tests that need investigating into why they're failing:
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# Noise differences due to Principled BSDF mixing/layering used in some of these scenes
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'render_passes_.*.blend',
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# OSL can not specify parameters when reading attribute, which we need for stochastic sampling
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'volume_tricubic_interpolation.blend',
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# Test specifically for how SVM deals with missing derivatives, which OSL has.
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"image_mipmap_incomplete_derivs.blend"
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]
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BLOCKLIST_OPTIX = [
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# Ray intersection precision issues
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'big_triangles_50164.blend',
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'big_plane_43865.blend',
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]
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# Blocklist for OSL tests that fail with the OptiX OSL backend.
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BLOCKLIST_OPTIX_OSL_LIMITED = [
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# OptiX OSL doesn't support the trace function
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'osl_trace_shader.blend',
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# Noise functions do not return color with OptiX OSL
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'osl_camera_advanced.blend',
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]
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# Blocklist for SVM tests that fail when forced to run with OptiX OSL
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BLOCKLIST_OPTIX_OSL_ALL = BLOCKLIST_OPTIX_OSL_LIMITED + [
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# OptiX OSL does support AO, Bevel or Raycast
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'ambient_occlusion.*.blend',
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'bake_bevel.blend',
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'bevel.blend',
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'osl_camera_bevel.blend',
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'raycast.*.blend',
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'principled_bsdf_bevel_emission_137420.blend',
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# Dicing tests use wireframe node which doesn't appear to be supported with OptiX OSL
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'dicing_camera.blend',
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'object_dicing.blend',
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'offscreen_dicing.blend',
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'panorama_dicing.blend',
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# Error during rendering. Need to investigate why.
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'points_volume.blend',
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]
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BLOCKLIST_METAL = []
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BLOCKLIST_METAL_RT = [
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# Metal RT uses different parameterization for linear curves.
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# See discussion in #146072
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# https://projects.blender.org/blender/blender/issues/146072#issuecomment-1699788
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'hair_linear_close_up.blend',
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]
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if platform.system() == "Darwin":
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version, _, _ = platform.mac_ver()
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major_version = version.split(".")[0]
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if int(major_version) < 13:
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BLOCKLIST_METAL += [
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# MNEE only works on Metal with macOS >= 13
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"underwater_caustics.blend",
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]
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BLOCKLIST_HIPRT = [
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# Light leaking fireflies due to HIP-RT intersection precision issue.
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"normal_mapping_light_leak.blend",
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]
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BLOCKLIST_HIP_NORT = [
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# MNEE not supported on HIP without HIP-RT
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"underwater_caustics.blend",
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]
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BLOCKLIST_GPU = [
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# Uninvestigated differences with GPU.
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'glass_mix_40964.blend',
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'filter_glossy_refraction_45609.blend',
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'bevel_mblur.blend',
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# Inconsistency between Embree and Hair primitive on GPU.
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'denoise_hair.blend',
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'hair_basemesh_intercept.blend',
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'hair_instancer_uv.blend',
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'hair_info.blend',
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'hair_particle_random.blend',
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"hair_transmission.blend",
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'principled_hair_.*.blend',
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'transparent_shadow_hair.*.blend',
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"microfacet_hair_orientation.blend",
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"instance_types.blend",
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# Inconsistent handling of overlapping objects.
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"sobol_uniform_41143.blend",
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"visibility_particles.blend",
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# No path guiding on GPU.
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"guiding*.blend",
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]
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class CyclesReport(render_report.Report):
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def __init__(
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self,
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title,
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test_dir_name,
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output_dir,
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oiiotool,
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device=None,
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blocklist=[],
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osl=False):
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# Split device name in format "<device_type>[-<RT>]" into individual
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# tokens, setting the RT suffix to an empty string if its not specified.
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self.device, suffix = (device.split("-") + [""])[:2]
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self.use_hwrt = (suffix == "RT")
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self.osl = osl
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self.extra_args = []
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variation = self.device
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if suffix:
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variation += ' ' + suffix
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if self.osl:
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variation += ' OSL'
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super().__init__(title, output_dir, oiiotool, variation, blocklist)
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self.set_pixelated(True)
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self.set_reference_dir("cycles_renders")
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if device == 'CPU':
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self.set_compare_engine('eevee')
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else:
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self.set_compare_engine('cycles', 'CPU')
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def _get_render_arguments(self, arguments_cb, filepath, base_output_filepath):
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return arguments_cb(
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filepath,
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base_output_filepath,
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self.use_hwrt,
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self.osl,
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self.extra_args)
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def _get_arguments_suffix(self):
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return ['--', '--cycles-device', self.device] if self.device else []
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def get_arguments(filepath, output_filepath, use_hwrt, osl, extra_args):
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dirname = os.path.dirname(filepath)
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basedir = os.path.dirname(dirname)
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subject = os.path.basename(dirname)
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args = [
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"--background",
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"--factory-startup",
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"--enable-autoexec",
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"--debug-memory",
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"--debug-exit-on-error",
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"--console-crash-handler",
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filepath,
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"-E", "CYCLES",
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"-o", output_filepath,
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"-F", "PNG"]
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# OSL and GPU examples
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# custom_args += ["--python-expr", "import bpy; bpy.context.scene.cycles.shading_system = True"]
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# custom_args += ["--python-expr", "import bpy; bpy.context.scene.cycles.device = 'GPU'"]
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custom_args = os.getenv('CYCLESTEST_ARGS')
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if custom_args:
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args.extend(shlex.split(custom_args))
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spp_multiplier = os.getenv('CYCLESTEST_SPP_MULTIPLIER')
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if spp_multiplier:
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args.extend(["--python-expr", f"import bpy; bpy.context.scene.cycles.samples *= {spp_multiplier}"])
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cycles_pref = "bpy.context.preferences.addons['cycles'].preferences"
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use_hwrt_bool_value = "True" if use_hwrt else "False"
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use_hwrt_on_off_value = "'ON'" if use_hwrt else "'OFF'"
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args.extend([
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"--python-expr",
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(f"import bpy;"
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f"{cycles_pref}.use_hiprt = {use_hwrt_bool_value};"
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f"{cycles_pref}.use_oneapirt = {use_hwrt_bool_value};"
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f"{cycles_pref}.metalrt = {use_hwrt_on_off_value}")
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])
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if osl:
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args.extend(["--python-expr", "import bpy; bpy.context.scene.cycles.shading_system = True"])
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args.extend(extra_args)
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if subject.startswith('bake'):
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args.extend(['--python', os.path.join(basedir, "util", "render_bake.py")])
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elif subject == 'denoise_animation':
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args.extend(['--python', os.path.join(basedir, "util", "render_denoise.py")])
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elif subject == 'updates':
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args.extend(['--python', os.path.join(basedir, "util", "render_updates.py")])
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else:
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args.extend(["-f", "1"])
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return args
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def create_argparse():
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parser = argparse.ArgumentParser(
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description="Run test script for each blend file in TESTDIR, comparing the render result with known output."
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)
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parser.add_argument("--blender", required=True)
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parser.add_argument("--testdir", required=True)
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parser.add_argument("--outdir", required=True)
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parser.add_argument("--oiiotool", required=True)
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parser.add_argument("--device", required=True)
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parser.add_argument("--osl", default='none', type=str, choices=["none", "limited", "all"])
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parser.add_argument('--batch', default=False, action='store_true')
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return parser
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def test_volume_ray_marching(args, report):
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# Default volume rendering algorithm is null scattering, but we also want to test ray marching
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report.extra_args = ["--python-expr", "import bpy; bpy.context.scene.cycles.volume_biased = True"]
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report.set_reference_dir("cycles_ray_marching_renders")
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report.set_test_name_suffix("_ray_marching")
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return report.run(args.testdir, args.blender, get_arguments, batch=args.batch)
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def test_texture_cache(args, report):
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# Use texture cache directory in output folder, and clear it to test auto generating.
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test_dir_name = Path(args.testdir).name
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texture_cache_dir = Path(args.outdir) / test_dir_name / "texture_cache"
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for tx_file in texture_cache_dir.glob("*.tx"):
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tx_file.unlink()
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report.extra_args = ["--python-expr",
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"import bpy; "
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"bpy.context.scene.render.use_texture_cache = True; "
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"bpy.context.scene.render.use_auto_generate_texture_cache = True; "
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f"bpy.context.preferences.filepaths.texture_cache_directory = r\"{texture_cache_dir}\""]
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report.set_reference_dir("cycles_tx_renders")
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report.set_test_name_suffix("_tx")
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return report.run(args.testdir, args.blender, get_arguments, batch=args.batch)
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def main():
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parser = create_argparse()
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args = parser.parse_args()
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device = args.device
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blocklist = BLOCKLIST_ALL
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if args.osl == 'none':
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blocklist += BLOCKLIST_OSL_NONE
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elif args.osl == "limited":
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blocklist += BLOCKLIST_OSL_LIMITED
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else:
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blocklist += BLOCKLIST_OSL_ALL
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if device != 'CPU':
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blocklist += BLOCKLIST_GPU
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if device == 'OPTIX':
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blocklist += BLOCKLIST_OPTIX
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if args.osl == 'limited':
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blocklist += BLOCKLIST_OPTIX_OSL_LIMITED
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elif args.osl == 'all':
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blocklist += BLOCKLIST_OPTIX_OSL_ALL
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if device == 'METAL':
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blocklist += BLOCKLIST_METAL
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if device == 'METAL-RT':
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blocklist += BLOCKLIST_METAL
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blocklist += BLOCKLIST_METAL_RT
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if device == 'HIP':
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blocklist += BLOCKLIST_HIP_NORT
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if device == 'HIP-RT':
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blocklist += BLOCKLIST_HIPRT
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test_dir_name = Path(args.testdir).name
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report = CyclesReport('Cycles', test_dir_name, args.outdir, args.oiiotool, device, blocklist, args.osl == 'all')
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# Increase threshold for motion blur, see #78777.
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#
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# underwater_caustics.blend gives quite different results on Linux and Intel macOS compared to
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# Windows and Arm macOS.
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#
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# OSL tests:
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# Blackbody is slightly different between SVM and OSL.
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# Microfacet hair renders slightly differently, and fails on Windows and Linux with OSL
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#
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# both_displacement.blend has slight differences between Linux and other platforms.
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if (test_dir_name in {'motion_blur', 'integrator', "displacement"}) or \
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((args.osl == 'all') and (test_dir_name in {'shader', 'hair'})):
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report.set_fail_threshold(0.032)
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# Layer mixing is different between SVM and OSL, so a few tests have
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# noticeably different noise causing OSL Principled BSDF tests to fail.
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if ((args.osl == 'all') and (test_dir_name == 'principled_bsdf')):
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report.set_fail_threshold(0.06)
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# Volume scattering probability guiding renders differently on different platforms
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if (test_dir_name in {'shadow_catcher', 'light'}):
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report.set_fail_threshold(0.038)
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if (test_dir_name in {'light', 'camera'}):
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report.set_fail_threshold(0.02)
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report.set_fail_percent(4)
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if (test_dir_name in {'volume', 'openvdb'}):
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report.set_fail_threshold(0.048)
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report.set_fail_percent(3)
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# OSL blackbody output is a little different.
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if (test_dir_name in {'colorspace'}):
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report.set_fail_threshold(0.05)
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ok = report.run(args.testdir, args.blender, get_arguments, batch=args.batch)
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if (test_dir_name == 'volume'):
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ok = ok and test_volume_ray_marching(args, report)
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if (test_dir_name in {'image_colorspace', 'image_mapping'}):
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ok = ok and test_texture_cache(args, report)
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sys.exit(not ok)
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if __name__ == "__main__":
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main()
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