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Never memset(&ob, 0,sizeof(class)) when there is a constructor, it overrides all memory. The problem was that the memset(0) was setting the scaling to (0,0,0), the height of the cone became 'infinity' so GJK would iterate 'MAX_ITER' without converging due to this #NAN value |
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| .. | ||
| BlenderRoutines | ||
| Converter | ||
| Expressions | ||
| GameLogic | ||
| GamePlayer | ||
| Ketsji | ||
| Network | ||
| Physics | ||
| PyDoc | ||
| Rasterizer | ||
| SceneGraph | ||
| VideoTexture | ||
| CMakeLists.txt | ||
| SConscript | ||