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So now it's possible to copy-paste splines between layers. Implementation is pretty much straightforward and duplicates some logic which we've got in sequencer/tracking clipboards. Will work on a common routine for clipboards later, for now it's not so much crucial to have. |
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| blenderplayer | ||
| creator | ||
| gameengine | ||
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| CMakeLists.txt | ||
| SConscript | ||