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General reshuffling of defines and spacing/brace usage for consistency. In particular: * When defining types, don't mix pointers and non-pointer types on same line to avoid confusion * As much as possible, have all defines at the top of each block instead of scattered haphazardly throughout the code |
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| .. | ||
| blender | ||
| blenderplayer | ||
| creator | ||
| gameengine | ||
| tools@373945d097 | ||
| CMakeLists.txt | ||