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* Undoing the previous applyMovement() changes for characters. This was causing bugs for the Motion Actuator. * Creating a Character Motion type for the Motion Actuator with specific controls for characters. This includes moving, rotating and jumping. * Adding a KX_CharacterWrapper.walkDirection to set the character's direction and speed. Note, this also resolves the following bugs: [#33585] "Setting dLoc of motion actuator [0,0,0] via python won't stop object" reported by Manuel Bellersen (urfoex) [#33503] "Character physics type won´t accept more than one motion anymore" reported by Mr Larodos |
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| blender-org | ||
| epy | ||
| examples | ||
| rst | ||
| rst_from_bmesh_opdefines.py | ||
| sphinx_changelog_gen.py | ||
| sphinx_doc_gen.py | ||
| sphinx_doc_gen.sh | ||