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Originally D966 by @lukastoenne, with own additions - trees can be initialized from Object's, BMesh, or passed in as vert+polygon arrays. - original indices of ngons/faces are used. (instead of tessellated indices). - ray_cast, find_nearest methods - find overlapping faces between 2 trees |
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| .. | ||
| blender-org | ||
| epy | ||
| examples | ||
| rst | ||
| rst_from_bmesh_opdefines.py | ||
| sphinx_changelog_gen.py | ||
| sphinx_doc_gen.py | ||
| sphinx_doc_gen.sh | ||
| sphinx_doc_gen_monkeypatch.py | ||