blender/doc/python_api
Sybren A. Stüvel ba5807c271 BGE: added bge.logic.{get,set}AnimRecordFrame functions
By using getAnimRecordFrame(), game developers have access to the frame
number used by the "Record animation" feature. This enables them to
record additional information in Blender's F-Curves and ensuring perfect
synchronization with the information already recorded by Blender.

The setAnimRecordFrame() can be used to change the frame number at which
animations are recorded, for example to introduce delays the recording that
do not require delays in the actual game/simulation run.

The getter/setter functions in KX_KetsjiEngine are not directly named after
property they access (m_currentFrame). I found "current frame" to be too
vague for a public interface, hence chose a more descriptive name.

Reviewers: moguri, hg1, campbellbarton, panzergame, aligorith

Reviewed By: panzergame, aligorith

Differential Revision: https://developer.blender.org/D1449
2015-08-25 13:42:09 +02:00
..
blender-org fix [#28151] export OBJ don't save the extension 2011-08-03 05:32:07 +00:00
epy hide overly picky warnings from 'pylint' for pep8 script, indentation edits. 2011-11-19 16:17:35 +00:00
examples Doc fix: rather then -> rather than 2015-08-05 12:48:04 +02:00
rst BGE: added bge.logic.{get,set}AnimRecordFrame functions 2015-08-25 13:42:09 +02:00
rst_from_bmesh_opdefines.py Add flag for bmesh docs 2014-09-09 22:07:31 +10:00
sphinx_changelog_gen.py cleanup: pep8 2015-01-29 15:35:06 +11:00
sphinx_doc_gen.py Docs: Python API, minor edits to download link 2015-08-01 20:10:25 +10:00
sphinx_doc_gen.sh API Docs: remove hardcoded self from shellscript 2014-11-26 20:24:04 +01:00
sphinx_doc_gen_monkeypatch.py Cleanup: pep8 2014-09-17 18:36:17 +10:00