blender/source/gameengine/Converter
Diego Borghetti 8bde36ca54 branches/2-44-stable
Merge from trunk:

revision 11164:11165
	Bugfix: 'Random' crashes after duplicating bones
	Link: http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=11165

revision 11024:11025
	Bugfix: adding static objects will 'replace' previously added static object in game engine 
	need to use new motion state.
	Link: http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=11025

revision 11025:11026
	Preparation to upgrade to bullet 2.53
	Link: http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=11026

revision 11026:11027
	Upgrade to Bullet 2.53
	Link: http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=11027

revision 11177:11178  
	Synchronized to latest version of Bullet.
	Link: http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=11178

revision 11180:11181
	Fixed issue with kinematic objects
	Link: http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=11181

revision 11181:11182
    Someone reversed axle direction conventions inside Bullet (axle winding),
    so need to compensate to keep game blender vehicles working the same.
    Link: http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=11182

revision 11186:11187
	Makefile fix.
    Link: http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=11187

----

This is a big commit, i test it on linux and don't get any compile error.. so please test it
and let me know if you have some compile error.

Erwin if i forget some things, let me know.

Olivier: i begin work in the log now, need a review and then i send it to you (tomorrow).
2007-07-08 21:10:11 +00:00
..
BL_ActionActuator.cpp - Charlie fixed some bugs related to copying armature-constraint data (these are different from Bullet rigidbody constraints like the hinge, and point 2 point!) 2006-04-28 17:35:03 +00:00
BL_ActionActuator.h Big patches: 2005-03-25 10:33:39 +00:00
BL_ArmatureObject.cpp - Charlie fixed some bugs related to copying armature-constraint data (these are different from Bullet rigidbody constraints like the hinge, and point 2 point!) 2006-04-28 17:35:03 +00:00
BL_ArmatureObject.h - Charlie provided a work-around for some armature related crashes 2006-05-11 17:58:23 +00:00
BL_BlenderDataConversion.cpp dont use tface hide or select anymore, since maintaining 2 sets of hide/select data for each face is annoying. 2007-04-29 13:39:46 +00:00
BL_BlenderDataConversion.h Reordered some of the includes to fix STL issues. 2005-03-22 13:34:31 +00:00
BL_DeformableGameObject.cpp [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00
BL_DeformableGameObject.h Patch: [ #2439 ] Makes objects react properly to deformations after a mesh replacement call. 2005-04-18 11:44:21 +00:00
BL_MeshDeformer.cpp Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
BL_MeshDeformer.h Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
BL_SkinDeformer.cpp Added a VGroup input to the Armature modifier. This allows the user to specify 2006-08-28 21:56:58 +00:00
BL_SkinDeformer.h Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
BL_SkinMeshObject.cpp Fix for bug #945 getVertexArrayLength(x) returns different values on different runs of the game engine. 2004-05-04 09:34:02 +00:00
BL_SkinMeshObject.h patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine. 2007-01-07 04:39:39 +00:00
BlenderWorldInfo.cpp Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
BlenderWorldInfo.h Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
CMakeLists.txt updated CMake files for game engine for Bullet 2.x upgrade 2006-11-21 06:37:01 +00:00
KX_BlenderScalarInterpolator.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_BlenderScalarInterpolator.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_BlenderSceneConverter.cpp branches/2-44-stable 2007-07-08 21:10:11 +00:00
KX_BlenderSceneConverter.h contribution from RCRuiz: 2006-12-16 05:50:38 +00:00
KX_ConvertActuators.cpp Removed an unused variable and the autoconf config.h stuff. 2004-11-30 19:10:43 +00:00
KX_ConvertActuators.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_ConvertControllers.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_ConvertControllers.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_ConvertProperties.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_ConvertProperties.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_ConvertSensors.cpp -added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory. 2006-05-22 21:03:43 +00:00
KX_ConvertSensors.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_IpoConvert.cpp Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
KX_IpoConvert.h Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
Makefile Makefile support for bullet2 ... please test 2006-11-22 19:05:35 +00:00
SConscript ==SCons== 2006-02-07 21:24:36 +00:00