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This PR adds builtin shaders for drawing points. Using `FLAT_COLOR`, `SMOOTH_COLOR`, `UNIFORM_COLOR` can lead to undesired behavior on Metal and Vulkan backends. To ensure future compatibility this PR adds `POINT_FLAT_COLOR` and `POINT_UNIFORM_COLOR`. The point size can be set using `gpu.state.point_size_set`. Pull Request: https://projects.blender.org/blender/blender/pulls/139583 |
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| .. | ||
| examples | ||
| rst | ||
| static | ||
| templates | ||
| conf.py | ||
| requirements.txt | ||
| rst_from_bmesh_opdefines.py | ||
| sphinx_changelog_gen.py | ||
| sphinx_doc_gen.py | ||
| sphinx_doc_gen_monkeypatch.py | ||