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Add a function GameLogic.expandPath() that works like Blender.sys.expandpath() and is also available in the BlenderPlayer. Fix the game actuator in the BlenderPlayer to work like in Blender: - try first to load the .blend from the current working directory - if not found, try to load from the startup .blend or runtime base directory |
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| .. | ||
| common | ||
| ghost | ||
| CMakeLists.txt | ||
| Makefile | ||
| SConscript | ||