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Merge from trunk: revision 11164:11165 Bugfix: 'Random' crashes after duplicating bones Link: http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=11165 revision 11024:11025 Bugfix: adding static objects will 'replace' previously added static object in game engine need to use new motion state. Link: http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=11025 revision 11025:11026 Preparation to upgrade to bullet 2.53 Link: http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=11026 revision 11026:11027 Upgrade to Bullet 2.53 Link: http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=11027 revision 11177:11178 Synchronized to latest version of Bullet. Link: http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=11178 revision 11180:11181 Fixed issue with kinematic objects Link: http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=11181 revision 11181:11182 Someone reversed axle direction conventions inside Bullet (axle winding), so need to compensate to keep game blender vehicles working the same. Link: http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=11182 revision 11186:11187 Makefile fix. Link: http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=11187 ---- This is a big commit, i test it on linux and don't get any compile error.. so please test it and let me know if you have some compile error. Erwin if i forget some things, let me know. Olivier: i begin work in the log now, need a review and then i send it to you (tomorrow). |
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