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This switches some areas of Blender which are related on FFmpeg stuff from deprecated symbols to currently supported one. Pretty straightforward changes based on documentation of FFmpeg's API which symbols should be now used. This should make Blender compatible with recent FFmpeg 0.11. Should be no functional changes. |
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| .. | ||
| AUD_FFMPEGFactory.cpp | ||
| AUD_FFMPEGFactory.h | ||
| AUD_FFMPEGReader.cpp | ||
| AUD_FFMPEGReader.h | ||
| AUD_FFMPEGWriter.cpp | ||
| AUD_FFMPEGWriter.h | ||